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死亡替代 - 你的钱或你的生活

作者:BralorMarr
发布:再见钟情
发布日期:2019-08-16 16:39:51
更新时间:2019-08-16 16:39:51
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7.0.1a
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

主要目标:
在一句话中:讲述玩家角色的冒险经历,包括失败和失败,并增加飞天飞行的NPC的积极作用..这使难度增加到一个更现实的水平,因此,提供了一个真正的沉浸游戏体验的基础。再说一次,目标不是让玩家在所有情况下都是无懈可击的,它包括失败的故事以及你个人故事中的胜利故事,增加了Skyrim的RP元素。

死亡替代是一个框架.
人们经常问:为什么死亡是一个框架?许多mods都会听Skyrim的香草事件,并在一定的条件下做一些事情。然而,我们永远不知道还有谁在听。如果我们只想在收到一个事件时给玩家添加一个魔法效果,那就不是什么大问题了,但是如果多个mods监听同一个事件,而一个mod想要将播放器发送到西部,另一个想在接收到事件时向东发送,又会怎么样呢?在这种情况下,我们得到的是一个完全不可预测的混乱,这是许多不兼容的根源。Skyrim中的StoryManager没有这个问题,因为任何Mod都可以注册新的分支和节点(例如Quest),并且经理决定什么时候开始什么。然而,不存在类似失败事件的分支。Death Alternative框架是一个类似失败事件的故事管理器:其他MODS可以注册新的分支和节点,这些分支和节点将在满足条件时启动。最好的是插件可以注册新的节点,就像在SkyUI中注册新的MCM菜单一样,也就是不依赖SkyUI。

Mod描述:
玩家角色的死亡和失败意味着在香草天边重新装填并继续。许多MODS增加了游戏中战斗系统的难度和真实性,但很少有能替代最终目标的方法。这个模式是我尝试提供一个有趣和半现实的方式来处理失败,而不需要重新装载。它提供了足够的动机来考虑参与战斗,并加深了生存模式(食物需求、冷生存等)。需要一段时间才能从伤口中恢复过来。

这是如何完成的?第一件事是它为字符添加了一个流出状态。一旦你的HP达到零,你就进入放血模式。在这种状态下,你在地面上,无法采取任何直接行动,但你还没有被击败,只要你的血淋淋的惠普池没有耗尽。如果在这种状态下受到的伤害很少,你将自动恢复到一个被削弱的状态(当你被削弱的时候,你的HP恢复会稍微少一些,但是下次你被送到地面时,你也会得到较少的血量HP)。如果你的失血HP达到零,你就会失去知觉。许多事情可以在无意识的时候发生,但通常情况下,其中一个会被扔出你碰巧在的位置,就像被留下等死一样。根据打败你的敌人的类型,你的一些装备和贵重物品可能被偷。这些事件是可配置的和可扩展的,具有死亡替代的框架特性。调制器可以轻松地添加自己的任务和事件。当你重获意识时,你处于一种极度虚弱的状态,在这种状态下,生命恢复是无效的,而治疗基本上是无效的。如果你在那个州被打败了,这次你就会死掉(而且必须像在香草一样重新装填)。当你醒来时,可能会发生一些普通的遭遇。一个随机的冒险家可以提供一些帮助,或者一个随机的强盗可以利用这种情况,偷你的一些装备(如果不是已经被偷的话)。任何被偷的装备都可以被追回,要么从小偷那里取回,要么找个当铺(卖杂货的小贩在这里充当篱笆),然后用黄金以合理的价格买回你的装备。
(破坏者)我在README选项卡下添加了对所有新任务和事件的描述

布罗德对mod v1.0进行了极其详细的回顾。总体思路仍然存在,但此后增加了更多的功能。
新吉72对DA V4.0进行了回顾。它展示了许多更新的特性,包括许多失败场景。感谢他。主要特点:
-流出状态因为个人电脑不可能被强大的敌人一刀切。PC有一个流血的HP池,相当于他的正常HP池。这个流血的HP池在失血模式下会受到损坏,并且需要很长时间才能自然恢复。当它恢复时,PC会受到出血调试的影响,这会稍微降低正常的HP恢复。一个Widget条显示剩余的溢出HP(就在正常HP栏的上方)。当停止战斗时,Ihud将隐藏该条(与FrostFall小部件相同的限制)。
-派对游戏。如果PC被击倒在地,只要跟随者站着,他(她)就会流血(或再次站起来),就像跟随者在PC还在站立时一样。因此,跟随者现在可以拯救你的生命了!一旦流血,随从将继续丧失能力,直到战斗结束。支持多个随从。
-Mod的特点是查询注册表系统,第三方可以注册新的任务(从不同的插件)与特定的敌人派别,然后可以触发失败。这使得死亡替代(DA部分)成为一个易于模块化和可扩展的框架,该框架提供核心机制(流出)以及一些默认的任务和事件(可以完全关闭的YMOYL部分)。一个有趣的可能性是使用这个系统无缝地将新的随从引入Skyrim,在那里他们会首先拯救你,然后提供他们的服务,等等。
-丢失和恢复齿轮的通用方法..强盗更感兴趣的是拿走你的钱,而不是你的生命。强盗对贵重物品也有很好的鉴赏力,而且这些物品更有可能被偷。所有项目都可以某种方式恢复,或者您可以决定放弃它们。唯一永久失去的是黄金和黄金。这提供了一个新的,急需的,在游戏中的金槽。
-各种各样的情景。当被击败时,PC通常会被留在附近的死区,或者被扔出当前的位置。也有各种各样的随机“辐射”事件可以发生。冒险家有时会在无意识的个人电脑上绊倒,并提供帮助。缺点是:强盗有时也会在无意识的个人电脑上绊倒,并提供帮助你从辛苦挣来的战利品中解脱出来!在自述选项卡下提供了所有遭遇的列表。
-在狼人或吸血鬼领主形态的玩家将恢复到他们的人类形态,如果他们的HP达到零。这引入了野兽形态的危险元素,因为你的攻击者现在是你变形能力的见证者。
-AMCM配置菜单满是纽扣!几乎所有的功能和任务都是可定制的或可切换的.
-犯罪并面对后果。如果你在一个犯罪集团中被全国人民代表大会击败,而你有赏金,当你失去知觉时,他们会把你拉进监狱。然后你可以服完刑期,然后像香草一样被释放。这解决了一个问题,在一些情况下,在香草,卫兵和市民不会接受你屈服,即使是在轻微的进攻。
-击退效应的处理以及对“自然”死因的支持(即冻伤、跌倒等)
-在斗殴模式,你的对手会脱离接触,一旦你进入流血状态就会让你离开。几秒钟后,您将恢复正常。在这种情况下,不会触发任何其他特殊事件。
-没有冲突龙蛇..一旦你进入失血状态,世界就会褪色,你就会被踢出(香草的行为)。我希望使用OnBleedout事件的任何其他MOD都应该具有优先级,因为DA总是需要至少再命中一次才能触发自己的停电。
-无轮询,一切都是基于事件的,这意味着在正常游戏中几乎没有任何性能成本。触发器的条件是可以预期的最简单和最快的条件(一个带有单个非复合操作数的“if”语句)和“基于事件的”意味着当您不在战斗时,绝对没有任何性能代价!这使得DA脚本非常轻,在正常的游戏中。但是,当它触发时,它确实需要可用的资源!

所需经费:
-SKSE 64
-天井SE用于配置菜单。
-Fuz Ro D-oh建议进行无声对话。看来FuzRoD-oh是必需的,否则某些碎片将无法正确触发。目前尚不清楚的是,有些对话的行为是在天边,SE与目前没有Fuz Ro D-哦。

兼容性:
通过设计,这种模式应该与几乎任何东西兼容,只要某些东西不试图做同样的事情。因为它已经被问了一百万次,死亡替代是兼容安魂曲,SkyRe,CWO,DCO和许多其他。我被告知,对于安魂曲,最好进入MCM菜单,在战斗选项卡,并将死亡重装延迟10秒,或最大(无论这意味着)。


分期付款:
手册:将存档内容复制到数据文件夹中。


UNINLATION:
请确保在菜单中打开非活动模式。这将删除必要的标志,从球员,如果他是标记,以及惠普缓冲区,如果你有它。保存游戏并退出。卸载。重新加载,保存,清除上次保存使用一个干净的保存工具,以删除所有孤立脚本。再装子弹。

我最喜欢的设置



说明、已知问题和建议
-我建议将播放器保留在配置菜单中。这样,如果你的HP下降到零,因为一个强大的打击,游戏不会重新加载之前,Mod有机会触发。请注意,在菜单中设置重要的播放器并不意味着播放机实际上是必需的,因为另一个MOD可以随时删除标志。这是寻找不相容之处的一种方式。您可以确认播放机是必需的,并且所有系统都在菜单的实用程序选项卡(诊断部分)下运行。

-在配置菜单中,可以将HP阈值设置为零。如果玩家是必需的,它就会起作用。在任何情况下,如果PC的惠普达到零,将有一个轻微的打嗝动画(不是一个大问题),因为游戏自动进入香草流血和退出立即。

-你的装备随时都可能被偷,即使你还没有找回你以前偷过的东西。然而,只有最后一套被偷的东西才能通过杀死小偷而被找回。任何被盗物品都可以从当铺(如Belethor)追回。但是,并非所有被盗物品都会出现在(自定义)供应商的箱子中,并且可能要求您支付或丢弃第一批货物才能看到下一批。

-一些地点已被列入黑名单,以防止Mod的停电事件触发。你仍将进入失血状态,但如果在赫尔根(香草序曲)、斯库尔德法恩(或任何在主任务中最后一次北欧毁灭的名字)和索文加德(Sovrngard)被击败,你将死去。也许更多的取决于报告。

-抢劫可能需要一段时间(如果你有非常大的库存,最多需要几秒钟)。抢劫大多发生在黑屏的掩护下,所以要忍受它,或者保持你的库存更整洁。

-你不能从小偷的存货里偷你偷来的东西。这是因为您的物品实际上在无法访问的容器中是安全的。然而,你可以扒窃一个活化剂(偷来的装备背包)链接到那个容器。一旦以任何方式获得这个激活剂,它将被你偷来的装备所取代。

-只可能从小偷身上找回你偷来的金子。商人只会有物品。否则就没有意义了。你可以从商人那里拿走你的物品而不付款,然后卖掉这些物品来支付商人的费用。如果你不付钱就走了,过了一天,商人就会悬赏你的头。

-一些用户报告说,醒来后屏幕仍然是黑色的。我在菜单中的Utilitytab下添加了一个调试按钮,以强制在这种情况下进行重置。

-在一种罕见的情况下,动画状态可能在零碎状态下被打破,在这种情况下,唯一的解决办法是重新加载,就好像玩家已经死了一样。这是由低沉的嗡嗡声表明的杂碎相机的看法,永远保持。如果经常发生这种情况,请使用“只流血”动画方法。

由于发动机的限制,杂碎总是很挑剔。任何拉格斗+动画都会导致动画状态的完全破坏。爸爸不会同时做这两件事,但是另一种方式可以使玩家动画,或者让他感到凌乱,这就是为什么这个问题需要在源头上解决的原因。凡是在敌人起床时对敌人使用瘫痪并杀死他们的人,都看到了这类问题的起因。同样的事情也会发生在球员身上,而且会让人非常沮丧。这是个普通的问题。同样,由于原因涉及随机巧合和厄运,它不应该经常发生,但如果它发生,使用“只流血”的动画方法将是首选的。

-一些eNB阻止某些ImageSpaceModifier按预期出现。这可能导致根本没有黑屏和一些明显的尴尬过渡,但没有破坏游戏。

-动画选择如下:
“无/外部”:没有动画(角色只会站着到处跑)。这是允许外部插件定义自己的序列,如果他们这样想,使用事件发送死亡替代。
“失血与放血”:当HP达到0时失血,当HP达到0时失血。强迫第三人称观点。将自动切换,如果你是在第一人称,但需要手动带回。
“只流血”:只使用流血动画。如果由于某种原因,你常常在醒来后浮起来(这是Skyrim引擎中动画和杂碎娃娃系统之间的糟糕交互的结果),这可能是更好的选择,因为这只会使用动画系统。
“只使用Ragdoll”:当hp达到0时,玩家只能使用杂碎娃娃。Skyrim迫使相机切换到第三人称视图,但如果玩家是第一人称,则自动返回到第一人称。


致谢:
-贝塞斯达创造Skyrim和老年涡旋系列
-由于Chesko的小部件脚本已被用作DA的流出小部件的模板,获得了许可。
-感谢SkyUI团队的支持,非常有用的配置菜单和小部件框架。
-感谢幽灵特工,他慷慨地提供了上面可爱的横幅。
-感谢里斯·霍姆斯的详细排版检查。
-感谢Tascani的测试、建议和有益的贡献。
感谢Shinji 72的测试和许多伟大的Mod审查DA和我的其他插件。

使用死亡替代SE的Mod
-死亡替代-被俘你的真命天子。即将开始向Skyrim SE进军

我的其他MODS(对于Oldrim,即将出现在SSE上):
死亡替代-被俘额外的场景,包括抓捕和奴役个人电脑。
替代工艺系统-我不想成为铁匠史密斯可以为你制作任何物品。
功能袋添加功能袋和物品到Skyrim。
简单的动作-地板和任何地方一样是睡觉的好地方。只要按下按钮,就可以在任何地方睡觉、坐和冥想。
毒性-类似巫术的毒性系统动态增加毒性值的任何药剂,限制使用在短时间内。

————————————————————————————————————————————————————

MAIN OBJECTIVE:
In one sentence: "To offer a narrative of the player character's adventures that include defeat and failures, and increase the active role of the NPCs that populate Skyrim". This permit increasing the difficulty to a more realistic level and thus, provides the basis for a truly immersive gameplay experience. Again, the goal is not to make the player invulnerable in all cases, it is to include stories of defeat as well as those of victories to your personal story, increasing the RP element of Skyrim.

DEATH ALTERNATIVE IS A FRAMEWORK.
It's been asked often: why is Death Alternative a framework? Many mods listen to Skyrim vanilla events and do stuff under certain condition. However, we never know who else is listening. That's not a big issue if we just want to add a magic effect on the player when an event is received, but what if multiple mods listen to the same event and one mod wants to send the player west and another wants to send the player east when an event is received? In such case, what we get is a complete unpredictable mess, which is the source of many incompatibilities. The Story Manager in Skyrim doesn't have that problem because any mod can register new branch and nodes (e.g. quest) and the manager decides when to start what. However, there is no branch for Defeat-like events. Death Alternative framework is a story manager for defeat-like events: other mods can register new branches and nodes that will be started when the conditions are met. And the best thing of all is that plugins can register new nodes in the same way that new MCM menu are registered in SkyUI i.e. without explicit dependency on SkyUI.

MOD DESCRIPTION:
Death and defeat of the player character means reload and continue in Vanilla Skyrim. Many mods increase the difficulty and realism of the combat system in the game but very few give alternative to the ultimate end. This mod is my attempt at providing a fun and semi-realistic way of handling defeat without reload. It provides enough incentive to think about engaging in combat and deepens survival mods (food requirement, cold survival, etc.) by requiring a downtime to recover from your wounds.

How is this accomplished? The first thing is that it adds a bleedout state to the character. Once your HP reaches zero, you enter bleedout mode. In that state, you are on the ground, unable to take any direct action but you are not defeated yet as long as your bleedout HP pool isn't depleted. If little damage is received in that state, you will automatically recover in a weakened state (while weakened, you have slightly less HP regen but you also have less bleedout HP next time you are sent to the ground). If your bleedout HP reaches zero, you fall unconscious. A number of things can happen while unconscious but typically one will be tossed out of the location you happened to be in, as if left for dead. Depending on the type of enemy who defeated you, some of your gear and valuables may be stolen. These events are configurable and expandable with the framework features of Death Alternative. Modders can easily add their own quests and events. When you regain consciousness, you are in an extremely weakened state in which health regen is null and healing is mostly ineffective. If you are defeated in that state, you will die this time (and have to reload as in Vanilla). A few generic encounters can happen when you wake up. A random adventurer could offer some assistance or a random brigand could take advantage of the situation and steal some of your gear (if not already stolen). Any gear stolen can be recovered, either by taking it back from the thief or by finding a pawnbroker (The vendors that sell miscellaneous items and act as fences here) and buying your gear back with gold at a fair price.
(Spoilers) I added a description of all the new quests and events under the readme tab

Brodual gave an incredibly detailed review of the mod v1.0. The general idea remained but many more features have been added since then.
Shinji72 made a review of DA v4.0. It shows many of the updated features including many of the defeat scenarios. Many thanks to him.


 





MAIN FEATURES:
-Bleedout state for the PC makes it impossible to be one-shotted by powerful enemies. The PC has a bleedout HP pool equal to his normal HP pool. This bleedout HP pool gets damaged while in bleedout mode and takes a long time to recover naturally. While it recovers, the PC is affected by the Bleeding debuff which slightly reduce normal HP regen. A Widget bar displays remaining bleedout HP (just over the normal HP bar). iHUD will hide that bar when out of combat (same restriction as with the frostfall widget.
-Party gameplay. If the PC is knocked to the ground, he/she remains in bleedout (or get up again) as long as the follower is standing, just like follower do while the PC is still standing. Follower can therefore literally save your life now! Once in bleedout, followers will remain incapacitated until the end of the fight. Multiple followers are supported.
-The mod features a quest registry system where third party modders could register new quests (from separate plugins) associated with certain enemy faction that could then be triggered on defeat. This makes Death Alternative (DA part) into an easily modular-able and expandable framework that provide the core mechanic (bleedout) as well as a few default quests and events (the YMOYL part which can be entirely turned off). One interesting possibility would be to use this system to seamlessly introduce new followers to Skyrim where they would first save you then offer their service, and so much more.
-Generic method for losing and recovering your gear. Bandit are more interested in taking your money than your life. Bandit also have a good eye for valuable and those items are more likely to be stolen. All Item can be recovered one way or another, or you can decide to discard them. The only thing that is lost for good is gold and gold paid to recover items. This offers a new, much needed, gold sink in the game.
-Varied scenarios. When defeated, the PC is typically left for dead in the vicinity, or thrown out of the current location. There are also a variety of random "Radiant" events that can occur. Adventurer will sometimes stumble on the unconscious PC and offer assistance. The downside is: Bandit will sometimes stumble on the unconscious PC as well, and offer to relieve you of your hard earned loot! A list of all the encounter is provided under the Readme Tab.
-Player in werewolf or vampire lord form will revert to their human form if their HP reaches zero. This introduces an element of danger in beast form, since your attacker is now a witness to your shapeshifting abilities.
-A MCM configuration menu full of buttons! Almost all features and quests are customizable or toggle-able.
-Commit crime and face the consequences. If you are defeated by a NPC in a crime faction with whom you have a bounty, they will drag you to prison while you are unconscious. You can then serve your sentence and be released later as in vanilla. This solves the problem where, in some situation in Vanilla, guards and citizens wouldn't accept you yield even after minor offense.
-Handling of knockback effect and support for "natural" cause of death (i.e. Frostfall exposure, falls and the likes) 
-Works perfectly well in brawl mode, your opponent will disengage and let you go as soon as you enter bleedout. You will then recover normally after a few seconds. No other special event will be triggered in this case.
-No conflict in Dragonborn's Apocrypha. As soon as you enter bleedout the world will fade and you'll be kicked out (vanilla behavior). I expect that any other mod using OnBleedout event should always have precedence since DA always require at least one more hit to trigger its own blackout.
-No polling, everything is "event based" which means that there is barely any performance cost during normal gameplay. The condition for trigger is the simplest and fastest one can expect (a single "if" statement with a single non-compounded operand) and "event based" means that when you are not in combat, there is absolutely zero performance cost! This makes DA extremely script-light during normal gameplay. However, it does require available resource when it does trigger!

REQUIREMENTS:
-SKSE64
-SkyUI_SE for the Configuration menu.
-Fuz Ro D-oh is recommended for the silent dialogues. It appears Fuz Ro D-oh is required or some fragment will not trigger properly. It is unknown what the behavior of some of the dialogue with be in Skyrim SE with the current absence of Fuz Ro D-oh.

COMPATIBILITY:
By design, this mod should be compatible with almost anything that as long as something doesn't try to do the same thing. Since it has been asked a million times, Death Alternative IS COMPATIBLE with Requiem, SkyRe, CWO, DCO and many many many many others. I've been informed that for Requiem, it is best to go to the MCM menu, in the combat tab, and change the death reload delay to 10 seconds, or to the maximum (whatever that means).


INSTALATION:
Manual: Copy the archive content in your Data folder.


UNINSTALATION:
Make sure you turn the mod inactive in the Menu. This will remove the essential flag from the player if he's flagged as well as the HP buffer if you had it. Save the game and exit. Uninstall. Reload, save, clean that last save using a clean save tool to remove all orphaned scripts. Reload.

MY FAVORITE SETTINGS






NOTES, KNOWN ISSUES AND RECOMMENDATIONS
-I recommend leaving the player essential in the configuration menu. This way, if your HP drops to zero due to a powerful hit, the game won't reload before the mod has had a chance to trigger. Note that setting the player essential in the menu doesn't mean that the player is actually essential, since another mod could remove the flag at any time. This is the sort of thing to look for for incompatibility. One can confirm that the player is essential and that all system are operational under the utility tab of the menu, diagnostic section.

-In the configuration menu, the HP threshold can be set to zero. It will work iff the player is essential. In any case, if the PC's HP reaches zero, there will be a slight hiccup in the animation (not a big issue) as the game automatically enters vanilla bleedout and exits right away.

-Your gear can be stolen at any time, even when you haven't recovered your previously stolen gear. However, only the last set of thing that were stolen can be recovered by killing the thief. Any stolen items can be recovered from a pawnbroker (e.g. Belethor). However, not all stolen items appear in the (custom) vendor chest at all time and may require you to pay or discard the first batch to see the next one.

-Some locations have been blacklisted to prevent the mod's OnBlackout events from triggering. You'll still enter bleedout but you'll die if defeated in Helgen (for the vanilla intro sequence) and in Skuldfarn (or whatever is the name of the last nordic ruin in the main quest) and Sovrngard. Maybe more depending on reports.

-Looting may take a while (up to many seconds if you have an extremely large inventory). Looting mostly occur under the cover of the blackscreen so bear with it or keep your inventory more tidy.

-You cannot pickpocket your stolen items out of the thief's inventory. This is because your items are in fact safe in an inaccessible container. However, you can pickpocket an activator (stolen gear knapsack) linked to that container. Upon acquiring this activator in any way, it will be replaced by your stolen gear.

-Is is only possible to recover your stolen gold from the thief itself. The merchant will only have the items. It wouldn't make sense otherwise. You can take your items from the merchant without paying and sell the items to pay the merchant. If you leave without paying, after one day, the merchant will put a bounty on your head.

-Some users have reported that the screen remain black after waking up. I added a debug button under the Utility tab in the menu to force a reset in such case.

-There is a rare set of circumstances in which the animation state may become broken when ragdolling, in which case the only solution is to reload as if the player had died. This is indicated by the low humming sound of the ragdolling camera view staying on forever. If it happens often, use the "Bleedout Only" animation method.

-Ragdolling is always finicky due to an engine limitation. Any ragdolling + animation can result in a completely broken animation state. DA takes care of not doing both at the same time but another mod can animate the player or ragdoll him which is why the issue would need to be fixed at the source. Anyone who has used paralysis on enemies and killed them while they are getting up have seen the sort of problem this causes. The same thing can occur to the player and can be very frustrating. This is a vanilla issue. Again, since the cause involves random coincidence and bad luck, it shouldn't happen often but if it does, using the "Bleedout Only" animation method will be preferred.

-Some ENBs prevent some ImageSpaceModifiers from appearing as intended. This may result in no blackscreen at all and some visible awkward transitions, but nothing gamebreaking.

-Animation options are as follows: 
"None/External" : No animation (the character will just stand and run around). This is to allow external plugin to define their own sequence, if they so desire, using the event sent by Death Alternative. 
"Bleedout and Ragdoll" : Bleedout anim when HP reaches 0, ragdoll when bleedout HP reaches 0. Forced 3rd person view. Will switch automatically if you are in 1st person but need to be brought back manually. 
"Bleedout only" : Uses only the bleedout animation. This may be preferable if, for some reason, you often end up floating after waking up (which is a result of the bad interaction between the animation and ragdoll systems in Skyrim's engine) since this would only use the animation system.
"Ragdoll only" : Player ragdoll when hp reaches 0. Skyrim forces the camera to switch to 3rd person view but will come back to 1st person automatically if the player was in 1st person.


ACKNOWLEDGMENTS:
-Bethesda for creating Skyrim and the Elder Scrolls series
-Thanks to Chesko whose widget script has been used as a template for the DA's bleedout widget, with permission. 
-Thanks to the SkyUI Team fort the incredibly useful configuration menu and widget framework.
-Thanks to GhostAgent who graciously offered the lovely banner above.
-Thanks to ReeseHolmes for some detailed typo check.
-Thanks to Tascani for testing, suggestions, and helpful contribution.
-Thanks to Shinji72 for testing and many great mod review of DA and my other plugins. 

MOD THAT USE DEATH ALTERNATIVE SE
-Death Alternative - Captured by yours truly. Comming Soon for Skyrim SE



MY OTHER MODS (for Oldrim, coming soon on SSE):
Death Alternative - Captured Extra scenarios involving capture and enslavement of the PC.
Alternative Crafting System - I don't want to be a blacksmith Smiths can craft any item for you.
Functional Bags Add functional bags and items to Skyrim.
Simple Action - The floor is as good a place to sleep as any allows sleeping, sitting and meditating anywhere at the push of a button.
Toxicity - A witcher-like toxicity system Dynamically adds toxicity value to any potion which limit potion use over short period of time. 


原贴地址
1.版本号: 7.0.1a   更新时间: 2019-08-16 16:59:41

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死亡替代 - 你的钱或你的生活


Mod大小:9.53 MB
上传时间:2019-08-16 16:39:51

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