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宽容生存

作者:Raosing
发布:Freelancer74
发布日期:2019-08-26 15:18:52
更新时间:2019-08-26 15:18:52
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1.7
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

想要使用Creation俱乐部的生存插件,而不必每秒都吃食物以避免慢动作?

这个mod在创造俱乐部的“生存”模式中调整变量和法术,使其更加宽松和愉快。


感谢NPC将这个mod翻译成俄语,

以及Alexxonder将其翻译成德语。



宽容生存,调整 - 


这是1.7版本

此mod在其生命周期中添加和删除了一些更改。如果您有兴趣,请在日志页面上查看更改日志。


简单的MCM,用于配置饥饿和耗尽率。

中大型食物约为填充量的两倍。

较轻的食物约为填充量的四倍。

饥饿不再降低武器速度。

疲劳会影响耐力和魔法再生。

冷却降低了移动速度。

感冒使您的最大健康状况减慢40%。

火焰披风法随着时间的推移再生温暖。

火焰斗篷的法术费用从289降低到170魔法。

启用健康再生。

用尽时药水和消耗品的效果减益效果被删除。


要求-

该mod需要Creation俱乐部的mod“Survival”。


兼容性-

这个mod会干扰其他改变食物补充值的变种或与生存的饥饿,寒冷或疲惫阶段相关的变量。

Restore Carry weight插件会干扰影响steed stone的其他mod。


版本1.5和逼真的吸血鬼不会改变PlayerVampireQuest,并且应该与大多数吸血鬼mod兼容。但是,根据您的负载顺序,血液药水效果可能会被其他mods覆盖。


安装-

安装此mod时,请确保您的角色没有遭受cc Survivals负面影响。

这是为了避免安装此mod后仍然存在的影响。



可选插件,“恢复携带重量” - 

这是一个简单的esp,可以在启用生存时消除携带重量损失。如果您已经使用了生存,则需要禁用它,等待您的携带重量恢复,然后再次启用生存。此文件还将Steed stone携带重量加值恢复为100(从50),但是,您需要在安装此esp之后激活steed石头,使其值变为100.此外,如果您禁用并重新启用生存的Steed石头激活后,cc生存中的脚本会将携带重量奖励从100再次更改为50。


启用快速旅行

如果你想快速旅行,我建议你使用mod Fast Travel for Survival Mode。



OLD可选插件,“逼真的吸血鬼” - 

(这些更改包含在1.5版的主文件中,但不包含在其他版本中)

逼真的吸血鬼(RV)融合了生存的饥饿机制与香草吸血鬼饥饿系统。现在,吸血鬼阶段取决于角色的饥饿程度。第二阶段吸血鬼,第二阶段饥饿,第三阶段饥饿,第四阶段饥饿。

此外,食物将不再减少对吸血鬼,血液药剂的渴望。


主吸血鬼任务脚本保持不变,相反,我实现了一个脚本,该脚本调用原始脚本中的函数,并通过更改一个变量的值来阻止自然进程更新功能。

如果关闭生存或卸载文件,则进料将再次启动原始进程系统。

RV需要覆盖Lenient Survival并且会导致一些较新的功能被删除。

——————————————————————————————————————————

Want to use the Creation club's survival addon without having to eat food every second to avoid slow-motion combat?
This mod tweaks variables and spells in the creation club's "Survival" mod to make it more lenient and enjoyable.

Kudos to NPC for translating this mod into Russian,
and to Alexxonder for translating it into German.


Lenient Survival, Tweaks-

This is as of version 1.7
This mod has had a few changes added and removed during its lifetime. If you are interested see the changelog on the log page.

Simple MCM for configuring Hunger and Exhaustion rates. 

Medium and large food is about twice as filling.

Lighter food is around four times as filling.

Hunger no longer reduces weapon speed.

Exhaustion affects stamina & magicka regeneration less.

Cold reduces movement speed less.

Cold depletes your maximum health 40% slower. 

Flame Cloak spell regenerates warmth over time. 

Flame Cloak spell cost reduced from 289 to 170 magicka. 

Health regeneration enabled.

Potion & consumables effectiveness debuff removed when exhausted.


Requirements-
The mod requires the Creation club's mod "Survival".

Compatibility-

This mod will interfere with other mods that alter food replenishing values or variables connected to Survival's hunger, cold or exhaustion stages.

The Restore Carry weight plugin will interfere with other mods affecting the steed stone.


Version 1.5 and Realistic Vampires does not alter the PlayerVampireQuest and should be compatible with most vampire mods.  However,  depending on your load order, blood potion effects may be overwritten by other mods.


Installation-
Make sure your character is not suffering from cc Survivals negative effects when installing this mod.
This is to avoid the effects remaining after installing this mod.


Optional plugin, "Restore Carry Weight"-
This is a simple esp that removes the carry weight penalty when enabling Survival. If you are already using Survival you will need to disable it, wait until your carry weight is restored and then enable Survival again. This file also restores the Steed stone carry weight bonus to 100 (from 50), however, you need to activate the steed stone after installing this esp for the value to become 100. Also if you disable and re-enable Survival with the steed stone activated, a script in cc Survival will change the carry weight bonus from 100 to 50 again.

Enable Fast Travel
I recommend you use the mod Fast Travel for Survival Mode if you want fast travel.


OLD Optional plugin, "Realistic Vampires"-
(These changes are included in the main file of version 1.5 but not other versions)
Realistic Vampires (RV) fuses cc Survival's hunger mechanic with the vanilla vampire hunger system. Now the vampires stage is decided by how hungry the character is. Well fed to satisfied is stage 1 vampirism, peckish to hungry is stage 2, famished is stage 3 and starving is stage 4. 
Additionally, food will no longer reduce hunger for vampires, blood potions, however, will. 

The main vampire quest script remains unchanged, instead, I implemented a script that calls on function in the original script and prevents the natural progressions update function by changing one variable's value. 
If survival is turned off or the file is uninstalled, then feeding will start the original progression system again. 
RV needs to overwrite Lenient Survival and will cause some newer features to be removed in it. 


原贴地址
1.版本号: 1.7   更新时间: 2019-08-26 15:39:37

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宽容生存


Mod大小:163 KB
上传时间:2019-08-26 15:18:52

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