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轻松向敌人添加召唤法术

作者:FleurDuSoleil3
发布:626369074
发布日期:2019-08-12 17:06:24
更新时间:2019-08-12 17:06:24
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1.0
上古卷轴5:重置版
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我不得不删除旧版本,因为它是粗制滥造的,我在图像中的笑话并不是很有用。


这是作为modder的资源,但我想你可以将它作为一个独立的mod使用。它是为初学者和/或懒人创建的,他们想要一个很好的框架,为天际中的通用敌人添加法术而不会影响游戏的平衡,可以这么说。


该mod添加了10个级别列表并编辑了1个现存列表。


清单如下:

COTELSpellWarlockRightHandNovice

COTELSpellWarlockRightHandApprentice

COTELSpellWarlockRightHandAdept

COTELSpellWarlockRightHandExpert


COTELSpellForswornLeftHandApprentice

COTELSpellForswornLeftHandAdept

COTELSpellForswornLeftHandExpert


COTELSpellThalmorLeftHandApprentice

COTELSpellThalmorLeftHandAdept

COTELSpellThalmorLeftHandExpert


mod修改以下列表:


LSpellWEConjurerRightHand


COTE是您在CK中使用的前缀,用于查看此mod添加的所有内容。或者,只使用SSEEdit。


Thalmor或Forsworn没有新手名单,因为在基础游戏中他们无法召唤Familiars。因此,从来没有打算让他们召唤这样的弱势敌人。没有列表被添加到NPC中,这些NPC事先无法召唤生物。


此mod从被击中的敌人中移除Conjuration法术,并将其替换为包含适当力量等级法术的列表。就其本身而言,这几乎没有任何改变。该模式引入的唯一变化是所有可以召唤风暴Atronachs的敌人现在可以召唤Dremora。他们都是专家级的Daedric传票;这说得通。但是,你可以做的是创建你自己的Conjuration法术并将它们添加到列表中。例如,我创造了一个召唤奥格瑞姆法术。我决定它应该是一个学徒级法术,所以,我通过创建一个左手和右手版本将它添加到COTELSpellWarlockRightHandApprentice和COTELSpellForswornLeftHandApprentice。我没有将它添加到Thalmor列表中,因为我觉得Thalmor不会与这样的Daedra联系起来。现在,每当我遇到一个普通的,水平的魔术师或者Forsworn,他们通常会召唤出一个火焰Atronach,他们将会有50/50的机会召唤一个奥格瑞姆。


我发现,使用这个mod的最好方法是创建你自己的mod,其中包含你正在进行的任何Conjuration kookery,然后使用SSEEdit将列表复制为覆盖,从而使Conjurer Template成为主人。如果你想在将Conjurer Template作为主人添加后在CK中编辑你的mod,你将需要暂时使它成为一个真正的主人,否则事情就会破裂。


我将来可能会改进它。截至目前,它工作正常。它不会再突然消失。这次我把它弄好了,并且有足够的细节。欢迎任何建议。我希望将其扩展为一个实际上很好的框架。普通贴片?普通人补丁。


一个有经验的modder可能不需要这个,但我是谁告诉你你做了什么和不想做什么。我想这可以节省时间。


观看时髦森林。

————————————————————————————————————————————

I had to remove the old version because it was shoddy and my joke in the image didn't quite work. 

This is intended as a modder's resource, though I suppose you could use it as a standalone mod. It was created for beginners and/or lazy people who want a nice framework for adding spells to generic enemies in Skyrim without affecting the game's balance, so to speak.

The mod adds in 10 levelled lists and edits 1 extant list. 

The lists are as follows:
COTELSpellWarlockRightHandNovice
COTELSpellWarlockRightHandApprentice
COTELSpellWarlockRightHandAdept
COTELSpellWarlockRightHandExpert

COTELSpellForswornLeftHandApprentice
COTELSpellForswornLeftHandAdept
COTELSpellForswornLeftHandExpert

COTELSpellThalmorLeftHandApprentice
COTELSpellThalmorLeftHandAdept
COTELSpellThalmorLeftHandExpert

The mod modifies the following lists:

LSpellWEConjurerRightHand

COTE is the prefix you use in the CK to see everything this mod adds. Or, just use SSEEdit. 

There are no novice lists for Thalmor or Forsworn because in the base game they cannot conjure Familiars. As such, it was never intended for them to summon such weak foes. No lists have been added to NPCs who could not already summon creatures beforehand. 

This mod removes the Conjuration spells from the levelled enemies and replaces them with a list containing spells of the appropriate power level. By itself, this barely changes anything. The only changes that the mod introduces is that all levelled enemies who could summon Storm Atronachs can now summon Dremora. They are both expert level Daedric summons; it makes sense. What you can do, though, is create your own Conjuration spells and add them to the lists. For instance, I created a Conjure Ogrim spell. I decided it should be an apprentice level spell, so, I added it to the COTELSpellWarlockRightHandApprentice and COTELSpellForswornLeftHandApprentice by creating a left-hand and right-hand version. I did not add it to the Thalmor list because I felt the Thalmor would not associate with such Daedra. Now, whenever I encounter a generic, levelled Conjurer or Forsworn who would normally have conjured a Flame Atronach, there is a 50/50 chance they will conjure an Ogrim instead. 

The best way to use this mod, I find, is to create your own mod containing whatever Conjuration kookery you have going on, and then copy the lists as an override using SSEEdit, thus making Conjurer Template a master. You will need to temporarily make it a true master if you want to edit your mod in the CK after adding Conjurer Template as a master, though, otherwise things will break. 

I may improve it in the future. As of now, it works fine. It won't suddenly vanish again. I got it right this time with an acceptable amount of detail. Any suggestions are welcome. I would like for this to expand into an actually good framework. Ordinator patch? Ordinator patch.

An experienced modder probably won't need this, but who am I to tell you what you do and don't want. It saves time, I guess.

Watch Funky Forest.

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1.版本号: 1.0   更新时间: 2019-08-12 17:25:54

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轻松向敌人添加召唤法术


Mod大小:10.5 KB
上传时间:2019-08-12 17:06:24

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