你的角色和npcs在攻击期间可以旋转的度数设置在Mortal Enemies Standard和Rival Remix版本之间;我觉得这是在每次攻击背后增加重量和动力的完美平衡，而不会过于限制或笨重。以及在第三人攻击时减轻相机限制。 （没有竞赛编辑增加兼容性）
This is a simple and light weight mod. I've implemented movement changes similar to Wildcat in addition to other movement overhaul mods and tried to make some subtle balanced improvements. I also adopted the lighter weight features of Mortal Enemies and Attack commitment. The result is a more visceral and immersive gameplay experience that adds a sense of gravity and momentum in and out of combat where as vanilla can feel overly floaty at times.
Changes to Movement Speed can be viewed in the images section.
Attack Commitment Angle Changes:
The degrees your characters and npcs can rotate during an attack is set between Mortal Enemies Standard and Rival Remix edition; I felt this was the perfect balance to add weight and momentum behind every attack without making it too restrictive or clunky. As well as mitigating camera restriction while attacking in 3rd person. (No race edits for increased compatibility)
Not compatible with Mortal Enemies, Attack Commitment or movement alteration mods. Compatible with all combat mods, just be sure to put mine later in the load order.
Suggestions and Improvements will be considered.