当您进入演出比赛菜单时，无论是在角色创建还是通过控制台，只会显示这些独特的比赛。为了使其正常工作，此mod需要在您的加载顺序中位于BOTTOM / END / LOADED LAST。如果你没有在加载订单结束时加载它，它仍然可以工作，但是每个比赛都会有一个重复的条目，例如：布列塔尼将两次上市，诺德两次，等等。
由于这是Skyrim Special Edition独有的，意味着您拥有所有DLC（它确实使用来自Update，Dawnguard和Dragonborn ESM的资产），因此唯一的mod要求是RaceCompatibility mod。来自main mod的Racecompatibility.esm和可以从Enhanced Character Edit使用的Racecompatibility.esm都可以使用。如果你选择忽略它并且没有安装RaceCompatibility.esm，它不会崩溃到桌面或任何东西，但如果你决定想扮演吸血鬼它将无法工作，因为没有竞争你可以改为，这意味着你将保持与吸血鬼之前相同的种族。
3）安装MID-GAME是安全的。所有你需要做的就是让你的当前玩家角色工作进入控制台，如果你之前是“bretonrace”，你将进入控制台：setrace bretonraceplayer和POOF，你现在独特的播放器版本。如果你是一个北方吸血鬼，你会进入控制台：setrace nordracevampireplayer等。假设你根据说明将它放在加载顺序的末尾，如果开始一个新角色，你将不会注意到与正常的任何差异，所有玩家种族都有相同的名称，外观，属性等他们只是使用网格来自不同文件夹的纹理而不是香草。
4）我已经包含了bodyslide SliderSets为你建立你的CBBE，UUNP和Dibella（TBD）触摸的自定义身体只需从装备/身体下降导航到CBBE播放器，UnifiedUNP播放器，TBDPhysics播放器或TouchedByDibella播放器向下菜单并使用您的正常预设和所有内容，当您点击构建时，它将转到您的女性身体网格文件夹而不是正常的角色资产文件夹。提醒一下，当你建立自己的身体时，你还需要建立你的手脚，以避免在你的手腕和脚踝周围留下奇怪的缝隙。这与这个mod无关，只是让你知道，万一你不知道。 ☺
**有一点需要注意的是回答其他人过去曾经遇到过的一些问题，不，为你的衣服和盔甲设置与其他人不同的单独/自定义的身体形状是不切实际的。 A）这将占用你的网格文件夹中的大量空间。 B）它只适用于香草服装，每个单独的mod服装/盔甲在加入之前需要事先获得许可。 Anc C）它会在游戏中创造出每个装备的双打，例如：在游戏中会有“乌木盔甲”和“黑檀木盔甲”。这会让事情变得非常混乱和复杂。
This mod allows your player character to have a completely custom character. It is a total overhaul of my previous unique player mod here on Nexus.
**The reason I am listing it as a separate mod instead of just making it an updated version of that mod is that this is a total overhaul from that version.
I haven't looked at the mechanics of it but this mod functions on the same idea as d_rail1602's mod for Oldrim. I don't know if his/her mod works the same way as mine but does basically the same thing.
I have created a custom version of all 10 vanilla races, both male and female, and their vampire counterparts. You will still be called an Argonian, Breton, etc however your race id will be Bretonraceplayer instead of Bretonrace, etc. If you become a vampire instead of being Bretonracevampire, you will be Bretonracevampireplayer.
You will have your own unique body AND face. To illustrate this, the way I tested to make sure this was working correctly was by using a different body type than other characters, Unique Player on the player's forehead, and a tattoo mod that replaces the body texture instead of working as an overlay you would add like makeup or warpaint in the race menu.
You can have your own unique face and body textures and meshes. Everything else works exactly the same and you are still flagged as one of the vanilla races, i.e. Breton, Nord, etc, it is just your raceid that has changed (from bretonrace to bretonraceplayer)
When you go into the show race menu, either at character creation or through the console, only these unique races will show up. For this to work correctly, this mod needs to be at the BOTTOM/END/LOADED LAST in your load order. If you don't load it at the end of your load order it will still work, however there will be a duplicate entry for every race, e.g. Breton will be listed twice, Nord twice, etc.
Since this is exclusive to Skyrim Special edition meaning you have all the DLC's (it does use assets from the Update, Dawnguard, and Dragonborn ESMs) the ONLY mod requirement is the RaceCompatibility mod. Both the Racecompatibility.esm from the main mod and the Racecompatibility.esm that you can use from Enhanced Character Edit will work. If you choose to ignore this and not install the RaceCompatibility.esm, it won't crash to desktop or anything but if you decide you want to play as a vampire it will not work because there will not be a race for you to change into, meaning you will remain the same race as before you were a vampire.
1) This is really easy to install, just use your mod manager or if you want to do it manually that shouldn't be a problem either as long as you know what you're doing.
2) Put the meshes and textures into the correct folder. For meshes, regardless of race, you will put the meshes for head, body, feet, and hands into the Male Player, or Female Player folder, depending on gender obviously. For textures, if you are playing as a man/mer race, textures for your hands, body, and face will go into the Male Player or Female Player folder. Argonians will go into Male Player Argonian or Female Player Argonian, and Khajiits will go into Male Player Khajiit or Female Player Khajiit.
3)This IS SAFE TO INSTALL MID-GAME. All you have to do to get it to work on your current player character is go into the console, and if you were "bretonrace" before, you will enter this into the console: setrace bretonraceplayer, and POOF, you're now the unique player version. If you were a nord vampire, you would enter into the console: setrace nordracevampireplayer, etc. Assuming you put this at the end of your load order per the instructions, if starting a new character, you won't notice any difference from normal, all the player races have the same names, appearances, attributes, etc they just use meshes and textures from different folders than vanilla.
4) I have included bodyslide SliderSets for you to build your custom body for CBBE, UUNP, and Touched by Dibella (TBD) Just navigate to the CBBE Player, UnifiedUNP Player, TBDPhysics Player, or TouchedByDibella Player from the outfit/body drop down menu and use your normal presets and everything and when you hit build, it will go to your Female Body mesh folder instead of the character assets folder like normal. Just a reminder, when you build your body, you also need to build your hands and feet also in order to avoid having weird gaps around your wrists and ankles. That has nothing to do with this mod, just letting you know in case you didn't know that. ☺
I have used this in a load order with 306 mods with plugins, (222 plugins after merging) and 484 active mods total. I haven't had any issues with it at all. It for sure works with Better Vampires up to at least Better Vampires 8.2 (not sure how it will work with 8.3 since Brehanin2 switched from loose files to BSA's. If there is an issue with this definitely let me know, it can be fixed if there is an issue using it in the latest version.
**Remember to load this LAST/LOWEST/AT THE END of your load order! It probably won't break the game if you ignore me but it will FOR SURE give you duplicates of each race in the character creation/race menu.
**When (as there often is) a conflict in where the mod author tells you to manually place the plugin and where LOOT moves the plugin, go with where the mod author told you to put it, not LOOT. e.g. LOOT likes to move XPMSE to a high location in the load order where it is getting overwritten by other mods (which Groovetama specifically says not to do at the very beginning of his des cription)
If you find a conflict with anything, please let me know!
Since this is technically a custom race, in order to get mods that make changes to races, e.g. Ethereal Elves, Racial Body Morphs, or even SOS, it will need a patch. Just let me know what you want a patch for and i'll be happy to make it and post it on here. That said, do remember to be patient as I will have to get the permission of the mod author who made the mod you are wanting a patch for. Once I get that permission though I'll put the patch in the patches section right away.
Well, I think that about covers it, let me know in the comments section if you run into any problems, notice anything I may have missed, or anything I should add to this des cription and I will take care of it.
** One thing of note to add to answer some questions others have had in the past, no, it is not practical to have separate/custom body shapes for your clothing and armor that are different from everyone else. A) That would take up a huge amount of space in your meshes folder. B) It would only work on vanilla clothing with each individual mod clothing/armor needing prior permission before being added. Anc C) It would create doubles of every outfit in game, e.g. there would be "ebony armor" and "ebony armor player" that existed in the game. It would make things very confusing and complicated.