Firmament的诅咒1

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在3DM Mod站下载上古卷轴5:重置版最新的Firmament的诅咒1 Mod,由tjhm4制作。chao890125在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: tjhm4 Mod版本: 1.0 Mod大小: 17.3 KB 更新时间: 2019-08-26 14:40:36 发布时间: 2019-08-26 14:40:36

详细说明

TL;博士

改变所有立石的影响,以战斗为导向,多样化和具有挑战性

祝福现在带来了弊端和好处

MCM让你随时选择祝福,你甚至可以给自己多重祝福

可选的zEdit修补程序,可在不产生冲突的情况下在NPC之间分配祝福




摘要


Firmament的诅咒改变了立石的影响,将它们从平淡,无聊和不平衡转变为令人兴奋,多样化和具有挑战性的。至关重要的是,祝福既有消极也有积极,所以它们就像祝福一样诅咒(因此得名)。该mod的构建考虑了以下原则:


祝福影响战斗游戏。战斗是玩家大部分时间都在做的事情,因此非战斗石头(如香草塔,法师等)最终对实际游戏玩法几乎没有影响。在Firmament的诅咒中,所有的石头都是战斗焦点。

祝福有积极和消极。在香草中,所有的石头都能让玩家更好地完成任务;在Firmament的诅咒中,玩家必须牺牲一些东西作为回报。因此,虽然奖金增强了某些策略,但它们的缺点是惩罚他人,迫使在专业化和广度之间进行权衡。

没有什么特别的。由于祝福带来的负面影响,它们确实限制了某些方法的可行性(例如扮演法师,但现在是战士石头是一个可怕的想法),但这应该永远不会达到石头强制特定风格的程度游戏。同样,祝福不依赖任何特别复杂的机制,这些机制很麻烦。

每天没有一次力量。如果它们很好,玩家会被激励拯救他们,以防万一角落里有一个更难的敌人。如果他们很弱,玩家可以完全忘掉他们。无论哪种方式,他们最终都没有被使用,因此不包括在这里。

祝福明显影响NPC。这是为了让祝福(可选地)在NPC之间分配,并对战斗产生有意义的影响。所以现在你可能会根据你所面对的敌人的祝福改变你的战略。


除了改变立石的效果之外,mod还附带一个MCM,可以让你随时改变你的祝福(例如在角色创作后立即改变),甚至可以让你给自己多重祝福。



石头


下面,根据它们的效果描述石头(分为正面/祝福和负面/诅咒),一些建议构建的总结和难度等级。困难是指有效使用宝石的难度,而不是他们制作游戏的难度。



学徒

学徒让你成为一个惊人的法术施法者,但是你很难实现这个承诺,因为你控制他人和使用附魔灌输物体的能力很弱,而且魔法耗尽可能会导致厄运。


祝福:法术消耗魔法减少25%

诅咒:如果你跑出去,Magicka regen会停止。 Conjuration,Illusion的效果低25%,附魔的效果低50%


合适的构建:攻击法师,如果你可以管理你的魔法,也可以使用魔法作为补充攻击形式的混合构建。

难度:容易

注意:magicka regen curse不适用于NPC,因为他们不知道为了避免用完。


Atronach

Atronach将你变成一个神奇的引擎,具有巨大的施法能力,但你需要有创造力来为你的魔法充能。


祝福:法术消耗魔法减少50%。

诅咒:Magicka不会自然再生。相反,你必须通过吸收法术(25%几率)或近战命中(每次击中10点)来获得它


适合的构建:使用法术的任何人,只要你有办法让你的魔法回来。你要么需要利用炼金术,要么坦克足以可靠地进行近战。

难度:适度



这位女士

女士会奖励那些善良和宽容的人,提升你的再生能力并支持你的盟友,但前提是你选择和平的道路。


祝福:你的魔法和耐力再生速度提高100%,伤害降低75%,附近的盟友也恢复了魔法和耐力。

诅咒:对于个人爱好者来说,你必须将双手放低,对于盟友爱好者,你必须将双手放低并保持静止。


合适的构造:你需要间接形式的伤害,让你在保持双手的同时伤害敌人,所以随从,召唤甚至符文。为了支持你的盟友,你需要保持足够的防御能力,在战斗中保持不动而不会死亡。

难度:难

注意:默认情况下,此石头不会分发给NPC

主陛下让你站在那些挑战你的人身上,用猛烈的攻击力击碎他们。但这种优势形象可能会破灭,让你变得脆弱。


祝福:力量攻击造成的伤害提高20%。你的耐力再生速度提高50%。当你的生命和耐力都超过25%时,忽略你的敌人护甲的一半。

诅咒:常规攻击造成的伤害降低40%。当你的生命值或耐力低于25%时,忽略你自己的一半盔甲。


合适的构造:具有大量耐力和/或良好耐力管理的勇士。混合构造使用弓箭/魔法/炼金术来软化敌人,然后用力量攻击完成它们或使用魔法/炼金术来恢复自己的耐力。隐形角色会喜欢能够通过偷袭来忽略半个敌人的盔甲。

难度:适度



情人

情人会奖励那些与他人亲近并使自己变得脆弱的人,但却不屑于盔甲,潜行和远程攻击。


祝福:拳头造成的伤害提高30%。 + 2%的健康再生。

诅咒:生命再生buff只适用于你没有穿重甲或挥舞武器的情况。护甲,拦截和潜行攻击效果低50%。除非近距离使用,否则攻击和法术的效果会降低80%。


合适的构造:轻装甲僧侣将享受拳头buff,但健康再生将有利于任何轻装甲,神奇的构造。无论你的构造是什么,你都希望保持灵活,因为你无法使用远程攻击迫使你在近距离接触敌人。

难度:难

注意:默认情况下,此石头不会分发给NPC



法师

魔法守护者,法师提升你所有的魔法能力,但严重惩罚任何其他形式的攻击。


祝福:所有法术和附魔的效果都提高15%。

诅咒:武器攻击的效率降低60%。


适合的建筑:专业法师。只要不依赖武器,混合动力车就是可行的。

难度:非常容易



仪式

仪式增强了你控制他人思想的能力,但却以其他神奇学校的巨大成本为代价。


祝福:Conjuration和Illusion法术的效果提高40%。

诅咒:改变,毁灭和恢复法术的效果降低60%。


适合的构造:非常适合使用魔法和幻觉的混合动力,但依赖于战斗/隐身技能。纯法师需要找到一种治愈和保护自己的方法,以及一种直接伤害的方法。

难度:容易。



蛇以你的体力为代价提高你的炼金能力。虽然它会迫使你近距离传递毒药,但是瘫痪能力可以帮助你逐一挑选目标,而缓慢的效果可以帮助你在被发现时逃脱。


祝福:魔药和毒药的效果提高30%。近战攻击使敌人减速10秒,如果未被发现则将其瘫痪5秒。

诅咒:武器攻击造成一半伤害。弓没有造成伤害,也不会中毒。


合适的构建:隐藏构建不依赖于弓;炼金术士混战士兵;法师可能会喜欢炼金术爱好者并且不会关心缺点。

难度:适度

注意:从技术上讲,你仍然可以毒弓,但毒药将无效。当你装备弓时,任何药水,咒语,力量或呼喊都不会。只是不装备弓是使用这块石头。

注意:默认情况下,此石头不会分发给NPC



影子

暗影允许你进出战斗并帮助你挑选看不见的敌人,但你身体虚弱,不适合打开战斗。


祝福:快20%。潜行攻击(包括法术)造成的伤害提高20%。

诅咒:入侵物理攻击造成的伤害提高20%,如果是攻击力则提高50%。


合适的构建:任何基于隐身的构建,特别是远程拼写/弓箭/符文用户。

难度:容易

注意:默认情况下,此石头不会分发给NPC



骏马

骏马把你变成了无情的野兽,但却迫使你继续前进。


祝福:快20%。 +100耐力。

诅咒:耐力只在跑步时再生,而不是阻挡。


适合的建筑:移动战士和野蛮人,虽然他们需要密切注意他们的耐力储备。任何类型的轻装甲构造都将享受更快的移动和更大的冲刺能力。

难度:容易



小偷

隐形守护者,小偷提升你的隐身能力,但严重惩罚任何其他形式的攻击。


祝福:潜行和弓箭效果提高15%。

诅咒:如果不是偷袭,近战武器的效果会降低60%,法术的效果会降低40%。


合适的构建:专业隐形角色。弓箭战士是可行的,混合魔术师也是如此。

难度:非常容易

塔楼将玩家变成了一个强大的堡垒,但需要熟练的定位和运动,否则你的防御将崩溃。


祝福:在静止时阻挡一半的伤害。护甲的效果提高20%。攻击交错目标的力量造成双倍伤害并使其飞行。

诅咒:如果玩家正在移动,进入,未受阻挡的攻击会使玩家蹒跚而行。来自交易双击的后来击中。


合适的构造:剑和板。攻击者。任何装甲建筑,包括战斗。当来自后方的攻击是危险的时,挑战是处理敌人群体。

难度:适度

注意:默认情况下,此石头不会分发给NPC



战士

战斗守护者,战士提升你的近战输出,但严重惩罚弓箭和魔法。


祝福:近战武器造成15%的额外伤害。

诅咒:法术的价格要贵60%,弓箭造成的伤害降低40%,偷偷摸摸的伤害提高60%。


适合的建筑:专业战士。只要它们不经常施放法术,神奇的混合动物就是可行的。

难度:非常容易




筹备



Firmament的诅咒带有一个可选的zEdit修补程序,可以将祝福分发给NPC。有关如何安装和运行修补程序的详细信息,请参阅下面的安装说明。但是,修补程序也可以配置如下:


在zEdit中的patcher配置面板中,您可以更改“class”和“random”之间的分配模式。在课堂模式中,NPC课程确定他们可能获得的祝福。在随机模式下,任何NPC都可以获得任何祝福。

修补程序包含一个名为“class_rules.js”的js文件,其中包含所有受影响类的列表以及当修补程序以“类”模式运行时类可能获得的祝福。您可以编辑此文件,或添加新类,以满足您的口味。默认情况下它会给NPC带来适合他们班级的祝福(例如法师可以得到法师的祝福,但战士不能)。

修补程序包含一个名为“index.js”的文件。这是主要的修补程序文件,但在其中有几个可以调整的列表。 “blessed_races”列出了所有获得祝福的比赛,默认情况下,它是所有可玩的比赛,包括吸血鬼。 “forbidden_blessings”列出了永远不会分配给NPC的任何祝福,即使它们包含在class_rules文件中也是如此。默认情况下禁止的祝福是女士,情人,蛇,阴影和塔,因为我认为NPC AI会努力适当地使用它们。


如果使用修补程序,请记住,因为游戏使用记录模板,所有生成的给定类型的NPC(例如“新手pyromancer”或“强盗暴徒”)共享相同的特权。因为祝福被用作津贴,这意味着所有相同类型的敌人也会有同样的祝福,所以你遇到的各种祝福可能没有你想象的那么高。




技术信息


要求

无,如果您想要MCM,请使用SkyUI。


安装

如果你只是想要站立石头大修并且不想将祝福分发给NPC,那么只需通过你选择的mod管理器下载并安装mod。如果您还想向NPC分发祝福,请按照扰流板中的步骤操作:


剧透:显示


卸载

在游戏过程中卸载mod总是一个风险,因为你的保存中会有很多东西被烘焙。也就是说,当mods去的时候,Firmament的诅咒应该是非常安全的卸载。只需备份保存首先出现问题,然后使用MCM删除角色的任何祝福,保存,退出,卸载,加载。如果您知道自己在做什么,那么使用xEdit从esps中删除所有记录更安全,而不是在mod管理器中禁用esps。这是因为在游戏中期改变你的加载顺序(例如通过删除esp)可能会导致问题。


兼容性

Firmament的诅咒编辑了立石(以及他们展示的信息),给予玩家不同的祝福。因此,它将与编辑立石的任何其他mod相冲突。幸运的是,这基本上只是其他常设石头模型。 Firmament的诅咒不会编辑香草祝福,也不会编辑香草立石脚本,所以其他使用这些的mod会很好。允许你在创造角色时选择生日符号的Mod可能会根据它们的构建方式为你分配香草祝福,即使安装了诅咒Firmament也是如此。在这种情况下,您应该拒绝生育标志,然后使用Firmament MCM的诅咒做出选择。


绩效影响

没有。祝福只使用标准的特殊功能和能力,除了从Fus-Ro-Dah借用推脚本的塔石。

协同MOD

天际鼓励角色专业化。 Firmament的诅咒(以及许多其他mods)让你的角色更加专注。为了给这个过程增加一些风险,它有助于添加惩罚专业化的mod,比如Know Your Enemy,它可以为敌人提供更多种类的抵抗和弱点,这样任何单一的武器或法术都无法让你获得整个游戏。有了这样的东西,立石效果的负面影响更有意义。




未来的计划


没什么大不了的。我会根据用户反馈调整祝福。如果给予反馈(谢谢!),请尽量详细说明。




我的其他修改


了解你的敌人 - 对敌人和盔甲的抵抗和弱点改造

培训师Galore  - 为“仅培训”练级而设计的培训系统的扩展

挑战法术学习 - 法术书籍触发了一个昂贵的仪式,你必须通过学习法术

选择你的毒药 - 支持战略觅食的炼金术手册

NPC Stat Rescaler  - 一个调整NPC统计数据的修补程序,用于更快,更公平,更少海绵的战斗。

XP编辑器 - 调整xp增益和调平的修补程序。

Firmament的诅咒 - 可以向NPC分发祝福的常设石头大修。




致谢


感谢r / skyrimmods对mod设计的反馈以及在我认为发现引擎错误时帮助纠正我。感谢xEdit和zEdit的创建者,没有他们这个mod,特别是修补程序,是不可能的。

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tl;dr

Changes the effects of all standing stones to be combat oriented, diverse and challenging

Blessings now come with drawbacks as well as benefits

MCM lets you choose a blessing at any time, you can even give yourself multiple blessings

Optional zEdit patcher to distribute blessings amongst NPCs without creating conflicts




Summary


Curse of the Firmament overhauls the effects of standing stones, transforming them from bland, boring and imbalanced to exciting, diverse and challenging. Crucially, blessings come with negatives as well as positives, so they are as much a curse as a blessing (hence the name). The mod was built with the following principles in mind:

Blessings affect combat gameplay. Combat is what the player spends most of their time doing, so non-combat stones (like the vanilla tower, mage etc.) end up having almost no impact on actual gameplay. In Curse of the Firmament all stones are combat focussed.

Blessings have positives and negatives. In vanilla, all stones simply make the player better at something; in Curse of the Firmament the player must sacrifice something in return. So while the bonuses enhance certain strategies, their downsides penalize others, forcing a trade-off between specialization and breadth.

Nothing too specific. Due to the negatives that come with blessings, they do limit the viability of certain approaches (e.g. playing as a mage but with the warrior stone is now a terrible idea), but this should never be to the extent that a stone forces a specific style of play. Similarly, blessings do not rely on any particularly complex mechanisms that are a hassle to play with.

No once per day powers. If they're good, players are incentivized to save them just in case there's a harder enemy round the corner. If they're weak, players can just forget about them entirely. Either way they end up not being used and so are not included here. 

Blessings noticeably affect NPCs. This is to allow blessings to be (optionally) distributed amongst NPCs and have a meaningful impact on combat. So now you might change your strategy depending on the blessing of the enemy you're facing.


In addition to changing the effects of the standing stones the mod also comes with an MCM that allows you to change your blessing at any time (e.g. immediately after character creation) and even allows you to give yourself multiple blessings.


The Stones


Below, stones are described in terms of their effects (split into positives/blessing and negatives/curse), a summary of some suggested builds and a difficulty rating. The difficulty refers to how hard the stones are to use effectively, not how hard they make the game.


The Apprentice
The Apprentice makes you a prodigious spell caster, but you struggle to live up to this promise as your ability to control others and imbue objects with enchantments is weak, moreover running out of magicka can spell doom.

Blessing: Spells cost 25% less magicka

Curse: Magicka regen stops if you run out. Conjuration, Illusion are 25% less effective, Enchanting is 50% less effective


Suitable builds: offensive mages if you can manage your magicka, also hybrid builds that use magic as a supplementary form of attack.
Difficulty: easy
Note: the magicka regen curse does not apply to NPCs as they don't know to avoid running out.

The Atronach
The Atronach transforms you into a magical engine, with an enormous capacity for spell casting, but you'll need to be inventive to recharge your magicka. 

Blessing: Spells cost 50% less magicka.

Curse: Magicka doesn't regenerate naturally. Instead you must gain it by absorbing spells (25% chance) or taking melee hits (10 points per hit)


Suitable builds: anyone who uses spells, provided you have a way to get your magicka back. You'll either need to make use of alchemy or be tanky enough to reliably engage in close combat.
Difficulty: moderate


The Lady
The Lady rewards those who are kind and tolerant, boosting your regenerative abilities and supporting your allies, but only if you choose the path of peace.

Blessing: You regenerate Magicka and Stamina 100% faster and incoming damage is reduced by 75%, nearby allies have their magicka and stamina restored too.

Curse: For the personal buffs to apply you must have your hands lowered, for the ally buffs you must have your hands lowered AND be standing still.


Suitable builds: you need indirect forms of damage that let you harm enemies while keeping your hands down, so followers, summons or even runes. To support your allies you'll need to be defensive enough to stand still in the middle of combat without dying.
Difficulty: hard
Note: by default this stone is not distributed to NPCs


The Lord
The Lord’s majesty lets you stand defiant over those who challenge you, crushing them with fierce power attacks. But this image of superiority can be shattered leaving you vulnerable. 

Blessing: Power attacks deal 20% more damage. Your Stamina regenerates 50% faster. Ignore half your enemies armor while your Health and Stamina are both over 25%.

Curse: Regular attacks deal 40% less damage. Ignore half your own armor while either your Health or Stamina are below 25%.


Suitable builds: Warriors with lots of Stamina and/or good stamina management. Hybrid builds that use bows/magic/alchemy to soften up enemies before finishing them with a power attack or use magic/alchemy to restore their own Stamina. Stealth characters will love being able to ignore half an enemies armor with a sneak attack.
Difficulty: moderate


The Lover
The Lover rewards those who get close to others and make themselves vulnerable, but disdains armor, sneaking and ranged attacks.

Blessing: Fists do 30% more damage. +2% health regeneration.

Curse: Health regen buff only applies if you're not wearing heavy armor or wielding a weapon. Armor, blocking and sneak attacks are 50% less effective. Attacks and spells are 80% less effective unless used at close range.


Suitable builds: Lightly armored monks will enjoy the fists buff, but the health regen will benefit any lightly armored, magical build too. Whatever the build you'll want to remain nimble as your inability to use ranged attacks forces you to engage enemies at close quarters.
Difficulty: hard
Note: by default this stone is not distributed to NPCs


The Mage
The magic guardian, the Mage boosts all your magical abilities, but heavily penalizes any other form of attack.

Blessing: All spells and enchantments are 15% more effective.

Curse: Attacks with weapons are 60% less effective.


Suitable builds: Specialist mages. Hybrids are viable as long as they don't rely on weaponry.
Difficulty: very easy


The Ritual
The Ritual enhances your ability to control the minds of others, but at a serious cost to other magical schools.

Blessing: Conjuration and Illusion spells are 40% more effective.

Curse: Alteration, Destruction and Restoration spells are 60% less effective.


Suitable builds: Excellent for hybrids who use conjuration and illusion, but otherwise rely on combat/stealth skills. Pure mages will need to find a way to heal and defend themselves, as well as a means to deal direct damage.
Difficulty: easy.


The Serpent
The Serpent enhances your alchemical abilities, at the cost of your physical strength. Although it forces you to deliver poisons at close range, the paralyze ability helps you pick off targets one-by-one, while the slow effect helps you escape once detected.

Blessing: Potions and poisons are 30% more effective. Melee attacks slow enemies for 10s, paralyzing them for 5s if undetected.

Curse: Attacks with weapons deal half damage. Bows deal no damage and cannot be poisoned.


Suitable builds: Stealth builds that don't rely on bows; alchemist melee warriors; mages might enjoy the alchemy buff and wont care about the downsides.
Difficulty: moderate
Note: Technically you can still poison bows, but the poisons will have no effect. Neither will any potion, spell, power or shout while you have a bow equipped. Just don't equip a bow is using this stone.
Note: by default this stone is not distributed to NPCs


The Shadow
The Shadow allows you to flit in and out of battle and helps you pick off enemies unseen, but you are frail and unsuited to open combat.

Blessing: Move 20% faster. Sneak attacks (including spells) deal 20% more damage. 

Curse: Incoming physical attacks deal 20% more damage, 50% if a power attack.


Suitable builds: Any stealth based build, particularly ranged spell/bow/rune users.
Difficulty: easy
Note: by default this stone is not distributed to NPCs


The Steed
The Steed turns you into a relentless beast, but forces you to keep moving.

Blessing: Move 20% faster. +100 Stamina.

Curse: Stamina only regenerates while running and not blocking.


Suitable builds: Mobile warriors and barbarians, though they'll need to keep an eye on their Stamina reserves. Lightly armored builds of any kind will enjoy the faster movement and increased capacity to sprint.
Difficulty: easy


The Thief
The stealth guardian, the Thief boosts your stealth abilities, but heavily penalizes any other form of attack.

Blessing: Sneaking and bows are 15% more effective.

Curse: Melee weapons are 60% less effective if not sneak attacks, spells are 40% less effective.


Suitable builds: Specialist stealth characters. Bow-warriors are do-able, as are hybrid conjurers.
Difficulty: very easy


The Tower
The Tower turns the player into a formidable fortress, but requires skillful positioning and movement otherwise your defenses will crumble.

Blessing: Blocking while stationary halves incoming frontal damage. Armor is 20% more effective. Power attacking a staggered target deals double damage and sends them flying.

Curse: Incoming, unblocked attacks stagger the player if they are moving. Incoming hits from behind deal double damage.


Suitable builds: Sword and board. Power attackers. Any armored build, including battlemages. The challenge is dealing with groups of enemies when attacks from behind are dangerous.
Difficulty: moderate
Note: by default this stone is not distributed to NPCs


The Warrior
The combat guardian, the Warrior boosts your melee output, but heavily penalizes bows and magic.

Blessing: Melee weapons deal 15% extra damage.

Curse: Spells are 60% more expensive, bows do 40% less damage, sneaking is 60% worse.


Suitable builds: Specialist warriors. Magical hybrids are viable as long as they don't cast spells too often.
Difficulty: very easy



NPCs



Curse of the Firmament comes with an optional zEdit patcher that distributes the blessings to NPCs. See the installation instructions below for details on how to install and run the patcher. However, the patcher is also quite configurable as follows:

In the patcher config panel within zEdit you can change the assignment mode between "class" and "random". In class mode an NPCs class determines what blessings they may receive. In random mode any NPC can receive any blessing.

The patcher contains a js file called "class_rules.js", this contains a list of all affected classes and which blessings that class may receive when the patcher runs in "class" mode. You can edit this file, or add new classes to it, to suit your taste. By default it gives NPCs blessings that suit their class (e.g. mages can get the mage blessing, but warriors cannot).

The patcher contains a file called "index.js". This is the main patcher file, but within it are several lists you can tweak. "blessed_races" lists all races that receive blessings, by default it is all the playable races, including vampires. "forbidden_blessings" lists any blessings that will never be assigned to NPCs, even if they are included in the class_rules file. By default the forbidden blessings are the lady, lover, serpent, shadow and tower as I think NPC AI would struggle to use them appropriately.


If using the patcher please bear in mind that because the game uses record templating, all generated NPCs of a given type (e.g. "novice pyromancer" or "bandit thug") share the same perks. Because blessings are applied as perks this means all enemies of the same type will also have the same blessing and so the variety of blessings you encounter might not be as high as you would otherwise expect.



Technical Information


Requirements
None, SkyUI if you want the MCM.

Installation
If you just want the standing stones overhaul and don't want to distribute the blessings to NPCs then simply download and install the mod through your mod manager of choice. If you additionally want to distribute blessings to NPCs follow the steps in the spoiler:

Spoiler:  

Show



Uninstallation
Uninstalling mods mid-playthrough is always a risk because so much stuff gets baked into your save. That said, Curse of the Firmament should be pretty safe to uninstall as mods go. Just make a back-up save first incase things go wrong then use the MCM to remove any blessings from your character, save, exit, uninstall, load. If you know what you are doing it is safer to use xEdit to delete all the records from within the esps rather than disable the esps in your mod manager. This is because changing your load order (e.g. by removing an esp) mid-playthrough can cause problems.

Compatibility
Curse of the Firmament edits the standing stones (and the messages they display) to give the player different blessings. As such, it will conflict with any other mods that edit the standing stones. Fortunately this is basically just other standing stones mods. Curse of the Firmament does not edit the vanilla blessings, or the vanilla standing stones script and so other mods that use these will be fine. Mods that let you choose a birthsign at character creation may, depending on how they are built, assign you vanilla blessings even with Curse of the Firmament installed. In this case you should decline a birthsign and then use the Curse of the Firmament MCM to make your choice.

Performance impact
None. The blessings only use standard perk functions and abilities except for the tower stone that borrows the push script from Fus-Ro-Dah.

Synergistic mods
Skyrim encourages character specialization. Curse of the Firmament (along with many other mods) let your character specialize even further. To add some risk to this process it helps to add mods that penalize specialization, like Know Your Enemy which gives enemies a wider variety of resistances and weaknesses such that no single weapon or spell can get you though the whole game. With something like this, the negative aspects of the standing stone's effects are much more meaningful.



Future Plans


Nothing major. I will adjust blessings in light of user feedback. If giving feedback (thanks!) please try to be as detailed as possible.



My Other Mods


Know Your Enemy - A resistance and weakness overhaul for enemies and armors
Trainers Galore - An expansion of the training system designed for "training only" leveling
Challenging Spell Learning - Spell Tomes trigger a costly ritual you must pass to learn spells
Pick Your Poison - An alchemical handbook to support strategic foraging
NPC Stat Rescaler - A patcher that adjusts NPC stats for faster, fairer, and less spongy combat.
XP Editor - A patcher that adjust xp gain and leveling.
Curse of the Firmament - A standing stones overhaul that can distribute blessings to NPCs.



Acknowledgements


Thanks to r/skyrimmods for feedback on mod design and for helping correct me when I thought I had found an engine bug. Thanks to the creators of xEdit and zEdit without whom this mod, and particularly the patcher, would not be possible.


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