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EAD - 每次攻击不同的SE

作者:Revenge096
发布:Ying-Chi
发布日期:2019-08-12 17:28:38
更新时间:2019-08-12 17:28:38
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这是我的包,它替换了1和2手武器的所有攻击动画。这个和所有其他动画mods的主要区别在于我为每个挥杆使用不同的动画

你可能知道也可能不知道,但是天际攻击在天际的作用方式基本上是你有2个波动组成的:


1 / 2hm_attackright.hkx  - 站立时先摆动

1 / 2hm_attackleft.hkx  - 站立不动时第二次挥杆


根据您移动的方向,还有其他变体。


例如 :

2hm_runfwdattackright  - (fwd = foward)在跑锋的时候第一次斜线


在香草天际中,单手武器只有2个摇摆动画,2手武器只有2个。每次按攻击时都是相同的2个无聊的动画(不是couting power attack)。



我的包将这2个改为总共10个(如果我们计算功率攻击,则为15个),以便尽可能多地提供多样性。


所以基本上你会得到:

站立不动时有两种不同的摆动

跑步/走路时有两种不同的摆动

在跑步/向后行走时有2种不同的摆动

跑步/行走时有2种不同的摆动

跑步/左行时有2种不同的摆动

5个新的力量攻击也是基于方向的。


共有15部新动画让战斗更加愉快。



预览:



2H




1H



这些是用weaponpeedmult 1.3记录的,因为这是我一直玩的常用值。它确实使得战斗动画总体上感觉不那么笨重/邋and,同时,它不足以“打破”一些自定义战斗动画并使它们看起来很愚蠢而且也不足以让我觉得我比npc更有优势。






安装:


有两种方法,推荐使用,不推荐使用



推荐的 :

您需要使用FNIS PCEA2或Nemesis PCEA


建议使用此方法,因为它只更改播放器的动画,而NPC将保留其默认动画。如果您从未使用过它们,请访问FNIS PCEA2并阅读有关它的安装和使用情况。一旦你认为你准备好了:


如果使用MO:

右键单击FNIS / Nemsis PCEA  - >在资源管理器中打开并转到\ meshes \ actors \ character \ animations \ Nemesis_PCEA(或FNIS_PCEA2)并从那里删除任何现有文件夹。


如果使用NMM

data \ meshes \ actors \ character \ animations \ Nemesis_PCEA(或FNIS_PCEA2)并删除任何现有文件夹。


现在下载MANUALLY我的mod(PCEA版)。将文件夹解压缩并移动到之前已移除的Nemesis / FNIS PCEA2文件夹中。


运行FNIS / Nemesis,你就完成了。


熟悉PCEA的人应该知道该怎么做。我的包默认具有最高优先级(0_和_1),因此根据您自己的包重命名它们。



不建议:


这只会将动画放到数据文件夹中,因此NPC也会使用这些动画。如果你想快速测试它们,而不重新构建你的PCEA结构并重新运行FNIS / Nemesis,这实际上是好的。之后我仍然会建议从那里删除它们并使用PCEA版本,如果你决定要使用它们。






已知问题:没有,但是有一个有问题的机制。基本上当你拿着2个方向按钮(W + D,W + A等)时,天际试图混合你要去的那两个方向的动画。在Vanilla中没有任何问题,因为所有动画都是相同的,但是我的背包看起来并不好看,因为它试图同时播放2个不同的动画。我无法解决这个问题,因此唯一的解决办法就是在按住2个方向按钮的同时摆脱攻击的习惯。




信用/许可:


我的包包括由以下有才华的作者制作的动画:


谢谢mofumofu372授予我许可

谢谢cyh0405授予我许可

感谢5poiler授予我许可

谢谢sakero133授予我许可

感谢GomaPudding给予我许可


感谢大家让我使用你的精彩动画。

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This is my pack which replaces all attack animations for 1 and 2 handed weapons. The main difference between this and all other animations mods is that my uses different animation for every swing
You may or may not know, but the way meele attacks works in Skyrim is basically you have 2 swings which composes of :

1/2hm_attackright.hkx - first swing while standing still
1/2hm_attackleft.hkx - second swing while standing still

There are also variants of those based on the direction you're moving.

For example :
2hm_runfwdattackright - (fwd = foward) first slash while running foward 

In vanilla Skyrim there are only 2 swing animations for 1 handed weapons and 2 aswell for 2 handed weapons. Yes the same 2 boring animations everytime you press attack(not couting power attacks).


My pack changes these 2 into a total of 10 (15 if we count power attacks) in order to give as much variety as possible.

So basically you will get : 
2 different swings while standing still
2 different swings while running/walking foward
2 different swings while running/walking backwards
2 different swings while running/walking right
2 different swings while running/walking left
5 new power attacks also based on the direction.

In total 15 new animations to make combat a bit more enjoyable.


PREVIEWS:


2H





1H




These were recorded with weaponspeedmult 1.3 as this is the usual value I always play with. It does make combat animations in general feel less clunky/sloppy and at the same time, it's not fast enough to "break" some custom combat animations and make them look stupid and neither fast enough for me to feel I have a big advantage over npc's. 





INSTALLATION:

There are 2 ways, recommended and not recommended


RECOMMENDED :
You need to use FNIS PCEA2 or Nemesis PCEA

This method is recommended, because it changes only player's animation, while NPC's will keep their default ones. If you have never used neither of them, go to FNIS PCEA2 and read about it's installation and usage. Once you think you're ready : 

IF USING MO :
Right click FNIS/Nemsis PCEA  -> open in explorer and go to \meshes\actors\character\animations\Nemesis_PCEA (or FNIS_PCEA2) and delete from there any existing folders.

IF USING NMM
data\meshes\actors\character\animations\Nemesis_PCEA (or FNIS_PCEA2) and delete any existing folders.

Now download MANUALLY my mod (PCEA version). Extract and move folder to Nemesis/FNIS PCEA2 folder which you previously empted.

Run FNIS/Nemesis and you're done.

People already familiar with PCEA should know what to do. My packs by default have the highest priority (0_ and _1), so rename them according to your own packs.


NOT RECOMMENDED:

This will simply drop animations to your data folder, therefore NPC's will use those animations aswell. This is actually good if you want to quickly test them, without re-building your PCEA structure and re-running FNIS/Nemesis. Afterwards I would still advise to delete them from there and use PCEA version if you decide you want to use them.





Known issues: None really, but there's 1 problematic mechanic. Basically when you're holding 2 directional buttons (W+D, W+A etc.) Skyrim tries to mix animation from both of those directions you're going. In Vanilla there isn't any problem with that since all animations are the same, but with my pack it doesn't really look good, since it's trying to play 2 different animations at the same time. I can't really fix that, so the only solution is to simply get rid of habit of attacking while holding 2 directional buttons. 



CREDITS/PERMISSIONS :

My pack consists of animations made from following talented authors :

Thank you mofumofu372 for granting me permission 
Thank you cyh0405 for granting me permission
Thank you 5poiler for granting me permission
Thank you sakero133 for granting me permission
Thank you GomaPudding for granting me permission

Thanks to all of you for letting me use your awesome animations.


原贴地址
1.版本号: 1.0   更新时间: 2019-08-12 17:48:08

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EAD - 每次攻击不同的SE


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上传时间:2019-08-12 17:28:39

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