耳环已被赋予新名称，其他库存项目更好。例如，Pierced Ears 01 Rings Left已更名为Earring，Steel Helix（左）
左耳已从插槽55更改为插槽60，以避免与可穿戴灯笼和Bandolier - 包和袋相冲突。装备一个灯笼将不再删除您的耳环！
xXTainXx的Nostromo79的mod，Pierced Ears - Earrings SE的端口是必需的，因为这个mod只包含一个插件，而不是任何耳环资产。安装后，应禁用，删除插件NosPiercedEarsAll.esp，或者如果您在Mod Organizer 2上，则设置为隐藏。一旦完成，下载并安装此mod，你就完成了！
如果你已经使用了Pierced Ears - Earrings SE，那么你已经拥有的耳环就会消失。如果您想要它们，可以使用本指南。
Armor and Clothing Extension的新装备库已被修补，以便没有它的戴耳环的NPC仍戴着耳环。
SkyrimSE重新参与ENB，穿孔耳朵 - 耳环SE，武器装甲服装和杂物修复，护甲和服装延伸，CBBE，自然眼睛，眼睛法线贴图，Skysight皮肤，Maevan2成熟皮肤，Maevan2眉毛，SKSE，香草更好妆 NPCs SSE Ruhmastered，高品质的Tintmasks为香草NPC，一致的老年人————————————————————————————————————————————————————————
This is something which I had made for myself bit by bit over the last year. Since it has become quite extensive, and the original mod has open permissions, I decided to share it. Enjoy an earring filled Skyrim!
Earrings have been placed on leveled lists so they should appear as loot and in shops which sell jewelry. In Whiterun, Fralia's inventory has been boosted to make it more likely for her to sell various earrings. She will always sell matching sets.
Dozens of specific and generic NPC outfits have been edited to include the earrings. Some outfits will always use matching sets (usually townspeople) and some get the left and right earrings randomly (for example, bandits). Some characters will always be wearing earrings, and for others it's a random chance. Some characters will never wear earrings.
Earrings have been given new names that sit better among other inventory items. For example, Pierced Ears 01 Rings Left has been renamed to Earring, Steel Helix (Left)
The Christian cross earrings have not been integrated, but are still available for crafting. They've been named "Icon" earrings.
Many helmets, hoods, and hats have been edited so that they will no longer remove the right earring when equipped. It should be possible to wear any headgear and keep your earrings on.
Likewise, many more helmets, hoods, and hats have been edited so that both earrings are either correctly visible or correctly invisible when worn. This solves issues of the earrings clipping through hoods, or invisible when wearing helmets with the ears exposed, such as the iron helmet, or cases where the left earring is visible but the right is not.
The left ear has been changed from slot 55 to slot 60, to avoid conflicts with both Wearable Lanterns and Bandolier - Bags and Pouches. Equipping a lantern will no longer remove your earring!
Forwards survival tags from Update.esm and fixes from USSEP.
xXTainXx's port of Nostromo79's mod, Pierced Ears - Earrings SE, is required, as this mod contains only a plugin, not any of the earring assets. Once installed, the pluginNosPiercedEarsAll.esp should be disabled, removed, or if you're on Mod Organizer 2, set to hidden. Once that's done, download and install this mod, and you're all set!
If you've already been using Pierced Ears - Earrings SE, the earrings you already have will vanish. If you want them back, you can use this guide.
This mod has been made to be fully compatible with Bandolier and Wearable Lanterns.
Due to the changes to headgear to allow the earrings to be worn correctly, patches for the following mods are included: WACCF, Armor and Clothing Extension (ACE), Zim's Immersive Artifacts (ZIA), and Improved Closefaced Helmets (ICH).
Important: The included WACCF-ICH merged patch is for the WACCF Version of ICH. It will not work with the standard version of ICH. The installer will not know the difference.
Armor and Clothing Extension's library of new outfits has been patched so that NPCs who would be wearing earrings without it are still wearing earrings with it.
Due to the changes to leveled lists, patches for the following mods are included: Economy Overhaul and Speechcraft Improvements, and Scarcity.
Here are some guidelines for the load order for the patches.
If you have multiple WACCF patches installed, load the WACCF-ZIA patch last.
Load the ACE patch after all WACCF patches.
Q: By moving the slot to 60, won't it conflict with other mods?
Yes, totally! Any change to it is a risk, but my goal was to make the earrings work with Bandolier and Lanterns, so I made the call.
Q: Why fully replace NosPiercedEarsAll.esp rather than patching it?
The original plugin is a standard ESP file. This one is an ESP-FE. By replacing the plugin, it will free up a load order slot for you.
Q: Will you make a patch for XYZ?
Maybe! However, I'd rather teach you how to make the patch yourself. If you do, I can share it here!
Q: The headgear fix doesn't work on something!
If it's a problem with a vanilla, WACCF, or ACE headgear, I'll update the mod. If it's from another mod, I can help you make the patch yourself and then host it here.
Q: I disagree with a choice you made!
I'll try to teach you how to edit the mod yourself so you can change it to your liking. :)
Q: Will you port this to Oldrim?
I am not set up for Oldrim modding, however, if anyone is so inclined, you should absolutely feel free to take a stab at making an Oldrim version and releasing it.
Q: Will you do more work on this?
As I made this for my own personal use and am just releasing it because I like sharing, I don't intend for this to become a big ongoing project. I have my own projects to obsess over! So if there's any desire for other edits or changes, I encourage you to do as I did; learn how to mod and bring those ideas to the world. :)
Nostromo79 for the original mod, and xXTainXx for porting it to SSE!
SkyrimSE Re-Engaged ENB, Pierced Ears - Earrings SE, Weapons Armor Clothing and Clutter Fixes, Armor and Clothing Extension, CBBE, Natural Eyes, Eye Normal Map Fix, Skysight Skins, Maevan2's Mature Skin, Maevan2's Eyebrows, Better Makeup for SKSE, Vanilla NPCs SSE Ruhmastered, High Quality Tintmasks for Vanilla NPCs,Consistent Older People