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染料管理

作者:Expired
发布:haishui2008
发布日期:2019-08-19 14:23:35
更新时间:2019-08-19 14:23:35
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2.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

警告:此mod需要

SKSE64 2.0.16(或更高版本)

RaceMenu特别版0.4.0(或更高)



装甲必须支持染料系统工作!



它有什么作用?

增加了从菜单中染色支撑装甲的功能。染色的物品可以给予其他演员并保持其颜色。


我怎么染我的盔甲?

转到Alchemy Table或Tabletop,如果mod在启动时没有遇到任何错误,除了“使用炼金术表”之外,你还会有“Dye”选项。当菜单打开时,您将在当前配备的物品或之前染色的物品的左侧看到一个列表。选择一个项目并在底部选择一个颜色菱形,这代表该图层。第一层通常对整个装甲进行着色,更期望选择可能仅使特定部分着色的下一层。


如何从盔甲上除去染料?

在“染料”菜单中,选择项目时,“染料”列表中的矩形应该是透明的。在没有选择染料的情况下按Dye键,它会将你的护甲恢复为默认颜色。


要知道的事情

无论是否有任何染色,都会消耗染料成分。在染色前知道您染色的物品的层数。系统无法分辨染色时可用的图层,也不知道默认颜色是什么,它只知道最多有15层,以及当前覆盖的内容。

武器尚不支持,只有Armor。


与LE的区别

没有图层限制,只有UI限制为15层

现在支持定位任何图层(漫反射,普通,镜面反射,环境,发光图)

不再更改基础着色器类型

蒙版大小将缩放为源纹理的大小

在混合之前,掩模是迭代的,而不是组合的。重叠蒙版将具有重叠效果

现在有各种混合模式

可以创建新的混合着色器(着色器程序名称必须是文件的名称,并且为小写)


为什么有三个插件,你不能把它做成一个?

有3个插件,因为可能需要完全删除默认成分用于大修mods,在这种情况下,您只需禁用DyeManagerDefaults.esl,或用您自己的成分列表覆盖包含的脚本。 UIExtensions包含所有菜单资源,这是我所有自定义菜单的所在,而我只能将DyeMenu集成到主模块中,我不会这样做,UIExtensions也与Extensible Follower Framework共享。


什么是默认的染料项目?

橙橙镖(bb956),帝王蝶(727e0),鲑鱼子(003545),火盐(3ad5e),胡萝卜(64b40)

紫色Deathbell(516c8),Jazbay葡萄(6ac4a),薰衣草(45c28),Thistle Branch(134aa),Nightshade(2f44c)

白盐堆(34cdf),Bonemeal(34cdd),白帽(4da22),苔原棉(3f7f8)

黄蜂窝(b08c5),Torchbug胸部(4da73),黄山花(DG002a78),鸡蛋(23d77),小麦(4b0ba),蜂蜜(10394d)

绿色月神蛾翼(727度),岩石鸣鸟蛋(7e8c8),卷心菜(64b3f),Fost Mirriam(34d32),悬挂苔藓(57f91)

黑色吸血鬼灰尘(03ad76),黑色灵魂宝石,虚空盐(3ad60),矮人油(f11c0)

蓝蓝色飞镖(727de),蓝蝴蝶翼(e4f0c),蓝山花(77e1c)

红色野蔷薇心脏(3ad61),Daedra心脏(3ad5b),人类心脏(b18cd),人肉(1016b3),红山花(77e1d),番茄(64b42)

Pink Soul Gem Fragments(67181,67182,67183,67184,67185)

青色Chaurus鸡蛋(3ad56),Gleamblossom(b097),发光蘑菇(7ee01),Glow Dust(3ad73),Wisp Wrappings(6bc0e)



对于Modders


我怎样才能支持我的盔甲?

请参阅示例可选下载部分。

如何添加更多染料成分,或更换现有成分?

染料成分由NiOverride管理,默认值由DyeManagerDefaults.esl管理。如果您想完全使用自己的,可以禁用此功能。您可以使用NiOverride.RegisterFormDyeColor(Form akForm,int colorAARRGGBB)函数添加更多染料成分。你必须在Initialize和Game Reload上使用它,这些功能非常快,所以它们不应该导致脚本滞后。如果你想消耗药水作为染料,你可以注册药水本身,或基础MagicEffect。如果药水有多个注册效果,药水染料颜色将是MagicEffect指定颜色的平均结果。


支持的Mods

男钢板护甲(可选文件)

——————————————————————————————————————————————————

Warning: This mod requires
SKSE64 2.0.16 (or greater)
AND
RaceMenu Special Edition 0.4.0 (or greater)



Armors MUST support the Dye system to work!



What does it do?
Adds the ability to dye supported armor from a menu. Items that are dyed can be given to other Actors and will maintain their colors.

How do I dye my armor?
Go to an Alchemy Table or Tabletop, if the mod did not encounter any errors on startup you will have the "Dye" option in addition to "Use Alchemy Table". When the menu opens you will be met with a list on the left of currently equipped items, or previously dyed items. Select an item and select a color diamond at the bottom, this represents the layer. The first layer usually tints the entire armor, it is more desirable to select the next layer that can potentially colorize only specific parts.

How do I remove dye from my armor?
When in the Dye Menu, select your item, the rectangle in the Dye list should be transparent. Press the Dye key while no dyes are selected and it will revert your armor to its default colors.

Things to know
Dye ingredients will be consumed whether anything was actually dyed or not. Know what layers the item you're dyeing supports before dyeing. The system cannot tell what layers are available at dye-time nor can it tell what the default colors are, it just knows that there is a maximum of 15 layers, and what the current overrides are.
Weapons are not supported yet, only Armor.

Differences from LE

No layer limit, only the UI is limited to 15 layers

Now supports targeting any layer (diffuse, normal, specular, environment, glowmap)

No longer changes the underlying shader type

Mask size will be scaled to the size of the source texture

Masks are iterative not combined before blending. Overlapping masks will have overlapping effects

Various blend modes now available

New blend shaders can be created (shader program name must be the name of the file, and be lowercase)


Why are there three plugins, can't you make it one?
There are 3 plugins because it may be desirable to remove the default ingredients completely for overhaul mods, in which case you just disable DyeManagerDefaults.esl, or overwrite the included script with your own list of ingredients. UIExtensions holds all of the menu assets, this is where all of my custom menus go, while I could integrate only the DyeMenu into the main mod I will not do so, UIExtensions is also shared with Extensible Follower Framework.

What are the default Dye items?

Orange Orange Dartwing (bb956), Monarch Butterfly (727e0), Salmon Roe (003545), Fire Salts (3ad5e), Carrot (64b40)

Purple Deathbell (516c8), Jazbay Grapes (6ac4a), Lavender (45c28), Thistle Branch (134aa), Nightshade (2f44c)

White Salt Pile (34cdf), Bonemeal (34cdd), White Cap (4da22), Tundra Cotton (3f7f8)

Yellow Honeycomb (b08c5), Torchbug Thorax (4da73), Yellow Mountain Flower (DG002a78), Chicken Egg (23d77), Wheat (4b0ba), Honey (10394d)

Green Luna Moth Wing (727df), Rock Warbler Egg (7e8c8), Cabbage (64b3f), Fost Mirriam (34d32), Hanging Moss (57f91)

Black Vampire Dust (03ad76), Black Soul Gem, Void Salts (3ad60), Dwarven Oil (f11c0)

Blue Blue Dartwing (727de), Blue Butterfly Wing (e4f0c), Blue Mountain Flower (77e1c)

Red Briar Heart (3ad61), Daedra Heart (3ad5b), Human Heart (b18cd), Human Flesh (1016b3), Red Mountain Flower (77e1d), Tomato (64b42)

Pink Soul Gem Fragments (67181, 67182, 67183, 67184, 67185)

Cyan Chaurus Eggs (3ad56), Gleamblossom (b097), Glowing Mushroom (7ee01), Glow Dust (3ad73), Wisp Wrappings (6bc0e)



For Modders


How can I support my armor?
See the Sample Optional downloads section.
How can I add more Dye ingredients, or replace the existing?
Dye ingredients are managed by NiOverride, the defaults are managed by DyeManagerDefaults.esl. You can disable this if you wish to use your own altogether. You can add more dye ingredients by using the NiOverride.RegisterFormDyeColor(Form akForm, int colorAARRGGBB) function. You must use this on Initialize and on Game Reload, these functions are very fast so they should not contribute to script lag.If you wish to consume potions as dyes you may either register the Potion itself, or the base MagicEffect. If a potion has multiple registered effects, the potion dye color will be an average result of the MagicEffect's assigned colors.

Supported Mods

Male Steel Plate Armor (optional file)


原贴地址
1.版本号: 2.0   更新时间: 2019-08-19 14:43:39

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染料管理


Mod大小:454 KB
上传时间:2019-08-19 14:23:35

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