我从不喜欢Conjuration Perk Tree的弱点。 1个小兵直到100个然后如果它们更强大并且实际上可以保护你，你会得到2个。 所以我决定给Conjuration的小兵召唤方提供一点帮助而不会过分。
我已经在你选择的2个不同文件中编辑了perk树。 你没有额外津贴，可以召唤1个生物。 当你在树上前进时，你被授予更多的召唤总数为5或10。
一个新的灵魂被添加到Apprentice Level perk，再次在Expert。 这允许3个灵魂，然后Twin Souls被编辑为Multiple Souls并且在100个时增加2个，总共5个灵魂。
在Progressive Conjuration 10中，你从新手开始，你获得第二个灵魂，在学徒级获得一个，在Adept获得另一个，在Expert获得一个，在Master获得另一个，共6个。然后Twin Souls被编辑为Multiple Souls 并额外增加4个，总共10个。
I never liked how weak the Conjuration Perk Tree is. 1 minion until 100 then you get 2 would be fine if they were more powerful and could actually protect you. So I decided to give a little boost to the minion summoning side of Conjuration without going overboard.
I've edited the perk tree in 2 different files of your choice. You start with no perks and can summon 1 creature. AS you progress through the tree, you are granted more summons to a total of either 5 or 10.
In Progressive Conjuration 5:
a new soul is added at Apprentice Level perk and again at Expert. This allows for 3 souls, Then Twin Souls has been edited to Multiple Souls and adds 2 more for a total of 5 souls at 100.
In Progressive Conjuration 10, you start at Novice where you get your 2nd Soul and get one more at Apprentice level, another at Adept, one more at Expert and another at Master for a total of 6. Then Twin Souls has been edited to Multiple Souls and grants an additional 4 for a total of 10.