为了进一步改善这种对话，我邀请你使用我的另一个mod，Misc Dialogue Edits，如果玩家角色是黑暗精灵，Brunwulf会完全跳过这个问题。
身临其境的公民 - AI大修
这个mod在我的另一个版本的Misc Dialogue Edits的LE版本中作为BETA文件开始，所以我非常感谢那些在它成为这个mod之前使用该文件的人。感谢您的支持！
Version for original Skyrim here
This mod adds dialogue options to various coversations that needed improvements. These options are meant to feel like they should have been in the game all along. The responses are all voiced and were made from the game's voice files. You can check this playlist for a showcase (only one video for now, I'll add more whenever I have time).
Four components are currently included.
Remember the Drinking Companions random encounter? Three cheerful Revelers who stop you to offer you a bottle of Honningbrew Mead? Well, there's a problem: you can only accept enthusiastically, offer them a bottle yourself or upset them by offering Black-Briar mead instead. I see a lack of a middle ground. What if you simply don't like alcohol, but you still want to be somewhat polite? Or you just want to refuse and move on? To satisfy these roleplay needs, I added two options: you can respond "Fine..." and get a bottle (that you'll probably sell at the nearest inn), or you can refuse politely (they'll be a bit disappointed, but understanding).
In the vanilla game, when talking to Aela right after the Giant's attack at Pelagia Farm, you have no choice but to either insult her work or show interest in joining the Companions. This mod adds a new option to end the conversation with a more neutral line of dialogue and she'll answer politely without suggesting you to join.
His first conversation with you seems slightly disappointing in terms of options: he asks "You one of those "Skyrim for the Nords" types?" and you don't have much of a choice, really. There is an alternate path if the player character is not a Nord, but it doesn't differ much, the dialogue options remain almost the same. That's why I added a new dialogue option for characters that are not Nords to say "Do I look like one?". He'll be sorry and then continue with the vanilla conversation by stating his position on the matter.
To improve this conversation further, I invite you to use my other mod as well, Misc Dialogue Edits, that makes Brunwulf skip the question altogether if the player character is a Dark Elf.
When first talking to Tonilia to receive your Thieves Guild armor, you get only one path in the conversation, which leads you to ask if she does anything for free. She's quite bothered by that question, obviously, being her the fence of the guild. So, I added a dialogue option to simply agree with her when she explain what she does, allowing you to skip that question and avoid looking like a smurky bastard, if you want.
Another change to a first encounter. The first conversation with Maul always felt a bit strange to me: he starts by intimidating you to stay out of the Black-Briars' business, but then, without prompt, he changes the subject into asking for work, just because to add an easy way for the player to know that the Thieves Guild exists in Riften. The core of the problem is his response to your question "Who are the Black-Briars?": he answers that question, but then he seems to suddenly answer another question, that you didn't ask, "Who are you?". To fix this, I separated the two parts of his answer: now, after you ask about the Black-Briars, you have two options, the first one asks who he is and show interest in his business, the second one agrees to stay out of the Black-Briars' business and ends the conversation.
Compatibility and load order
Looking for direct conflicts with TES5Edit should be enough to give you a good idea about compatibility and load order for you.
Here's a quick list of mods that would work particularly well alongside mine. I use (or used) all of them (the versions for Skyrim LE), loading them in this order, with my mod last:
Unofficial Skyrim Special Edition Patch (obviously)
Guard Dialogue Overhaul
Immersive Citizens - AI Overhaul
Relationship Dialogue Overhaul
The Choice is Yours
Misc Dialogue Edits (my other dialogue mod; I'm a bit biased, but, I have to say, it's quite cool)
Credits and thanks
This mod started as a BETA file in the LE version of my other mod, Misc Dialogue Edits, so I'd like to thank very much those who used that file before it became this mod. Thank you for your support!
Credit and thanks to lilebonymace for porting the mod to Skyrim Special Edition.