磨练的金属 - 到SSE的端口

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的磨练的金属 - 到SSE的端口 Mod,由skyliner390制作。udata在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: skyliner390 Mod版本: 1.0 Mod大小: 2.66 MB 更新时间: 2019-08-29 23:50:43 发布时间: 2019-08-29 23:50:43

详细说明

介绍

天际是铁匠之地。诺德人为他们的赞美和吹嘘

传奇的制作技巧和Tamriel的所有故事,他们的故事

锻造的实力是众所周知的。然而,对于所有这一切,不是一个单一的史密斯

在游戏中你会费心为你制作一个鞋拔。没有数量

哄骗,贿赂或胁迫,将屈服于他们的意志。他们是坚定的。

就好像他们加入了一个唯一目的的秘密组织

剥夺你,这个可怜的冒险家,从适当的,充分的保护。

 

据我所知,在Winterhold没有提到精神错乱的法师

他们自己,通过为Nords迷人的事物谋生

甚至拒绝承认你最琐碎的迷人要求。

 

这个模式是挫败这个阴谋的谦卑尝试。





前言

这个mod本质上非常简单。它的设计使其符合以下规则:

它旨在最大限度地减少与其他mod的冲突或干扰。

它可能间接受到其他模块的干扰,但这种干扰只会导致功能受限。

它可以随时安全地关闭和卸载。它不会在您的保存中留下痕迹。

它可以随时安装在任何其他mod上。

它将自动关闭并在检测到错误时通知您。

如果它正在运行,你可以放心一切都很好。

它不会破坏你的游戏,造成CTD或使你的纸莎草日志充满错误。

它只在需要时才有效。它的脚本只会在您运行时短暂运行

请求服务并在对话结束后立即停止。没有

持续监控,无检查,无轮询。更新模块将运行

一旦加载游戏,检查mod版本并执行完整性

检查,然后停止。



细节

铁匠会根据您的要求制作和锻炼。附魔师将为您附魔和充电物品。

铁匠/魔法师的技能水平决定了他们的好处

得到,他们可以使用的设备类型和他们的成本

工作。成本还取决于物品的价值和材料

NPC使用你的易货技巧和游戏经济设置..

如果铁匠不能制作或锻炼一个项目,找到技能水平较高的另一个,或通过MCM菜单改变他们的技能。

铁匠的技能越高,统计数据就越高

精制/磨炼的物品。低技能的铁匠更便宜,但他们也是如此

工作。

魔法师的技能越高,结界越强大,成本越高。

用于支付服务费的钱将直接用于铁匠/魔法师的库存。

铁匠将使用他们自己的材料,并可以获得他们没有的东西

额外的时间和金钱的花费。你仍然需要提供它们

如果你想让它们制作,可以使用像龙骨这样的稀有材料

某种东西。

魔法师只会知道共同的魔法。如果你想要一个不同的结界

你需要携带一件他们可以获得结界的物品。

精雕细琢,磨炼和迷人需要时间。


兼容性和加载顺序

这个mod与它不会导致的所有mods兼容

冲突或覆盖任何记录,但其他mod可能会影响它

功能,如果他们添加了铁匠和迷人的额外津贴

树木。这些干扰的严重程度包括NPC产生

更弱 - 或更强 - 结界和磨炼,无法

制作某些材料的物品。这是因为这个mod只发生了

使用香草津贴和模拟补充的额外津贴可能需要能够工作

某些物品。


如果您认为mod改变了锻造和迷人的振作树,请进行测试。这样做非常安全

一切都会很有效。可能发生的更糟糕的是

NPC将无法履行您的订单。


如果您使用Requiem,Perma,SkyRe,mod将自动识别

Ordinator,Sperg,Ace或Smithing Perks大修并将进口

来自这些mods的重要特权 - 以及黑名单香草

视情况而定 - 以便NPC能够制作和附魔

没有障碍,并保持适当的平衡

每个mod的愿景。


加载顺序无关紧要。

问题

如果您同时打开调试相同项目的订单,则可以

混淆你的物品,一个NPC可能会向你推销另一个NPC委托的物品。这是因为所有铁匠和附魔师都将物品存放在同一个容器中,并且当他们在库存或容器内时,没有简单的方法来区分相同的物品。这不是什么大问题。如果你的魔法师卖给你的是银剑,而不是你曾经陶醉过的那把银剑,那就去找你放置调和令的铁匠,他就会有魔法版。有一些简单,乏味或有趣但有点复杂的方法来解决这个问题,我只是没有解决它。

mod需要移除并在以后重新添加库存中的所有装甲和武器以完成其工作

要求提供迷人或磨炼的服务。这可能会导致热键和/或收藏夹丢失,具体取决于您使用的热键模式。这是我使用的当前方法的一个缺点,直到我设计一个更好的方法,它没有任何关系。


要求

天际SSE

SKSE / SKSE64

SkyUI


权限

您可以随意重复使用,修改或重新分发此文件或其任何资产

但是你认为合适。我只要求你包含的源文件

你的工作,并给予我提供的相同水平的自由。


积分

感谢SKSE团队为他们非常有用的SKSE。

感谢skyliner390和TheMagician16用于制作和移植它。


一点警告:由于SKSE64的Alpha状态,使用SKSE64的mod中可能会出现意外行为。





原始mod  -  https://www.nexusmods.com/skyrim/mods/51024/?


注意:如果我收到他们要求将其取下的请求,我会的。

————————————————————————————————————————————————————

Introduction
Skyrim is a land of Blacksmiths. The Nords are praised and boasted for their 
legendary crafting skills and all over Tamriel, the tales of their 
prowess at the forge are known. Yet, for all of this, not a single smith
in the game will bother to craft a shoehorn for you. No amount of 
coaxing, bribery or coercing, will bend their will. They are determined.
It is as if they've joined a secret organization which sole purpose is 
to deprive you, the poor adventurer, from proper, adequate protection.
 
And let's not mention the unhinged mages at Winterhold that according to 
themselves, make a living by enchanting things for the Nords and yet 
refuse to even acknowledge your most trivial enchanting requests.
 
This mod is a humble attempt at thwarting this conspiracy.






Foreword
This mod is very simple in nature. It's designed so that it complies with the following rules:

It is designed to minimize conflicts or interferences with other mods.

It may be indirectly susceptible to interference from other mods, but such interference will cause nothing more than limited functionality.

It can be safely turned off and uninstalled at any time. It will not leave a trace in your save.

It can be installed at anytime on any save over any other mod.

It will auto-shutdown and inform you when it detects something is wrong.

If it's running, you can rest assured everything is fine.

It will not botch your game, cause CTDs or flood your papyrus log with errors.

It will only work when needed. Its scripts will only run briefly when you

request services and stop immediately after the dialogue is over. No 
constant monitoring, no checks, no polling. The update module will run 
once on game load to check the mod version and perform an integrity 
check, then stop.


Details
Blacksmiths will craft and temper at your request. Enchanters will enchant and recharge items for you. 

The skill level of the blacksmith /enchanter determines what perks they

get, the type of equipment they can work with and the cost of their 
work. The cost will also depend on the value of the item, the materials 
used by the NPC and your barter skill and game economic settings..

If a blacksmith can't craft or temper an item, find another with higher skill level, or change their skill via the MCM menu.

The higher the skill of the blacksmith the higher the stats on

crafted/tempered items. Low skill smiths are cheaper, but so is their 
work.

The higher the skill of the enchanter the more powerful the enchantments will be, and the costlier. 

Money used to pay for services will go straight to the blacksmith/enchanter's inventory.

Blacksmiths will use their own materials and can acquire what they don't have at

the expense of extra time and money. You'll still need to provide them 
with rare materials like dragon bones if you want them to craft 
something of that sort.

Enchanters will only know common enchantments. If you want a different enchantment

you'll need to bring an item they can get the enchantment from.

Crafting, tempering and enchanting takes time by default.


Compatibility and load order
This mod is compatible with all mods in the sense that It will not cause 
conflicts or override any records, though other mods may affect its 
functionality if they make additions to the smithing and enchanting perk
trees. The severity of these interferences range from NPCs producing 
weaker -or stronger- enchantments and tempering, to the inability of 
crafting items of certain materials. This occurs because this mod only 
uses vanilla perks and mod-added perks may be needed to be able to work 
with certain items.

If you think a mod changes the smithing and enchanting perk trees, test it out. It is perfectly safe to do so and 
chances are everything will work great. The worse that can happen is 
that NPCs will be unable to fulfill your order.

The mod will automatically recognize if you are using Requiem, Perma, SkyRe, 
Ordinator, Sperg, Ace or Smithing Perks Overhaul and will imports 
essential perks from these mods -as well as blacklist vanilla ones 
depending on the case- so that NPCs are able to craft and enchant 
without hindrances and to maintain proper balance according to the 
vision of each mod.

Load order does not matter.

Issues

If you open simultaneous orders commissioning identical items, there can

be a mix up with your items and one NPC may sell you the item commissioned from another NPC. This is due to the fact that all blacksmiths and enchanters store items in the same container and there is no simple way to differentiate identical items when they're inside the inventory or container. This is no big issue. If your enchanter sells you the silver sword you had tempered instead of the silver sword you had enchanted, go to the blacksmith you placed the tempering order with and he'll have the enchanted version. There are simple and tedious or interesting but somewhat complicated ways to solve this issue, I just haven't gotten around to it.

The mod needs to remove and later re-add all armor and weapons in your inventory to do its job when

requesting enchanting or tempering services. This can result in the loss of hotkeys and/or favorites, depending on which hotkey mod you use. This is a drawback of the current approach I use and until I design a better way there's nothing to do about it.



Requirements
Skyrim SSE
SKSE/SKSE64
SkyUI

Permissions
Feel free to reuse, modify or redistribute this file or any of its assets 
however you see fit. I only ask that you include the source files of 
your work and grant the same level of liberties I'm offering.

Credits
Thanks to the SKSE team for their immensely useful SKSE.
Thanks to skyliner390 and TheMagician16 for making it and porting it.

A little warning: due to the Alpha state of SKSE64, there may be unexpected behaviour in mods that utilize SKSE64.




Original mod - https://www.nexusmods.com/skyrim/mods/51024/?

NOTE: if I receive any request from them to take it down, I will.


文件说明

Mod截图

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