FLORA RESPAWN FIX
看看，自从1.3补丁以来，天际引擎中出现了一个错误，它在你重新加载一个豁免后，不能“记住”植物，蘑菇，巢和一些鲑鱼已经重生了。所以你可能会再去一个地方，看到一切都是应该的（即已经重生），然后如果你保存并重新加载......噗！没了。您必须等待单元格再次重置。你可能不会注意到它，除非你寻找它，但我已经看到它被解释为“哦植物需要30天才能重生”（它们没有，它们通常会在它们重置的细胞重生时 - 就像其他任何东西一样），或某些植物只是不重生（它们都应该），或者其他什么。不，错误。大多数玩家已经习惯了。
将存档的内容放在Skyrim / Data目录中。适用于Nexus Mod Manager。
2.1.3 - USKP的一些编辑。
2.1.2 - 使用最新版本的USKP消除了一些冲突。
2.1.1 - 更正了一个问题，即在玩家再次收获它们之前，世界上的参考文件有时不会被完全清除。
2.1 - 将所有插件合并为一个ESP。不向后兼容以前的版本。仅用于以前从未见过任何以前版本的Flora Respawn Fix的新保存或保存。
2.0 - 更新为使用替代方法强制重生。将动画带回一些植物（花朵等）。没有世界空间或单元格编辑，与其他mods的兼容性更好。向后兼容1.x - 升级无需任何操作，只需将其放入。在动画恢复之前，需要再次收集已经用1.x收获的东西。
1.x - 此处有各种更新，以包含USKP放置和其他修复。
1.0 - 初始版本。
ATTENTION: While I reserve the right to delete off-topic comments and trolling from my threads, I WILL NEVER BAN ANY USER FROM ACCESSING ANY OF MY FILES, NO MATTER WHAT THEY POST IN THE COMMENT THREAD.
FLORA RESPAWN FIX
"Engine bugs? What're those?"
Flora Respawn Fix for xbone
What it does:
You've hit this bug, even if you don't know it. Every time you went to a place after the cell was supposed to reset, and wondered "hey why haven't those plants respawned yet?" it's this bug. When you go to Solitude and you see those Nightshade there and then you go grab a cup of coffee and come back and restart the game and they're gone, it's this bug. FloraRespawnFix.esp fixes this bug.
See, since the 1.3 patch there has been a bug in the Skyrim engine that it can't 'remember' that plants, mushrooms, nests, and some salmon have respawned, after you reload a save. So you might go to a place again, see that everything is as it should be (i.e. has respawned), then if you save and reload... poof! it's gone. You have to wait for the cell to reset again. You might not notice it unless you look for it, but I've seen it explained as "oh plants take 30 days to respawn" (they don't, they would normally respawn when the cell they're in resets - like anything else), or that certain plants just don't respawn (they all should), or whatever. Nope, bug. Most players have just gotten used to it.
Well, they don't have to get used to it anymore. This mod can't directly fix Skyrim.exe, but it can alter how these flora and fauna are processed by the executable, such that they are no longer affected by the bug.
Flora Respawn Fix thread on the Bethesda forum site
Many thanks to zilav for doing the work on TES5Edit, and DayDreamer (wasite?) for suggesting it to him in the first place (and doing heaps of testing, and letting me know about it). More of their effort and time went into 2.0 than my own. Thank you.
Place the contents of the archive in your Skyrim/Data directory. Works with Nexus Mod Manager.
Don't clean this mod. It isn't needed, and TES5Edit will break it if you do.
Most things will be compatible unless they edit base FLOR and TREE records. In particular, mods that place new instances of vanilla flora, or move existing ones around, are compatible.
Q: Will this mod fix stuff I've already harvested?
A: People keep asking this question in the comment thread, and I thought I had explained how this work pretty well, but apparently not. I'll try again:
The rule is: stuff you've never harvested before, is automatically fixed. There is no need to worry about it at all. It just works. However, stuff you've harvested before is not fixed until you install this mod and harvest it again.
So for example, if there are 50 plants in an area, but you only ever harvested one of them, then the 49 of them will be fixed as soon as you install the plugin and you don't have to worry about them at all. It is only that one, which you will have to harvest once before it is fixed. That's why, when you visit an area after installing this mod, if there are any flora you want to fix, you should harvest them right away if they have respawned.
If you think about this, the reason why is obvious: FloraRespawnFix has not been able to fix it yet! Since it isn't fixed, if you don't harvest it right away, and instead save the game and reload, it will disappear! Remember, it's still broken until you harvest it! So, you would have to wait for it to respawn again.
You can leave stuff broken though, if you don't want to go through the hassle. Just ignore the stuff you've already harvested, and let those ones stay broken. There is no harm in doing that.
IMO, most people will do fine just installing this mod and then forgetting about it. Just leave the stuff that is broken, broken, and know that everything else is fixed. And if there are some flora in some conspicuous spots that you want to fix, you have the option to do that too (but again, I can't stress enough, it is an option).
I hope that clears it up :-)
Q: Will this mod wreck my save, increase file size to absurd levels, hurt performance, and otherwise ruin my day?
A: Probably not, although some caution is required. Once you start using this mod, it is unwise to uninstall and continue on after that. At a minimum, all the plants you have harvested will vanish from the game, never to return. Mushrooms, nests, and some salmon may also display odd behavior. This mod alters in a very fundamental way every plant object in the game. As such, you should play around with this mod a bit, make sure it's right for you, then commit to using it for the rest of that game (I can't imagine why you wouldn't). If not, revert to a save from before you started using this.
If you run various tools on your save you're going to see this mod attaches s cripts to a lot of objects. But, as these tools will even tell you, that's only a problem if many of those s cripts are running at once, which with this mod definitely isn't the case at all. This mod executes a couple lines of code when you harvest a plant, then nothing happens until it respawns, when it executes a couple more lines of code. Really most of the time (as in, 99.99% of the time or greater, literally) none of the s cripts in this mod are running.
Q: Okay great but what about performance?
A: Oh, right. My testing has shown no performance impact in using this mod, that I can tell (I have a good computer, but it is not the latest and greatest by any stretch). Your save size will increase by approximately 5KB for each flora or fauna you harvest until that object respawns at which point the game will reclaim the space. This could become noticable if you harvest a lot of things in a short period of time.
2.1.3 - A few more edits for USKP.
2.1.2 - Smoothed out a few conflicts with recent versions of USKP.
2.1.1 - Corrected an issue where sometimes references in the world would not be cleaned up completely until the player harvested them again.
2.1 - Merged all plugins into a single ESP. NOT BACKWARD COMPATIBLE with previous versions. Only use on a new save or a save that has never seen ANY previous version of Flora Respawn Fix before.
2.0 - Updated to use an alternate method to force the respawn. Brings back the animation on some flora (flowers, etc.). No worldspace or cell edits, so much better compatibility with other mods. BACKWARD COMPATIBLE with 1.x - nothing is required to upgrade, just drop it in. Things you already harvested with 1.x will need to be harvested again before the animation comes back.
1.x - Various updates here to incorporate USKP placement and other fixes.
1.0 - Initial release.