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龙狮为SSE和安魂曲1.7

作者:azirok
发布:huang204
发布日期:2019-08-13 17:11:40
更新时间:2019-08-13 17:11:40
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1.0
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完全要求Dragonborn,使Solstheim成为一个高级区域,用于已经击败Alduin的角色。这个补丁是众所周知的困难,但到目前为止,唯一一个真正给米拉克的任务线感到“压轴大戏”的人。


为什么?

因为我更喜欢Requiem 1.7而不是新版本。


我做了什么:

 - 删除旧USKP文件的所有依赖项,修复生成的错误,并转发相关的USSEP编辑。

 - 删除了对武器和装甲修复的隐藏依赖。如果有足够的人想要将两者结合使用,我会修补它们而不是需要WAF。

 - 转换了最终的插件,然后在这里和那里修复了一些删除的引用。


除此之外,经验是100%azirok。


要求

 -  Requiem 1.7,可在Requiem下载页面的旧文件部分找到。 1.7.3更新是不必要的。补丁应该也适用它,如果你真的想要它,但它包含半实现的未来质量效应,所以你真的可以避免它。这个版本很容易转换:只需在Creation Kit中重新保存插件(强烈建议使用CK Fixes)并在网格,纹理和动画上运行Cathedral Assets Optimizer。

 -  USSEP

 -  Azirok的安魂曲 - 资源。再次,转换非常简单。您可以使用Cathedral Assets Optimizer处理整个BSA。


加载订单

放在Requiem.esp下面。

在Azirok的Dragonborn之后,应该装载snbcj的经典食品和饮料以及经典炼金术大修。他的其他mods的顺序是无关紧要的,但请注意Minor Arcana Reborn与Requiem 1.7不兼容(至少目前为止)。

时间就是一切 - 通常应放在一切安魂曲之后,以便微调你想要的东西。我真的建议你让Miraak的邪教徒在Dragonslayer之后攻击你,或者在高级别,否则他们会活着你。

如果您有任何涉及Dragonborn内容的安魂曲补丁,您可能需要将它们置于此之上,除非它们的更改是最基本的以确保其功能。


积分

Xarrian首先创建安魂曲,Ogerboss保持活力

Azirok,用于制作此补丁并允许我发布SSE转换

——————————————————————————————————————————————————

Fully reqtifies Dragonborn, making Solstheim a high-level area intended for characters who already defeated Alduin. This patch is notoriously difficult but so far is the only one managing to truly give the feeling of "grand finale" to Miraak's questline.

Why?
Because I prefer Requiem 1.7 over the newer versions.

What I have done:
- Removed all dependencies on the old USKP files, fixed the resulting bugs, and forwarded relevant USSEP edits.
- Removed the hidden dependency on Weapons and Armor Fixes. If enough people want to use the two together I'll patch them instead of making WAF required.
- Converted the final plugin and then fixed a fews deleted references here and there.

Other than that, the experience is 100% azirok.

Requirements
- Requiem 1.7, available in the old files section of the Requiem download page. The 1.7.3 update is unecessary. The patch should work with it too, if you really want it, but it contains the half-implemented future Mass Effect, so really you can avoid it. This version is pretty straightforward to convert: just re-save the plugin in the Creation Kit (CK Fixes is highly recommended) and run Cathedral Assets Optimizer on the meshes, textures and animations.
- USSEP
- Azirok's Requiem - Resources. Again, very straightforward to convert. You can have the whole BSA treated by Cathedral Assets Optimizer.

Load Order
Put below Requiem.esp.
snbcj's Classic Food and Drink and Classic Alchemy Overhaul should be loaded AFTER Azirok's Dragonborn. His other mods' order is irrelevant, though do note that Minor Arcana Reborn isn't compatible with Requiem 1.7 (at least for now).
Timing is Everything - generally should be placed after everything Requiem in order to fine tune what you want. I really recommend you to set Miraak's cultists to attack you after Dragonslayer, or at high level, or else they will eat you alive.
If you have any Requiem patch that touches Dragonborn content you may need to put them above this one unless their changes are primordial to ensure their functionality.

Credits
Xarrian for creating Requiem in the first place, and Ogerboss for keeping it alive
Azirok, for making this patch and giving me permission to post the SSE conversion

原贴地址
1.版本号: 1.0   更新时间: 2019-08-13 17:31:13

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龙狮为SSE和安魂曲1.7


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上传时间:2019-08-13 17:11:41

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