补药愈合时间(恢复药水持续时间)

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的补药愈合时间(恢复药水持续时间) Mod,由Parapets制作。0608516518在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Parapets Mod版本: 1.0 Mod大小: 588 B 更新时间: 2019-08-21 15:01:14 发布时间: 2019-08-21 15:01:14

详细说明

概观

这使得修复药水需要几秒钟来完成它们的全部效果。许多炼金术模型的一个熟悉的特征,但这个功能使得它不需要任何新的药剂或参考原始修复效果的成分的兼容性补丁。 Rare Curios,Beyond Skyrim和Project AHO都是自动兼容的,就像我之前的mod,Crafting Skills Revamped一样。它也应该与SkyUI一起正常工作。


我的版本使魔药预先提供20%的价值,然后再提高20%/秒,持续4秒。您可以使用xEdit或Creation Kit轻松地将其更改为您想要的任何内容(参见下文)。


这是如何运作的?

它利用了魔术效果的一个不起眼的功能,称为“锥形”。这允许我们为魔法效果加上一些额外的持续时间,该效果被添加到由法术/药水/成分/等设定的持续时间内。因此,我们不必使用持续时间为0的恢复效果来编辑所有药水和成分。


如果您希望编辑它以满足您的需要,您需要关注的主要字段是“第二AV重量”,“锥形重量”和“锥形持续时间”。第二个AV重量控制预先应用了多少效果。该值下降到0.0001。锥度控制每秒施加多少效果(请注意,它乘以第二AV重量)。渐变持续时间控制效果持续多长时间。例如,如果我想在5秒内提前0.01%和99.9%,我会将第二AV重量设置为0.0001,将锥形重量设置为1999.8,将锥形持续时间设置为5.0。

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Overview
This makes restoration potions take a few seconds to apply their full effect. A familiar feature from many alchemy mods, but this one works such that it requires no compatibility patches for any new potions or ingredients that reference the original restoration effects. Rare Curios, Beyond Skyrim, and Project AHO are all compatible automatically, just like my previous mod, Crafting Skills Revamped. It should also work correctly with SkyUI.

My version makes potions give 20% of their value upfront and then another 20% per second for 4 seconds. You can easily change this to whatever you want using xEdit or Creation Kit, though (see below).

How does this work?
It takes advantage of an obscure feature for Magic Effects called "taper". This allows us to tack on some extra duration to a Magic Effect which gets added onto the duration set by the Spell/Potion/Ingredient/etc. Thus, we don't have to edit all the Potions and Ingredients using the restoration effects, which have a duration of 0.

If you wish to edit it to suit your needs, the main fields you need to be concerned with are '2nd AV Weight', 'Taper Weight', and 'Taper Duration'. 2nd AV Weight controls how much of the effect is applied upfront. This value goes down to 0.0001. Taper Weight controls how much of the effect is applied per second (note that it is multiplied by 2nd AV Weight). Taper Duration controls how long the effect lasts. For example, if I wanted to give 0.01% upfront and 99.9% over 5 seconds, I would set 2nd AV Weight to 0.0001, Taper Weight to 1999.8, and Taper Duration to 5.0.

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