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狼人(和吸血鬼)饥饿

作者:Nyphani
发布:srime
发布日期:2019-08-13 16:50:12
更新时间:2019-08-13 16:50:12
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背景故事/为什么我制作Mod

当我第一次玩“天际”时,我很高兴可以选择成为一名狼人〜但我发现我很少记得或者想要在同伴的任务线之外使用野兽形态。这让我很伤心。 :(然后我发现了月光故事,并且认为强制转换的想法太酷了!然后Dephine在一个场景中间袭击了我,因为我没有注意时间,并且当我不想跳过对话时开始收到警告信息......所以这对我来说是强制转换的结束。(没有进攻MT,它仍然是一个很好的模式,对我来说只是一点点硬核!)那是几年前我不知道如何但是现在我做了,所以我终于可以让我的梦想变成狼人了!(好吧,几个中的一个,其实,哈哈。)



它能做什么

它为狼人增加了一种“饥饿”系统。 (和吸血鬼一样,见下文。)

我想要一个真正使用Beast Form的理由。我希望它受到高度鼓励,但不要妨碍游戏。

我想成为一名狼人,实际上影响你的龙族,无论是狼人还是狼人形态!


默认情况下,它会在您第一次进纸后开始跟踪。之后,当狼人感到饥饿时,您将开始获得身临其境的通知,每次游戏时间一次(在MCM中可调整)。 IE浏览器。你会听到远处嚎叫,屏幕会模糊,一切都会变成红色,持续几秒钟。当你变得更加饥饿时,效果会加剧,发生得更频繁,你也会开始听到咆哮。

(注意:吸血鬼会听到心脏跳动而不是嚎叫。)


你的饥饿感增加的速度因月相而异。

在满月期间,狼人的饥饿率最高,而在月朔期间则非常低。

吸血鬼是相反的,在月朔期间是最活跃的,在满月期间最少。



有4个级别的饥饿,每个级别都有不同的奖金/负数:


野兽:HP / MP / SP Regen + 5%

不安的野兽:HP Regen -5%

饥饿的野兽:HP Regen -25%,Stamina Regen -5%

贪婪野兽:HP Regen -40%,Stamina Regen -5%


此外,这些也受到津贴的影响!


Sated Beast额外奖金:

野兽力量Lv1:近战伤害+5(毒药,吸血鬼)

Beastial Strength Lv2:携带重量+25

Beastial Strength Lv3:近战伤害+10

Beastial Strength Lv4:Stamina +50

冰兄弟的图腾:MP +25(对于吸血鬼而言,难以置信的意志)

月亮图腾:Stamina Regen + 20%

捕食者图腾:HP Regen + 10%

动物活力:HP +50(坟墓的力量,吸血鬼)


不安/饥饿/贪婪野兽额外奖金:

恐怖图腾:近战伤害+5/10/15

Gorging:减少HP Regen debuff至-0 / 15/25%(从-5 / 25/40%下调)

野蛮喂养:否定Stamina Regen debuff。




对不起,我对视频编辑一无所知,所以.. Sucky vid,但它至少会给你一个关于效果的想法!

此外,vid正在拍摄LE,效果在SE中看起来略有不同,但它们足够相似。

视频中的光谱狼是冥河! <3



吸血鬼?


好吧..有点儿。你现在可能已经注意到它是针对狼人的!对不起〜我没有任何吸血鬼角色,所以我无法真正测试它们!我添加了吸血鬼的功能,因为我想也许有人会想要这样的东西,并没有那么难为它们启用它。但我并没有在吸血鬼方面投入太多精力,因为吸血鬼已经在香草中拥有一种饥饿类型系统,所以我不确定会有多少兴趣。如果人们想要,我愿意为吸血鬼改进它,但它会严重依赖反馈,因为就像我说的,我无法测试它和TBH我真的不知道吸血鬼是如何工作的!




兼容性


对于狼人模型,它与任何不影响WerewolfFeedRestoreHealth魔法效果的东西兼容。

对于Vampire mods,它与任何不影响VampireFeed Perk或PRKF_VampireFeedBeds脚本的内容兼容。


兼容任何狼人网格或纹理替换。

兼容Moonlight Tales / MT Essentials。 (大多数情况下,请参阅下文关于额外津贴。)

大多数兼容Werewolf perk替换品。在WH之后加载它们并且它们应该正常工作,你只是不会获得奖金的额外描述,并且如果perk mod正在添加新的特权而不是修改现有的特权,你将不会获得额外的奖金。



如果有任何其他mod你好奇,或者如果你想要一个兼容性补丁我会看到我能做什么〜发表评论〜









看看我的其他mods! :)









还有一些没有花哨的图片链接......


狼人野性野兽奔跑

更大的狼人尾巴


减少对抗性动物(适用于SkyTEST)

健康的Skeevers

——————————————————————————————————————————————————————

The Backstory / Why I Made The Mod
When I first played Skyrim, I was thrilled with the option of being a werewolf~ But I found I rarely remembered or bothered to actually use Beast Form outside of the companions' questline. This made me sad. :( Then I found moonlight tales, and thought the idea of forced transformations was so cool! Then Dephine attacked me in the middle of a scene because I wasn't paying attention to the time, and didn't want to skip dialogue when I started getting warning messages... So that was the end of forced transformations for me. (No offence to MT, it's still a great mod, just a little too hardcore for me!) That was years ago and I didn't know how to mod. But now I do, so I can finally make my dream werewolf mod! (Well, one of several, actually, haha.)


What It Does
It adds a kind of 'Hunger' system for werewolves. (And vampires, see below.) 
I wanted a reason to actually use Beast Form. I wanted it to be highly encouraged, but not get in the way of playing. 
I wanted being a werewolf to actually affect your dragonborn, both in and out of werewolf form!

By default, it will start tracking after the first time you feed. After that, you will start getting immersive notifications when your werewolf is getting hungry, once every in-game hour(Adjustable in the MCM). IE. You will hear distant howling, the screen will blur, and everything will turn red tinted for several seconds. As you get even more hungry, the effects will intensify, happen more frequently, and you will start hearing growling as well.
(Note: Vampires will hear heart beating instead of howling.)

The rate your hunger increases varies base on moon phase.
Werewolves hunger rate is at its max during Full Moons, and very low during New Moons.
Vampires are the opposite, being the most active during New Moons, and least during Full Moons.


There are 4 levels of hunger, each with different bonuses/negatives:

Sated Beast: HP/MP/SP Regen +5%
Restless Beast: HP Regen -5%
Famished Beast: HP Regen -25%, Stamina Regen -5%
Ravenous Beast: HP Regen -40%, Stamina Regen -5%

Additionally, these are also affected by perks!

Sated Beast additional bonuses:
Beastial Strength Lv1: Melee Damage +5(Poison Talons, for Vampires)
Beastial Strength Lv2: Carry Weight +25
Beastial Strength Lv3: Melee Damage +10
Beastial Strength Lv4: Stamina +50
Totem of Ice Brothers: MP +25(Unearthly Will, for Vampires)
Totem of the Moon: Stamina Regen +20%
Totem of the Predator: HP Regen +10%
Animal Vigor: HP +50(Power of the Grave, for Vampires)

Restless/Famished/Ravenous Beast additional bonuses:
Totem of Terror: Melee Damage +5/10/15
Gorging: Lessens HP Regen debuff to -0/15/25%(Down from -5/25/40%)
Savage Feeding: Negates Stamina Regen debuff.




Sorry, I don't know anything about video editing, so.. Sucky vid, but it'll give you an idea of the effects at least!
Also, the vid was taking on LE, the effects look slightly different in SE, but they're similar enough.
The spectral wolf in the vid is Styx! <3


Vampires?!

Well yes.. sort of. You've probably noticed by now that it is heavily aimed at werewolves! Sorry~ I don't have any vampire characters, so I can't really test it on them! I added the functionality for vampires, because I figured maybe someone would want something like this and it wouldn't be that hard to enable it for them. But I didn't put much effort into the vampire side of things, since vampires already have a sort of hunger type system in vanilla, so I'm not sure how much interest there would be. I'm willing to improve it for vampires if people want, but it will be heavily reliant on feedback, since like I said, I can't test it and TBH I don't really know how vampires work!



Compatibility

For werewolf mods, it is compatible with anything that does not affect the WerewolfFeedRestoreHealth Magic Effect.
For Vampire mods, it is compatible with anything that does not affect the VampireFeed Perk, or PRKF_VampireFeedBeds Script.

Compatible with any werewolf mesh or texture replacers.
Compatible with Moonlight Tales/MT Essentials. (Mostly, see below about perks.)
Mostly compatible with Werewolf perk replacements. Load them after WH and they should work fine, you just won't get the perk descriptions for the bonuses, and if the perk mod is adding new perks instead of modifying the existing ones, you will not get the additional bonuses.


Leave a comment if there's any other mod you're curious about, or if you'd like a compatibility patch and I'll see what I can do~








Check out my other mods! :)








And some more without fancy picture links...

Werewolf Feral Beast Run
Bigger Werewolf Tails

Less Confrontational Animals (For SkyTEST)
Healthy Skeevers


原贴地址
1.版本号: 1.0   更新时间: 2019-08-13 17:09:48

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狼人(和吸血鬼)饥饿


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上传时间:2019-08-13 16:50:13

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