Alterion Wards - Alteration守卫非官方SSE端口

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Alterion Wards - Alteration守卫非官方SSE端口 Mod,由BanjoBunny制作。jxaa120641在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: BanjoBunny Mod版本: 0.9 Mod大小: 66.2 KB 更新时间: 2019-09-10 21:57:17 发布时间: 2019-09-10 21:57:17

详细说明

BanjoBunny的原始模型


可选.esp从6/7/8减少持续时间到2/3/4秒

基于Holy Wards(也是BanjoBunny)的可选重新纹理,基本上是香草病房纹理但更环保。




原始mod描述:


精简版

这个mod为游戏添加了六个新的区域法术。新的区域法术在改建学校并且有新的视觉效果。其中三个是常规病房,但在改变。然后有3个新的病区,你在那里投了一次病房,并获得病房隔离x秒。效果是绿橙动画病房效果,与其他改变配色方案一致但仍然看起来很独特。



Spelltome位置

位于Whiterun西南部的Brittleshin Pass。在里面你会找到一个死灵法师,在他附近将是一个迷人的桌子。关于他们的发展的拼写和日记在迷人的桌子上。


安装


    要求:没有,只是天际1.9

    Mod管理器安装:使用mod管理器正常安装。

    加载顺序:除了影响法术的修补程序之外,无关紧要。没有修改香草对象。



卸载

首先确保从这个mod中取消咒语,并确保魔法效果菜单中没有显示魔法效果。保存并退出游戏。通过在mod管理器中卸载来删除mod。加载游戏并再次保存。


描述

这个mod为学徒,行家和专家级别的改变增加了六个病房。他们还利用适当的改造费用,以降低铸造成本。病房更强大(它们被设计为与NPC法术修改mods一起玩,例如敌人和致命龙的复仇)。


旧的改造守卫阻挡了传入的魔法(高达75/125/175点)并给予一个小护甲buff(40/60/80)。


被称为“Alterion's Barrier”的新法术阻挡50/80/110魔法伤害,持续6/7/8秒!为了保持平衡,没有装甲部件。这些新病房会自行充电,除非他们暂时不堪重负,不像常规病房一样。它们立即投射,您只需点击,无需充电。为了弥补,他们的magicka成本略高,但仍然处于可用状态并且在你周围平衡以获得适当的额外费用以降低成本。


变化已经有很多元魔法元素,比如魔法抗性,所以这个mod的绝杀性真的取决于你。


病房位于Whiterun西南部的Brittleshin Pass。在里面你会找到一个死灵法师,在他附近将是一个迷人的桌子。关于他们的发展的拼写和日记在迷人的桌子上。


兼容性

香草病房不受任何影响,esp不应引起任何与细胞编辑无关的冲突。

它可能与编辑Brittleshinpass01单元格的mod相冲突。如果其他物品放在那个迷人的桌子上,可能会发生冲突。不过,我不知道有哪些流行的mod。如果你正在运行修补像Perma / Skyre这样的法术的mod,你可能想要调整他们的skyproc设置,如果他们的法力消耗成本/幅度高或低。

——————————————————————————————————————————

Original mod by BanjoBunny

optional .esp for reduced duration to 2/3/4 seconds from 6/7/8

optional re-texture based on Holy Wards (also by BanjoBunny), basically the vanilla ward texture but greener.




original mod description:

Short version
This mod adds six new ward spells to the game. The new ward spells are in the alteration school and have new visual effects. Three of them are are regular wards, but in alteration. Then there are 3 new wards, where you cast the ward once and gain the ward barrier for x seconds. The effect is a green-orange animated ward effect that is in line with the rest of the alteration color scheme but still looks unique.


Spelltome location
Brittleshin Pass, Southwest of Whiterun. Inside you will find a necromancer and near him will be an enchanting table. The spelltomes and a journal regarding their development are on the enchanting table.

Installation

    REQUIREMENTS: none, just Skyrim 1.9
    Mod manager install: install normally with a mod manager.
    Load order: Shouldn't matter other than being before patchers that affect spells. No vanilla objects are modified.


Uninstallation
First make sure to unequip the spells from this mod and make sure the magic effects aren't being displayed in the magic effects menu. Save and exit game. Remove the mod by uninstalling in it in your mod manager. Load game and save again.

Description
This mod adds six wards for the Apprentice, Adept, and Expert level alteration. They also take advantage of the appropriate alteration perks for less costly casting. The wards are stronger (they were designed to play along with NPC spell modifying mods such as Revenge of the Enemies and Deadly Dragons).

The old alteration wards block incoming magic (up to 75/125/175 points) and give a small armor buff (40/60/80).

The new spells called "Alterion's Barrier" block 50/80/110 magic damage for 6/7/8 seconds! To keep things balanced, there is no armor component. These new wards recharge themselves unless they are momentarily overwhelmed enough to break, much like regular wards. They are cast instantly, you can just click, no need to charge. To compensate, their magicka cost is slightly higher, but still in a usable state and balanced around you having the appropriate perk to reduce cost.

Alteration already has a lot of meta-magic elements like magic resistance in it, so the lore-friendliness of this mod is really just up to you.

Wards are located in Brittleshin Pass, Southwest of Whiterun. Inside you will find a necromancer and near him will be an enchanting table. The spelltomes and a journal regarding their development are on the enchanting table.

Compatibility
Vanilla wards are not affected in any way and the esp shouldn't cause any conflicts that don't have to do with cell edits.
It may conflict with mods that edit the Brittleshinpass01 cell. If other items are placed on that enchanting table, conflicts may ensue. I don't know of any popular mods that do, though. If you're running a mod that patches spells like Perma/Skyre, you may want to tweak their skyproc settings if they make the mana cost/magnitude absurdly high or low.


文件说明

Mod截图

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