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更多对话选项

作者:GOsteW and lilebonymace
发布:LUOHUISHU98
发布日期:2019-09-10 21:07:32
更新时间:2019-09-10 21:07:32
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1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

原版天际的版本在这里


描述

该mod为各种需要改进的覆盖添加了对话选项。这些选项意味着他们应该一直都在游戏中。响应都是浊音,并且是根据游戏的语音文件制作的。你可以查看这个播放列表进行展示(目前只有一个视频,每当我有时间时我都会添加更多)。

目前包括四个组件。


狂欢

记得饮酒伴侣随机遭遇?三个欢快的狂欢者阻止你为你提供一瓶Honningbrew米德?嗯,有一个问题:你只能热情地接受,自己给他们一瓶或者通过提供Black-Briar蜂蜜酒来打扰他们。我看到缺乏中间立场。如果你根本不喜欢喝酒怎么办,但你仍然想要有点礼貌呢?或者你只是想拒绝继续前进?为了满足这些角色扮演需求,我添加了两个选项:你可以回答“精细...”并获得一瓶(你可能会在最近的旅馆出售),或者你可以礼貌地拒绝(他们会有点失望) ,但理解)。


Aela

在香草游戏中,在巨人袭击Pelagia农场后与Aela交谈时,你别无选择,只能侮辱她的作品或表现出加入同伴的兴趣。这个mod添加了一个新的选项,用更中立的对话结束对话,她会礼貌地回答而不建议你加入。


Brunwulf

他与你的第一次谈话似乎在选择方面略显令人失望:他问“你们中的一个”天才之神“类型?”你真的没有多少选择。如果玩家角色不是Nord,则有另一条路径,但它没有太大区别,对话选项几乎保持不变。这就是为什么我为不是Nords的角色添加了一个新的对话选项来说“我看起来像一个人吗?”。他会很抱歉,然后通过陈述他对此事的立场继续进行香草谈话。

为了进一步改善这种对话,我邀请你使用我的另一个mod,Misc Dialogue Edits,如果玩家角色是黑暗精灵,Brunwulf会完全跳过这个问题。


Tonilia

当第一次与Tonilia谈话接收你的盗贼公会盔甲时,你只能在谈话中找到一条路,这会让你问她是否免费做任何事情。显然,她对这个问题感到非常困扰,因为她是公会的围栏。所以,我添加了一个对话选项,当她解释她的所作所为时,只需与她达成一致,允许你跳过这个问题,如果你愿意,可以避免看起来像一个生涩的混蛋。


打伤

第一次遭遇的另一个变化。与Maul的第一次谈话对我来说总觉得有点奇怪:他开始恐吓你不要去Black-Briars的生意,但是,然而,没有提示,他将主题改为要求工作,只是因为添加一个简单的让玩家知道盗贼公会在Riften存在的方式。问题的核心是他对你的问题“谁是黑色野蔷薇?”的回答:他回答了这个问题,但他似乎突然回答了另一个问题,你没有问,“你是谁?”。为了解决这个问题,我将答案的两个部分分开了:现在,在你询问Black-Briars之后,你有两个选择,第一个询问他是谁并对他的生意表现出兴趣,第二个人同意留下来Black-Briars的业务并结束了对话。


兼容性和加载顺序

寻找与TES5Edit的直接冲突应该足以让您对兼容性和加载顺序有所了解。


建议

这是一个快速的mod列表,可以在我的旁边工作得特别好。我使用(或使用)所有这些(Skyrim LE的版本),按此顺序加载它们,我的mod最后:

非官方天际特别版补丁(显然)

警卫对话大修

身临其境的公民 -  AI大修

关系对话改革

这是你的选择

杂项对话编辑(我的另一个对话模式;我有点偏颇,但是,我不得不说,这很酷)


致谢和感谢

这个mod在我的另一个版本的Misc Dialogue Edits的LE版本中作为BETA文件开始,所以我非常感谢那些在它成为这个mod之前使用该文件的人。感谢您的支持!

感谢并感谢lilebonymace将mod移植到Skyrim特别版。

——————————————————————————————————————————

Version for original Skyrim here


Description
This mod adds dialogue options to various coversations that needed improvements. These options are meant to feel like they should have been in the game all along. The responses are all voiced and were made from the game's voice files. You can check this playlist for a showcase (only one video for now, I'll add more whenever I have time).
Four components are currently included.

Revelers

Remember the Drinking Companions random encounter? Three cheerful Revelers who stop you to offer you a bottle of Honningbrew Mead? Well, there's a problem: you can only accept enthusiastically, offer them a bottle yourself or upset them by offering Black-Briar mead instead. I see a lack of a middle ground. What if you simply don't like alcohol, but you still want to be somewhat polite? Or you just want to refuse and move on? To satisfy these roleplay needs, I added two options: you can respond "Fine..." and get a bottle (that you'll probably sell at the nearest inn), or you can refuse politely (they'll be a bit disappointed, but understanding).

Aela

In the vanilla game, when talking to Aela right after the Giant's attack at Pelagia Farm, you have no choice but to either insult her work or show interest in joining the Companions. This mod adds a new option to end the conversation with a more neutral line of dialogue and she'll answer politely without suggesting you to join.

Brunwulf

His first conversation with you seems slightly disappointing in terms of options: he asks "You one of those "Skyrim for the Nords" types?" and you don't have much of a choice, really. There is an alternate path if the player character is not a Nord, but it doesn't differ much, the dialogue options remain almost the same. That's why I added a new dialogue option for characters that are not Nords to say "Do I look like one?". He'll be sorry and then continue with the vanilla conversation by stating his position on the matter.
To improve this conversation further, I invite you to use my other mod as well, Misc Dialogue Edits, that makes Brunwulf skip the question altogether if the player character is a Dark Elf.

Tonilia

When first talking to Tonilia to receive your Thieves Guild armor, you get only one path in the conversation, which leads you to ask if she does anything for free. She's quite bothered by that question, obviously, being her the fence of the guild. So, I added a dialogue option to simply agree with her when she explain what she does, allowing you to skip that question and avoid looking like a smurky bastard, if you want.

Maul

Another change to a first encounter. The first conversation with Maul always felt a bit strange to me: he starts by intimidating you to stay out of the Black-Briars' business, but then, without prompt, he changes the subject into asking for work, just because to add an easy way for the player to know that the Thieves Guild exists in Riften. The core of the problem is his response to your question "Who are the Black-Briars?": he answers that question, but then he seems to suddenly answer another question, that you didn't ask, "Who are you?". To fix this, I separated the two parts of his answer: now, after you ask about the Black-Briars, you have two options, the first one asks who he is and show interest in his business, the second one agrees to stay out of the Black-Briars' business and ends the conversation.

Compatibility and load order
Looking for direct conflicts with TES5Edit should be enough to give you a good idea about compatibility and load order for you.

Suggestions
Here's a quick list of mods that would work particularly well alongside mine. I use (or used) all of them (the versions for Skyrim LE), loading them in this order, with my mod last:
Unofficial Skyrim Special Edition Patch (obviously)
Guard Dialogue Overhaul
Immersive Citizens - AI Overhaul
Relationship Dialogue Overhaul
The Choice is Yours
Misc Dialogue Edits (my other dialogue mod; I'm a bit biased, but, I have to say, it's quite cool)

Credits and thanks
This mod started as a BETA file in the LE version of my other mod, Misc Dialogue Edits, so I'd like to thank very much those who used that file before it became this mod. Thank you for your support!
Credit and thanks to lilebonymace for porting the mod to Skyrim Special Edition.


原贴地址
1.版本号: 1.0   更新时间: 2019-09-10 21:28:09

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更多对话选项


Mod大小:497 KB
上传时间:2019-09-10 21:07:33

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