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更多香草匪徒

作者:pncampbell
发布:wowmom
发布日期:2019-08-13 16:55:02
更新时间:2019-08-13 16:55:02
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1.2
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

欢迎来到更多香草土匪。


最近移植到特别版


这个mod增加了游戏中强盗的数量。它不会添加新的强盗类型,只会在已经存在强盗的位置添加新的强盗类型。这个mod创建的所有强盗都会获得一些基本的沙盒AI,因此它们可以与环境融为一体,以便更好地融入游戏。它不应该干扰任务或设置诸如伏击之类的游戏玩法元素。


我创造它是因为玩OBIS(这是一个伟大的模式)我发现我从抢劫土匪得到了我的财富和物品的很大一部分而且我更喜欢匪徒有尴尬的不法分子的香草味,而OBIS匪徒也感觉到很像雇佣兵乐队。


它应该与所有内容兼容,因为它不会编辑任何游戏资产,并且可以通过基于已经放置在游戏世界中的新强盗创建新的强盗而完全动态地工作。它不使用所谓的“斗篷”能力,也不会将任何脚本附加到演员身上,因此不会引起副作用,例如众所周知的争吵bug。我专注于使mod尽可能兼容稳定且不引人注目,并使用最少的系统资源。


依赖

需要SkyUI,PapyrusUtil和SKSE。


与其他强盗mods的互动

MVB从香草级别列表创建强盗,因此如果另一个mods添加新条目(即香草强盗的新变种),这些将被mod使用,全新的强盗类型或独特的新强盗NPC将不会。由其他mods添加的新香草匪徒的产生将被视为与基础游戏中的相同。


下面是一个已经过测试的mod列表,建议作为这个版本的伴随mod,为vanilla bandits添加更多种类:


 - 特别版更新---

强烈建议使用其他增加更多强盗种类的mod,这样你就可以获得更少的重复强盗。


安装

我建议使用Mod Organizer进行安装,但是将存档内容放在skyrim数据目录中的任何安装程序都应该可以使用,当然也可以通过在此解压缩存档来手动安装。


应该在加载顺序中的任何地方工作。


说明

呃......跑来跑去打匪:-)


高级说明

如果你怀疑它干扰了游戏中的某些东西,比如任务或其他东西(这是极不可能的TBH),你可以通过将SkyUI配置中的乘数设置为0来关闭mod,或者如果你更偏执,那么你可以完全关闭mod在天际控制台中使用setstage mvbtimerquest 40(稍后使用setstage mvbtimerquest 10重新启用它)。 MBV开始处理加载区域中的任何强盗,以便在没有任何新强盗的情况下播放场景,您需要在第一次进入相关单元格或加载区域之前加载已保存的游戏并在那里禁用它。


卸载

如上所述在天际控制台中的setstage mvbtimerquest 40,关闭控制台后等待30秒左右然后保存游戏并删除mod文件。任何已经由mod创建的强盗都会留在游戏中。

请注意,重新安装可能会导致不稳定,除非您使用保存游戏清理程序删除名称中首先以MVB开头的孤立脚本,因此如果对是否再次使用它有任何疑问,我建议将其关闭并保留mod文件地方(它只有6k奇数)

——————————————————————————————————————————————

Welcome to More Vanilla Bandits.


Recently ported to Special Edition

This mod increases the number of bandits in the game. It doesn't add new bandit types, and only adds new ones in locations where bandits already exist. All bandits created by this mod are given some basic sandbox AI so they integrate with the environment for better immersion. It should not interfere with quests or set piece gameplay elements such as ambushes.

I created it because having playing with OBIS (which is a great mod) I found I was getting a good portion of my wealth and items from looting its bandits and also I prefer the bandits have the vanilla feel of disorganised outlaws whereas OBIS bandits felt too much like bands of mercenaries.

It should be compatible with everything since it doesn't edit any game assets and works completely dynamically by creating new bandits based on ones already placed in the game world. It does not use so-called "cloak" abilities and doesn't attach any scripts to actors so will not cause side effects such as the well know brawl bug. I have focused on making the mod as compatible stable and unobtrusive as possible and using the minimum of system resources.

Dependencies
Requires SkyUI, PapyrusUtil and SKSE. 

Interaction with other bandit mods
MVB creates bandits from the vanilla level lists so if another mods adds new entries (i.e. new variants of vanilla bandits) these will get used by the mod, entirely new bandit types or unique new bandit NPCs will not. New spawns of vanilla bandits added by other mods will get treated the same as those in the base game.

Heres a list of mods that have been tested and are recommended as companion mods for this one to add more variety to vanilla bandits:

-- to be updated for Special Edition ---
Strongly suggest using with other mods which add more bandit variety so you will get less duplicate bandits.

Installation
I recommend using Mod Organiser to install, but any installer which places the archive contents in the skyrim data directory should work, you can also manually install of course by unzipping the archive here.

Should work anywhere in the load order.

Instructions
Er ... just run around and fight bandits :-)

Advanced Instructions
If you suspect its interfering with something in the game like a quest or something (which is highly unlikely TBH) you can turn the mod off by setting the multiplier in SkyUI config to 0 or if your more paranoid then you can shut down the mod completely using setstage mvbtimerquest 40 in the skyrim console (and reenable it later with setstage mvbtimerquest 10). MBV starts to process any bandits in the loaded area so to play a scene without any new bandits you will need to load a saved game from before you entered the cell or loaded area concerned for the first time and disable it there.

Uninstalling
setstage mvbtimerquest 40 in the skyrim console as above, wait 30 seconds or so after closing console then save game and remove the mod files. Any bandits already created by the mod will remain in the game though.
Note that reinstalling may cause instability unless you use a save game cleaner to remove orphaned scripts that start with MVB in the name first so if in any doubt as to whether your going to use it again I recommend shutting it down and leaving the mod files in place (its only 6k odd afterall)


原贴地址
1.版本号: 1.2   更新时间: 2019-08-13 17:14:30

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Mod大小:10.9 KB
上传时间:2019-08-13 16:55:02

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