跌倒免疫力 - 只能通过振作来改变它，而且只能在玩家身上使用
盾牌充电 - 安魂曲有类似的东西，但我无法弄清楚如何让它工作
1. What this mod does
It adds a horse you can buy for 4000 gold from Lund near Rorikstead. The horse has some spells added to it through the ck. This is actually a failed attempt at a horse skill tree, but the skill tree and the book tree concept fell through. Anyway, in the creation kit this has the same stats as a normal horse, but the added spells boost this steed with +1000 health, more health regen than Shadowmere, +100 stamina, X1.3 stamina regen, water walking, 30 elemental resistance, and 20 more attack damage.
I was trying to make a horse skill tree, but i ran into scripting problems. A more experienced modder could take this mod or concept and actually make one if they were inclined. It also might open the way for follower/dog skill trees. Going to take a break from modding, except for bug fixes, to run a new build through skyrim. Will probably attempt to add the book skill tree back in later.
3. failed spell ideas
Fall immunity- can only change it through a perk and perks only work on the player
Shield Charge- Requiem has something similar, but i couldn't figure out how to get it to work
flamecloak- couldn't get it to work
4. list of working spells
Sturdy: +1000 health and x5 combat health regen. There are five levels of this, but i applied the highest level to the horse you can buy.
Endurance: +100 stamina and x5 stamina regen. There are five levels of this, but i applied the highest level to the horse you can buy.
Elemental Barding: +30 frost/shock/fire resistance. There are three levels of this, but i applied the highest level to the horse you can buy.
Stomp: +20 melee attack damage. Only 1 level.
Water Trot: Walk on water while on your horse. Controls like a submarine. Look up to raise the horse out of the water and look down to dive. Only 1 level.
These are all passive spell the horse just has as abilities so they're always active.
5. Adding spells to horses
You need to use the ck and add the "shephor" spells to the horse's spell list. Couldn't find a good way to add the spells through console commands or scripts.