这个mod作为我的Vokrii-Elemental Destruction Magic补丁的可选扩展开始，直到我意识到它根本不需要Elemental Destruction，并且实际上更适合作为独立文件来重写Vokrii的基于刀片的特权。
我认为它相对于斧头/掠夺特权是合理平衡的，它只会增加对减压目标的伤害 - 剑最终会变得不那么一致，但是即使是对抗装甲目标也会无处不在的打击（crits忽略伤害抗性）。
了解你的敌人 - KYE使得剑成为对抗重型盔甲的不良选择，虽然我的mod确实抵消了一点（取决于技能），它仍然是针对几种常见敌人类型的最差近战武器类
护甲等级Redux - 大大提高了游戏的伤害抗性公式，使早期的游戏装甲更加生动逼真，不会让战斗陷入困境;使得重要命中的穿甲质量也更具影响力
This mod started as an optional extension for my Vokrii-Elemental Destruction Magic patch until I realized it didn't require Elemental Destruction at all, and was in fact better suited as a standalone file to rework Vokrii's blade-based perks.
Edits Vokrii's basic-level perks for one-handed and two-handed swords such that they no longer debuff target damage by 10/15 % but instead increase the target's susceptibility to critical hits by 10/15 %.
Intended to make all three weapon perks offensive-oriented even at their base levels and to restore the vanilla "crit" theme of blade weapons.
Changes the magnitude of the attack debuff effect associated with the Overbearing Assault and Overpowering Assault perks from 10/15% to 0%, meaning targets struck by your blade weapons no longer suffer from reduced offense; however, the effect itself still persists for the full 10 seconds, and impacted targets are more vulnerable to critical hits in two ways:
10/15% increased chance to critical hit targets with the debuff
10/15% increased critical damage against targets with the debuff
Since the bonus damage stacks with the basic one-handed and two-handed perks' critical damage multipliers, this can lead to some substantially brutal criticals. It also has synergy with some of the advanced sword perks that automatically crit (you still get the bonus critical damage).
I believe it is reasonably balanced versus the axe / greataxe perks which simply increase damage against debuffed targets--swords end up being less consistent but can score deadly blows out of nowhere even against armored targets (crits ignore Damage Resistance).
Know Your Enemy - KYE makes swords a poor choice against heavy armor, and while my mod does counteract that a bit (dependent on skill) it is still the worst melee weapon class against several common enemy types
Armor Rating Redux - substantially improves the game's Damage Resistance formula, making early game armor much more viable and realistic-feeling without turning combat into a slog; makes the armor-piercing qualities of critical hits more impactful as well
Feedback is always welcome!
Special thanks to EnaiSiaion for providing open patch permissions for most/all EnaiRim mods.