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所有Geared Up Derivative SE - AllGUD

作者:Kriffin
发布:LUOHUISHU98
发布日期:2019-09-07 13:04:31
更新时间:2019-09-07 13:04:31
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1.0
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所有Geared Up Derivative(AllGUD)


LE版本:AllGUD


这个mod最初是作为All Geared Up(AGU)的脚本编辑开始的,以改变它选择武器的显示方式。它已经发展成为Nexus上功能最丰富的Unequipped-Weapons-on-the-Back模式。


•使用简单:可以显示每种类型最近未装备的最爱武器。不喜欢武器将其从显示屏上移除。

•保存您的显示器:通过MCM锁定武器将在武器类型未配备时为其提供优先级,允许使用多个喜爱的武器,同时让您选择最终显示的内容!

•完全忽略某些武器类型:当你装备武器时,锁定空武器不会显示武器类型。

•左撇子武器和五线谱:确保安装了双鞘重做(DSR)或Ecotone双鞘网格!

•弓!

• 杂件! (我没有收到AGU的创建者MrJack / mrpwn的回复,关于重新打包他的网格。所以如果你需要它们,你必须安装AGU并提取它们。)

•支持本地化,但我不是翻译。



然而!这一切都以可怕的代价......复杂的安装! (直到得到广泛支持)

主要错误修复了所需的全新网格。与AGU不同,所有武器都需要一个新的网格才能显示,并且需要连接6个新的Skeleton节点,类似于DSR实现的五线谱。这个过程每个武器只需几秒钟,并将解决困扰AGU的最明显的错误:

•背面有复制武器/手中有隐形武器。

•导致CTD的弓/弩,这就是他们不受支持的原因。

•切换武器后剩下的刀鞘。

教程图像包含修补武器的说明。

自述文件包含修补骨架的说明。

已包含香草网状物,但如果使用网状替换物,则必须对其进行修补。


还有一些我无法获取的小视觉错误。所有与双持有关,并在自述文件中详细说明。


AllGUD使用身体插槽!

默认配置使用这些插槽:

44 RH剑

45 RH Dagger

49 RH Ax / Mace

52 RH工作人员

54 2H近战

56 LH Dagger / Sword / Ax / Mace

59弓/ LH工作人员

60盾

这样可以兼容Cloaks,Backpacks,Left-Rings和Bandolier的Torso&Waist设备(侧臀除外)。

这些都可以通过MCM进行更改。

ctrl + f的其他关键字:随机非等式


要求

SKSE

适用于MCM的SkyUI


安装

1.使用mod管理器安装AllGUD。

2.安装AGU,不要启用它.esp,从其.bsa中提取网格

3.安装DSR,不要运行它的Patcher或启用它的.esp

4.安装XPMSE或首选骨架mod。如果你的角色武器出现在角色的脚上,请按照自述文件中的骨架修补说明进行操作。


如果你已经更换了任何香草网格。

5.按照修补说明创建AllGUD使用的网格。


如果你已经添加了任何新武器。

6.检查它是否附带任何DSR网格,如果没有,则搜索Nexus。

7.按照修补说明创建AllGUD使用的网格。


从另一个Weapons-on-Back模式交换到AllGUD应该没问题,但我强烈建议开始新游戏以避免任何潜在的不稳定性。

————————————————————————————————————————

All Geared Up Derivative (AllGUD)


LE Version: AllGUD

This mod originally started as a script edit to All Geared Up (AGU) to change how it choose weapons to display. It has since evolved into the most feature-rich Unequipped-Weapons-on-the-Back mod on the Nexus.

• Simple to use: The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
• Save Your Display: Locking-in a weapon through the MCM will give it Priority when the weapon-type isn't equipped, allowing multiple favorite weapons to be used while letting you choose what gets displayed in the end!
• Ignore certain weapon-types completely: Locking-in an empty weapon won't display the weapon-type when you unequip it.
• Left-handed weapons and staves: Make sure you have the Dual Sheath Redux (DSR) or Ecotone Dual Sheath meshes installed!
• Bows!
• Miscellaneous Items! (I haven't heard back from MrJack/mrpwn, the creator of AGU, about repackaging his meshes. so you'll have to install AGU and extract them if you want them.)
• Supports localization, but I'm not a translator.


However!This has all come at a terrible price... a complicated installation! (Until widely-supported)
The major bug fixes required brand new meshes. Unlike AGU, All weapons need a new mesh in order to be displayed, and 6 new Skeleton nodes to be attached to, similar to how DSR implemented staves. This process takes only a few seconds per weapon, and will fix the most noticeable bugs that plagued AGU:
• Duplicate weapon on back/Invisible weapon in hand.
• Bows/crossbows causing CTD, which is why they weren't supported.
• Leftover scabbards after switching weapons.
Tutorial images contains instructions for patching your weapons.
The readme contains instructions for patching your skeleton.
Vanilla meshes have been included, but if you use a mesh replacer, you'll have to to patch those.

There are still a few minor visual bugs that I can't source. All associated with Dual-wielding, and are detailed in the readme.

AllGUD Uses Body Slots!
Default configuration uses these slots:
44RH Sword
45RH Dagger
49RH Axe/Mace
52RH Staff
542H Melee
56LH Dagger/Sword/Axe/Mace
59Bow/LH Staff
60Shield
This allows for compatibility with Cloaks, Backpacks, Left-hand Rings, and Bandolier's Torso & Waist equipment (except side-hip).
These can all be changed through the MCM.
Other Keywords for ctrl+f: random unequip

Requirements
SKSE
SkyUI for MCM

Installation
1. Use a mod manager to install AllGUD.
2. Install AGU, do not enable it's .esp, extract the meshes from its .bsa
3. Install DSR, do not run it's Patcher or enable its .esp
4. Install XPMSE or preferred skeleton mod. If your geared-up weapons appear at your character's feet, follow the skeleton patching instructions in the readme.

If you've replaced any vanilla meshes.
5. Create the meshes used by AllGUD by following the patching instructions.

If you've added any new weapons.
6. Check if it came with any DSR meshes, and search the Nexus for them if they did not.
7. Create the meshes used by AllGUD by following the patching instructions.

Swapping from another Weapons-on-Back mod to AllGUD should be fine, but I would HIGHLY recommend starting a New Game to avoid any potential instability.


原贴地址
1.版本号: 1.0   更新时间: 2019-09-07 13:24:57

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所有Geared Up Derivative SE - AllGUD


Mod大小:5.52 MB
上传时间:2019-09-07 13:04:31

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