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Homunculus- Mihail怪物和动物(SSE PORT)

作者:Mihail
发布:cxd341
发布日期:2019-08-19 14:36:45
更新时间:2019-08-19 14:36:45
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1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

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请你,如果你喜欢我的工作,

不要忘记支持我的MOD,

它快速而且免费,谢谢:)

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(您的视频和屏幕截图

非常欢迎)




第一次出现在TES 1:竞技场,Homonculus是奇怪的红色生物,类似于看起来很精致的Imp,它们是由高级炼金术士创造的飞行嵌合体,他们将某些法术的属性与各种凡人生物和daedra的某些部分结合起来,以神奇的方式创造这个生物。该过程更类似于其他嵌合体的创建,而不是类似于atronach和golem创建方法。炼金术士使用与魔术师不同的方法,因此,尽管是由其他生物的器官,肉,血等组成,但这并不是以怪诞的方式在一起进行的。炼金术士使用他们的奥术方法融合所有有机完整的身体,产生更自然的生物,比制造傀儡,atronachs和其他可憎的常规方法。

这些生物是为了服务他们的主人而创建的,通常用于引导区域,利用他们飞行巡逻走廊,搜寻入侵者的能力。它们起源并不完全是daedra,但由于它们的身体上有一些daedric器官,它们受到伤害 -  daedra法术的影响。

当你杀了一个,你可以看到一些用于创造它的成分(似乎包括人肉),你会发现它们基本上守护着术士的巢穴和一些秘密的地下室。

比一个小鬼更大,他们可以被认为是中等级别的敌人,他们使用火球,投射漂浮的符文陷阱并使用中等的lvl保护病房,在战斗中。

Homonculus总是单独的,所以你在每个地方永远不会找到超过1。




 -  1个新生物:

Homonculus

所有做respawn,并有自定义

声音和行为







这个mod应该与几乎所有其他mod兼容






关于MIHAIL怪物和动物:它将包括动物,怪物,亡灵和Daedra,以沉浸式和绝杀友好的方式扩展您的游戏。由于我还没有很多,我会为每个生物发布个别mods,但将来我会发布一个完整的Mihail Monsters and Animals包。






作者:


Mihail-模型,纹理,动画,声音,战利品,游戏实施



此mod上使用的一些资产也属于:


RustyShackleford69-帮助更多关于这个生物的传说信息

Antom0028-用于动翼我用于翼翼

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PLEASE, IF YOU LIKE MY WORK,
DON'T FORGET TO ENDORSE MY MOD, 
IT'S QUICK AND FREE, THANKS :)
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(your videos and screenshots
would be very welcome)




First appeared on TES 1: Arena, Homonculus are strange red beings that resemble a delvish looking Imp, they are flying chimeras created by high level Alchemists, who combine somehow the properties of certain spells with parts of various mortal creatures and daedra, to magically create this creature. The process is much more similar to the creation of other chimeras instead of resemble the atronach and golem creation methods. Alchemists work with different methods than the Conjurers, so, despite being made of organs, flesh, blood, etc., of other beings, this are not rustically stitched together in a grotesque way. Alchemists fuse all in an organic complete body using their arcane methods, what produces much more natural-looking creatures, than the regular methods that create golems, atronachs, and other abominations.
These creatures are created to serve their master, and are often set to guide areas, using their ability to fly to patrol corridors, searching for intruders. They are not exactly daedra in origin, but since they have parts of daedric organs on their bodies, they are affected by harm-daedra spells.
When you kill one, you can see some of the ingredients used to create it (what seems to include human flesh), and you will find them basically guarding warlock lairs, and some secret basements.
Bigger than an Imp, they can be considered medium level enemies, and they use fireballs, cast floating fire rune traps and use medium lvl protection wards, in combat.
Homonculus are allways solitary, so you will never find more than 1 in each location.




- 1 new creature:
Homonculus
all do respawn, and have custom 
sounds and behaviour






This mod should be compatible with almost all other mods





ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.





Author: 

Mihail- model, textures, animations, sounds, loot, game implementation


Some assets used on this mod belong too:

RustyShackleford69- help with more lore info about this creature
Antom0028- for the animations i used for the wing flap


原贴地址
1.版本号: 1.0   更新时间: 2019-08-19 14:56:51

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Homunculus- Mihail怪物和动物(SSE PORT)


Mod大小:30.4 MB
上传时间:2019-08-19 14:36:45

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