懒人玩家SE

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在3DM Mod站下载上古卷轴5:重置版最新的懒人玩家SE Mod,由xordevoreaux制作。candy951在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: xordevoreaux Mod版本: 0.7.7 Mod大小: 44.7 KB 更新时间: 2019-08-22 16:35:48 发布时间: 2019-08-22 16:35:48

详细说明

注意:Mod更新详细信息位于论坛选项卡上。


你好。我是一个懒惰的球员。一个非常懒惰的球员。我不喜欢不得不穿过地下城,以我的方式杀死一切以到达我想去的地方,我不喜欢极度迷失,如果我确实在战斗,那就是胜利,并以压倒性的火力赢得快速。是的,我以神模式玩游戏。

为什么玩呢?我真的喜欢在乡村巡游,只是四处闲逛,看看有什么可看的。懒。无意义。我最终还是去做任务。无论你的船漂浮着什么,对吧?

所以。这是一个帮助你像我一样懒惰的mod。如果你设法找到以非懒惰的方式使用mod的方法,那么对你来说更有力量!我当然给了你足够的力量来做到这一点。


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跳跃

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关于这个mod的第一件事就是改变跳跃的游戏设置。

我喜欢跳跃。我跳得那么多,我想我到处跳。有趣!请叫我Hoppity。所以使用这个mod,你可以跳12米(在大多数房子的顶部)。如果你直接向上跳,否则不动,你会在半空中悬挂一秒钟,如果你正在寻找人们寻找城市街道,这实际上是一件好事。跳得那么高几乎是致命的,如果你的着陆点低于你的发射点,你可能会死,因此(其中一个原因)我在神模式下玩。


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运行

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你会跑。非常。快速。


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小动物和生物

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大多数动物会忽视你。他们仍然可以杀戮,仍然互相残杀,但对他们来说,你只是......呃。


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东西

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马克的护身符 - 如果它是一个结界,很可能是在这个护身符上。包括水呼吸,毒物抵抗,以及潜行,扒窃,锁定采摘和射箭的防御工事。


马克的戒指 - 与护身符的功能相同,所以如果你更喜欢戴另一个护身符,戒指是另一种选择。不需要同时穿着!


马克的精灵弓 - 忽略正常的武器抗性,高伤害,远程射程。用这种方法一次可能杀死的不仅仅是一个强盗或一个匪徒。最好的部分,没有人可以使用这个弓,但你!


马克的箭 - 伤害900,重量很轻,正常的武器抗性也没问题!它的范围?它会在你之前穿过Tamriel。


马克的弯刀 - 有趣的武器!快点!生气!这个美女造成900点伤害,每秒造成675点伤害,各种魔法伤害,击中你的目标,并且能够快速挥动。只有你可以使用它!


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马克的胸部

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这包含上面提到的东西加上一些金币,几把钥匙,一对(成千上万)锁扣和其他小玩意儿。您可以在多个位置找到胸部:

*在Helgen的圆形房间内,如果你选择帝国的第一场战斗。

*就在您离开Helgen通过洞穴出口之前。胸部位于墙的右侧。

*对着Riverwood Inn主房间的远墙。

*在我的主房间的玩家房子里,你的左边和靠墙。

 

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法术

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当模仿者为游戏添加法术时,他们通常会通过添加书籍以一种非常友好的方式进行操作,这样你必须在烧毁的谷仓中找到,从法院向导购买,找回尸体,等等。到现在为止你可以猜到我太懒了。我将下面的法术作为首发球员法术添加,但它们也可以作为马克胸部的大部分。如果你开始新游戏他们会出现。因为他们是玩家入门法术,如果你安装了mod,开始一个新游戏,卸载mod,重新安装mod,然后再次玩游戏,这些法术将(据我所知)无可挽回地消失。所以不要这样做。


关于召唤法术的注意事项:它们可能很难解雇。按住投射按钮几秒钟。我会最终调整施法速度。


马克的火球 - 所有你疯狂破坏性类型的有趣咒语!非常强大!巨大!摧毁你的目标以及附近岩石,柱子和其他东西背后的任何东西!包括你!


马克的闪电链 - 比马克的火球更强大,但看起来并不那么有趣。


马克的全伤近距离法术 - 近距离法术混合火焰,霜冻,火花和斯普里根群,只是为了衡量标准。


马克的远程法术 - 组合火球,冰暴和链闪电法术。不像马克的火球那么强大,但对一系列具有混合魔法阻力的攻击者更好。


马克的隐形 - 不仅提供隐身,还提供水呼吸和50%恢复健康,耐力和魔法。


马克的高级隐形 - 恢复健康,允许水呼吸和夜间眼睛,除了让你看不见。持续五分钟。


马克的狼召唤 - 召唤一只大狼。这个小动物徘徊了15分钟。


马克的Draugr召唤 - 召唤一名明显胸部充血的老板戏..持续15分钟。


马克的烛光 - 明亮,持续20分钟。

马克的治疗法术 - 恢复100%的健康,耐力和魔法。


马克的治疗法术 - 治疗毒药,疾病和恢复健康。



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住房

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Lazy Player附带的房子有一个目的:作为一个远程传送枢纽,我不能去旅行的地方。内部是Nepo the Nose的房子的修改副本。


所以,如果你想要玩房子,请下载一个带有所有装置的房子。我没有任何花哨的东西。我为自己为原始的天际建造了一个漂亮的,但我不打算再为SE做这件事。对于我花了多少时间来说,这太过分了。如果我有动力的话,我可能会为这个房子添加一些附加功能,但是现在还有其他的mods,人们已经建造了非常精致,功能齐全的房屋,并且让你更有意义地将它们用于游戏中故事,只是用我的运输。


房子的主要入口(Skyrim有几个)位于Riverwood附近的Embershard矿与河流相遇的地方。如果你正面对河流,请向左悬挂,沿着小路向前走,在岩石的左边留意。你会发现一个镶嵌在岩石中的Markarth风格的门。因为房子夹在魔石和Embershard矿之间,所以我没有费心为房子做标记。抓住矿井或石头的标记,你几乎就在那里。


进入内部:

您左边的大门就在High Hrothgar外面。

左边的**将您带到Morthal外面(前往Ustengrav)。

右边的门就在Winterhold外面。

右边的**将您置于Riften墓地旁边的有盖走道下方。

我怀疑,随着时间的推移,我将增加更多的门传送到靠近Volkihar城堡的地方。


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地下城 -  Ustengrav

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Ustengrav是迄今为止第一个我已经短路的地牢,我可能会在未来添加更多的地下城。通过短切我的意思是我已经在里面添加了传送门,让我从地下城的A点到B点,而不需要实际遍历这么多的几何体。

在Ustengrav有一对传送门,你可以在那里获得Jurgin Windcaller号角。我在那里转了0.3秒,比我能忍受的时间多了大约2.7秒。猜猜我很懒。无论如何,在入口内右侧不是4米就是一个传送门,它可以让你相对靠近龙壁,这样你就可以得到你的Thum。从那里开始,它只是一个(巨大的)跳到下一个层次,直到最后一个房间。你仍然需要拉链和所有进入最后的房间。

因此,当我完成任务时,我会去我的玩家房子,用门去Morthal,在东北偏北200米(左右)前往Ustengrav。进入Ustengrav之后,我进入第一个传送门,然后走到墙上以获得Thum,然后使用我极好的高跳跃能力到达上层,然后跳进主房间。完成。

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Note: Mod update details are on the forum tab.

Hello. I'm a lazy player. A very lazy player. I don't like having to slog through dungeons, killing everything in my way to get where I want to go, I don't like getting extremely lost, and if I do fight, it's to win, and win fast with overwhelming firepower. Yes, I play the game in god mode.
Why play then? I really do love cruising the countryside and just wandering around and seeing what there's to see. Lazy. Pointless. I eventually get around to doing the quests. Whatever floats your boat, right?
So. Here is a mod to help you be as lazy as I am. If you manage to find ways to use the mod in a non-lazy fashion, more power to you! I've certainly given you enough power to do it.

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Jumping
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The first thing to know about this mod are changes to the game settings for jumping.
I love jumping. I jump so much, I think I jump everywhere. Fun! Just call me Hoppity. So with this mod, you can jump 12 meters (over the tops of most of the houses). If you jump straight up and otherwise don't move, you'll hang in mid-air a second, which is actually kind of nice if you're scoping out city streets looking for people. Jumping that high is almost lethal, and if your landing point is any lower than your launching point, you'll probably die, hence (one of the reasons why) I play in god mode.

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Running     
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You will run. Very. Fast.

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Critters and Creatures   
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Most animals will ignore you. They're still killable, and still kill each other, but to them you're just...meh.

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Stuff
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Mark's Amulet - If it's an enchantment, more than likely it's on this amulet. Includes waterbreathing, poison resistance, and fortifications to sneak, pick pocketing, lock picking, and archery.

Mark's Ring - Identical in functionality to the amulet, so if you'd rather wear another amulet, the ring is an alternative. No need to wear both!

Mark's Elven Bow - Ignores normal weapon resistance, high damage, great range. Can potentially kill more than just one bandit or skeever at a time with this.  Best part, no one can use this bow but you!

Mark's Arrow - Does 900 damage, weighs very little, and normal weapon resistance is no problem! It's range? It'll cross Tamriel before you will.

Mark's Scimitar - The fun weapon! Be fast! Be furious! This beauty does 900 damage, 675 damage per second, various enchanted damage, knocks your target back, and is quick to wield. Only you can use it!

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Mark's Chest
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This contains the stuff mentioned above plus some gold, a few keys, a couple (tens of thousands of) lock picks, and other knick-knacks. You can find the chest in multiple locations:
* Inside the round room in Helgen if you pick Imperial where you first fight.
* Just before you leave Helgen through the cave exit. Chest is on the right along the wall.
* Against the far wall inside the main room of the Riverwood Inn.
* In my player house in the main room to your sharp left and against the wall.
 
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Spells
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When modders add spells to the game, they usually do it in a lore-friendly way by adding books and such that you have to find in a burned-out barn, buy from a court wizard, recover off a corpse, whatever. By now you can guess I'm too lazy for that. I added the spells below as starter player spells, but they are also available as tomes in Mark's Chest. They will show up if you start a new game. Because they're player starter spells, if you install the mod, start a new game, uninstall the mod, re-install the mod, and play the game again, the spells will be (as far as I know) irretrievably gone. So don't do that.

Note about the summoning spells: They can be tricky to fire off. Hold the cast button down a few seconds.  I will adjust cast speed eventually.

Mark's Fireball - The fun spell for all you maniacally destructive types! Ridiculously powerful! Huge! Destroys your target plus anything behind rocks, columns, and other things in its vicinity! Including you!

Mark's Chain Lightning - Just a tiny bit more powerful than Mark's Fireball but not nearly as fun to watch.

Mark's All-damage Close-Range Spell -  Close-range spell mixing fire, frost, sparks, and a Spriggan swarm just for good measure.

Mark's Ranged Spell - Combination fireball, ice storm, and chain lightning spell. Not as powerful as Mark's Fireball but better against a range of attackers having a mix of magical resistances.

Mark's Invisibility - Provides not only invisibility, but waterbreathing and 50% restoration of health, stamina, and magicka.

Mark's Superior Stealth - Restores health, permits waterbreathing and night eye in addition to making you invisible. Lasts five minutes.

Mark's Wolf Summoning - Conjure a large wolf. The critter hangs around for 15 minutes.

Mark's Draugr Summoning - Conjure a boss draugr with apparent chest congestion. Lasts 15 minutes.

Mark's Candlelight- Bright, lasts 20 minutes.

Mark's Healing Spell - Restores 100% of health, stamina, and magicka.

Mark's Cure Spell - Cures poison, disease, and restores health.


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Housing
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The house included with Lazy Player has one purpose: to function as a teleportation hub to places I can't otherwise be bothered to travel to. The interior is a modified duplicate of Nepo the Nose's house.

So, if you're looking to play house, download a house with all the fixings. I didn't bother with anything fancy. I built a nice one for myself for the original Skyrim, but I'm not bothering to do it again for SE. That was way too much work for how much time I spent in it. If I get motivated, I might make an add-on for this house for some things, but right now there are other mods where people have built very fine, functional homes, and it makes far more sense for you to use those for the game's story and just use mine for transportation.

The main entrance to the house (there are several throughout Skyrim) is located where the path to the Embershard Mine near Riverwood meets the river. If you're facing the river, hang a left and travel a bit up the path, keeping a lookout on the left among the rocks. You'll find a Markarth-style door embedded in a rock. Because the house is sandwiched between the Magic Stones and the Embershard Mine, I didn't bother putting a marker for the house. Grab the marker for either the mine or the stones and you're practically there.

Once inside:
The door to your immediate left takes you just outside High Hrothgar.
The next door on the left takes you to just outside Morthal (to get to Ustengrav).
The door immediately to your right takes to just outside Winterhold.
The next door on the right puts you beneath the covered walkway next to the cemetery in Riften.
I suspect, over time, I'll be adding more doors to teleport to such areas as near Volkihar Castle.

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Dungeons - Ustengrav
=====================
Ustengrav is the first dungeon so far that I've short-cutted, and I'll probably add more dungeons in the future. By short-cutting I mean I've added teleporter doors inside to get me from point A to B in the dungeon without the need to actually traverse that much geometry.
There is a pair of teleporter doors in Ustengrav where you get the Horn of Jurgin Windcaller. I got turned around in there for 0.3 seconds more than I could stand it, which was about 2.7 seconds. Guess I was being lazy. Anyway, not quite 4 meters on the right just inside the entrance is a teleporter door that takes you relatively close to the dragon wall so you can get your Thum. From there, it's just a (giant) hop up to the next level to run through to the final room. You'll still have to pull the chain and all that to get into the final room.
So when I get the quest, I go to my player house, use the door to go to Morthal, travel 200 meters (or so) north-northeast to get to Ustengrav. Once inside Ustengrav, I enter the first teleporter door, then walk up to the wall to get the Thum, then use my great wonderful high-jumping ability to reach the upper level and then waltz into the main room. Done.

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