简单封顶慢

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的简单封顶慢 Mod,由Rafear制作。jj123456789在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Rafear Mod版本: 1.0 Mod大小: 2.09 KB 更新时间: 2019-08-20 20:37:07 发布时间: 2019-08-20 20:37:07

详细说明

LE版本在这里


它能做什么:

对慢速效果的强大功能实施硬性限制。默认情况下,上限设置为80以匹配我的个人偏好,但可以使用控制台进行调整。只需打开控制台并键入“将SCS_MagnitudeCap设置为x”,x是您想要允许的最大缓慢速度。这个上限既可以作为平衡调整,也可以作为一种平衡调整,以避免将角色放在适当位置的荒谬缓慢效果,以及一种修复错误的方法,当效果达到100级时效果会停止运作。


此mod还应用一个常见的修复方法,使慢速效果在适当的时间开始和停止以触及效果。


目前由此mod处理的效果:

所有香草霜慢效变种。这是主要的焦点,因为它是迄今为止展示失控缩放/幅度问题的最可能的缓慢效果。

慢毒炼金效果。这包括在内,因为尽管意图不在规模上进行扩展,但“毒害弱点”效应仍然会增加其幅度。


所有插件都是esl-flagged / espfe,以避免计入255插件限制。


要求:

SKSE


兼容性:

通常,这种方法应该与尚未尝试操纵慢速效果的任何东西高度兼容。请注意,编辑vanilla慢效果的任何其他mod都需要一个补丁或在此mod之前加载。此外,任何添加其自己的新缓慢效果的mod都需要一个针对这里介绍的限制的补丁来处理这些新效果。


有关具有已知兼容性的特定mod的详细信息,请参阅兼容性说明文章。


问题和解答:

问:此问题以前是否已经修复过?

答:是的,不是。停止/启动计时问题在作为其他mod的一部分之前已经完美地修复,所以这并不是什么新鲜事。虽然驱动这个mod的主要错误并不容易解决。还有其他mod以不同的方式解决它,但我所知道的所有mod都有某些怪癖和/或严重的错误条件。我将此作为一个简单而重要的解决方案,而不必涉及任何其他可能不需要的游戏效果。


问:你有没有让Frost Slow Tweaks解决这个问题?

答:是的,我做到了。见上文。 Frost Slow Tweaks仍然处于花哨/古怪的类别,因为它要么强制一个固定的幅度慢,没有任何尺度,或者它会导致效果放大,目标缺失耐力。这些影响都不是仅仅解决实际问题的焦点。这个实现也会导致非常奇怪的兼容性情况,任何mod都希望以稍微不同的方式应用于香草法术,例如一个想要使用香草霜缓慢施加更弱但更持久的运动debuff的法术包。这促使我重新考虑解决方案,但我唯一能找到的更好的方法是SKSE。因此,我将此作为单独的mod而不是Frost Slow Tweaks的更新/选项发布。

——————————————————————————————————————————————

LE Version Here

What it Does:
Implement a hard cap on how powerful slow effects can be. By default, the cap is set to 80 to match my personal preferences, but it can be adjusted using the console. Simply open the console and type "set SCS_MagnitudeCap to x" with x being the maximum amount of slow you want to allow. This cap both acts as a balance tweak to avoid ridiculous levels of slow effect holding characters in place, and a means of fixing the bug where the effect simply ceases functioning when it reaches a magnitude of 100.

This mod also applies a common fix to make slow effects start and stop at the proper times for the effects it touches.

Effects currently handled by this mod:

All vanilla frost slow effect variants. This is the main focus as it is by far the most likely slow effect to exhibit runaway scaling/magnitude issues.

The slow poison alchemy effect. This is included because despite being intended to not scale in magnitude, "weakness to poison" effects still increase its magnitude anyway.


All plugins are esl-flagged/espfe to avoid counting towards the 255 plugin limit.

Requirements:
SKSE

Compatibility:
Generally, this approach should be highly compatible with anything that isn't already trying to manipulate slow effects. Just note that any other mod that edits the vanilla slow effects will either need a patch or to be loaded prior to this mod. Also, any mod that adds its own new slow effects will need a patch for the cap introduced here to work on those new effects.

See the compatibility notes article for details on specific mods with known compatibility.

Questions and Answers:
Q: Hasn't this issue already been fixed before?
A: Yes and no. The stop/start timing problem has been flawlessly fixed before as part of other mods, so that is nothing new. The main bug that motivated this mod was not so easy to simply solve though. There are other mods that address it in different ways, but all of the ones I am aware of have certain quirks and/or critical error conditions involved. I made this as a simple and to the point no-nonsense solution without having to involve any other potentially unwanted gameplay effects.

Q: Didn't you make Frost Slow Tweaks to address this already?
A: Yes I did. And see above. Frost Slow Tweaks is still in the gimmicky/quirky category as it either forces a fixed magnitude slow that scales with nothing or it causes the effect to amplify with target missing stamina. Neither of these effects stay within the focus of just fixing the actual problem. The implementation also leads to really weird compatibility situations with any mod that wants to apply slow in even a slightly different way to the vanilla spells, such as a spell pack that wants to use the vanilla frost slow to apply a weaker but longer lasting movement debuff. This motivated me to revisit the solution, but the only better way I could find is only possible with SKSE. As such, I am releasing this as a separate mod instead of an update/option for Frost Slow Tweaks.


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