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一个与自然 - 动态动物和生物SE

作者:lesi123 and White Shadow
发布:etherington
发布日期:2019-08-07 14:58:26
更新时间:2019-08-07 14:58:26
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1.0
上古卷轴5:重置版
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一个人与自然

动物动物和动物



端口到SSE

链接到原始mod

 - 树林很可爱,黑暗而深沉。但是我承诺要保持,并且在我睡觉之前要走几英里







特征

One With Nature旨在让您控制某些动物和生物如何对您的角色做出反应而不改变其原有的AI或派系关系。当您打开Mod配置菜单时,您会找到各种NPC组的下拉菜单列表。每个菜单提供五种反应设置:Vanilla,Allied,Friendly,Cowardly和Defensive。根据您的游戏风格,您可以将不同的反应设置应用于不同的NPC组。德鲁伊可能希望成为狼和熊的亲属,火法师可能希望冰恶魔在恐惧中逃跑,或者一个恐吓的猎人可能会让危险的动物在攻击前三思而后行。


香草:将所有设置恢复为原始值。动物和生物将像在原始游戏中一样表现正常。 'Vanilla'是所有选项的默认设置。

盟军:将指定的动物或生物设置为你的盟友。盟友通常会忽视你和你的随从,并经常在战斗中帮助你。随从可能会试图保护被攻击的盟友动物或生物。

友善:将指定的动物或生物设置为您的朋友。朋友们通常会忽视你和你的随从,但可能不会在战斗中帮助你。随从不太可能保护受到攻击的友方动物或生物。

懦弱:当你接近它们时,会导致动物和生物逃跑。一旦他们与您保持安全距离,他们将表现正常。

防御性:当你接近它们时,会使动物和生物威胁到你或逃跑。如果你攻击他们或他们已经在战斗中,他们会反击。但是,他们可能会决定逃脱,如果超过。一旦他们与您保持安全距离,他们将表现正常。


***伏击NPC不受“懦弱”和“防御”反应设置的影响,以保持沉浸感。此外,某些任务NPC被排除在所有反应设置之外以维持任务完整性。我们已将开发期间使用的调试工具包含在游戏内MCM帮助页面中,以帮助识别具有懦弱和防御设置的NPC。当它活跃时,它会在那些活着或死亡的NPC周围增加一个火光。如果您遇到一个您认为在开发过程中被误包或被忽略的NPC,请告诉我们。


重要提示:大多数反应不会在战斗中切换!例如,如果你受到熊的攻击,并且你在战斗中将熊的反应设置为盟军,友善或防守,熊将继续攻击你。所有其他没有攻击你的熊将切换到新的反应设置。 Cowardly是唯一立即生效的反应设置,但是在你和熊之间相互保持安全距离之前,它不会让你退出战斗。


设置为盟军或友军的生物可以反击或逃离,如果你攻击它们!如果你有一个标记为盟军或友善的团体并且你不断攻击该团体中的一个人,那么这个人可能会恢复到香草的行为并且反击或逃避你!此外,如果您再次尝试接触它,该个人将记住您对此的行为。


粉丝将与您的盟友或友情设置同步;他们不会攻击或被你选择联盟或友好的任何团体攻击。它们还可以帮助你抵挡或追捕你挑起的生物。懦弱和防御设置取决于你与生物的距离,因此你的随从将依靠你的存在来保护他们。



这个mod与其他动物/生物行为模式有什么不同?

不同之处在于One With Nature不会改变NPC AI,但仍会在游戏中为您提供反应灵活性,并允许您为每个角色定制体验,而无需添加或移除mod,获得多种特权,施放各种法术,或穿着某些物品。只需选择一个反应就可以了!



这个mod会影响哪些动物和生物?

来自Dawnguard和Dragonborn的动物和生物都受到支持! One With Nature涵盖以下NPC小组:


狼群|熊| Sabre Cats | Skeevers |蜘蛛| Chaurus | Mudcrabs | Ash Hoppers [DB] | Slaughterfish | Horkers | Bristlebacks [DB] |猛犸象

狐狸|兔子|山羊|鹿|麋鹿

Spriggans |巨魔|巨人队|狼人| Werebears [DB] |小精灵|冰幽灵

兼容性

更改纹理和/或网格的Mod是完全兼容的。仅添加新生物的Mod将不受此mod的影响,并且可以安装One With Nature安全使用,但此mod对新NPC没有影响。如果你的mods改变了One With Nature所涵盖的动物和生物的任何属性,你将需要在你的加载顺序中放置One With Nature,以便mod覆盖并影响NPC。


此mod与以下部分兼容:

 -  Moonlight Tales  -  Brevi和Al99的Werewolf和Werebear大修

Moonlight Tales添加的疯子狼不受One With Nature的影响。

 - 生命之源的天际沉浸生物

Immersive Creatures添加的动物和生物的新变种如spriggans,狼人,mudcrabs等不会受到One With Nature的影响。


此mod与以下内容不兼容:

 -  SkyTEST  -  EtaYorius的逼真动物和捕食者

要使两个mod协同工作,需要一个补丁。由于我只是将OWN移植到SSE,我不会提供此补丁。


如果有人愿意提供任何类型的补丁,请随时与我联系,我很乐意将您的文件上传到此页面并信任您。



安装

在下载并尝试此mod之前备份您的保存!不建议在播放中途不正确地移除mod,特别是使用正在运行的脚本,并且可能导致不可预测的游戏行为。


如果使用mod管理器,请下载并激活安装。


如果手动安装,请使用归档程序(WinZip,WinRar,7zip等)打开.7z文件,然后将.esp和.bsa解压缩并放入Skyrim / Data文件夹中。



卸载

单击MCM帮助页面上的“重置所有设置”,并通过控制台“StopQuest OneWithNatureMCM”禁用mod


在所有字段重置为'Vanilla'并且任务被禁用后,保存游戏,退出并通过mod管理器禁用One With Nature或从Skyrim / Data文件夹中手动删除.esp和.bsa。加载保存并进行新保存。你现在可以安全地从那个保存开始玩。



所有功劳都归功于lesi123和White Shadow,这个mod的创造者。

由SEEYOULHATER移植到Skyrim SE,

请享用

——————————————————————————————————————————————————————

ONE WITH NATURE
DYNAMIC ANIMALS AND CREATURES



Port to SSE
Link to the original mod

- The woods are lovely, dark and deep. But I have promises to keep, and miles to go before I sleep







Features
One With Nature is designed to give you control over how certain animals and creatures react to your character without altering their original AI or faction relationships. When you open the Mod Configuration Menu, you will find a list of drop down menus for a variety of NPC groups. Each menu offers five reaction settings: Vanilla, Allied, Friendly, Cowardly, and Defensive. Depending on your play style, you can apply different reaction settings to different NPC groups. A druid may wish to become kin to wolves and bears, a fire mage may want ice wraiths to flee in fear, or an intimidating hunter may cause dangerous animals to think twice before attacking.

Vanilla: Returns all settings back to original values. Animals and creatures will behave normally like in the orignal game. 'Vanilla' is the default setting for all options.

Allied: Sets the specified animal or creature as your ally. Allies will generally ignore you and your followers and will often come to your aid in combat. Followers might attempt to defend an allied animal or creature being attacked.

Friendly: Sets the specified animal or creature as your friend. Friends will generally ignore you and your followers but may not come to your aid in combat. Followers are less likely to defend a friendly animal or creature being attacked.

Cowardly: Will cause animals and creatures to flee when you approach them. They will behave normally once they have reached a safe distance from you.

Defensive: Will cause animals and creatures to threaten you or flee when you approach them. If you attack them or they are already in combat, they will fight back. However, they may decide to flee if outmatched. They will behave normally once they have reached a safe distance from you.


***Ambush NPCs are not affected by 'Cowardly' and 'Defensive’ reaction settings to preserve immersion. In addition, certain quest NPCs are excluded from all reaction settings to maintain quest integrity. We have included the debugger tool used during development on the in-game MCM Help page to assist in identifying NPCs that have the Cowardly and Defensive settings available. When active, it adds a fire aura around those NPCs alive or dead. If you encounter an NPC that you believe was either included or overlooked by mistake during development, please let us know.

IMPORTANT: Most reactions will not switch mid-combat! For example, if you are being attacked by a bear and you set the reaction for bears to Allied, Friendly, or Defensive while fighting, the bear will continue to attack you. All other bears not attacking you will switch to the new reaction setting. Cowardly is the only reaction setting that takes effect immediately, but it will not take you out of combat until you and the bear gain a safe distance from each other.

Creatures set as Allied or Friendly may fight back or flee if you attack them! If you have a certain group marked as Allied or Friendly and you continuously attack an individual of that group, that single individual may revert to Vanilla behavior and either fight back or run away from you! In addition, that individual will remember your actions towards it if you attempt to approach it again.

Followers will sync with your Allied or Friendly settings; they will not attack or be attacked by any group you choose to be allied or friendly with. They will also help you fend off or hunt down creatures you provoke. Cowardly and Defensive settings are dependent on your distance from creatures, so your followers will rely on your presence to protect them.


How is this mod different from other animal/creature behavior mods?
The difference is that One With Nature does not alter NPC AI but still gives you reaction flexibility in-game and allows you to customize your experience for each of your characters without the need for adding or removing mods, obtaining multiple perks, casting various spells, or wearing certain items. Simply choose a reaction and you're done!


Which animals and creatures does this mod affect?
Animals and creatures from both Dawnguard and Dragonborn are supported! The following NPC groups are covered by One With Nature:

Wolves | Bears | Sabre Cats | Skeevers | Spiders | Chaurus | Mudcrabs | Ash Hoppers[DB] | Slaughterfish | Horkers | Bristlebacks[DB] | Mammoths
Foxes | Rabbits | Goats | Deer | Elk
Spriggans | Trolls | Giants | Werewolves | Werebears[DB] | Wisps | Ice Wraiths



Compatibility
Mods that change textures and/or meshes are fully compatible. Mods that only add new creatures will not be affected by this mod and can be used safely with One With Nature installed, but this mod will have no effect on the new NPCs. If you have mods that alter any attributes of animals and creatures covered by One With Nature, you will need to place One With Nature lower in your load order for the mod to overwrite and affect the NPCs.

This mod is PARTIALLY compatible with:
- Moonlight Tales - Werewolf and Werebear Overhaul by Brevi and Al99
The lunatic werewolves added by Moonlight Tales are not affected by One With Nature.
- Skyrim Immersive Creatures by lifestorock
New variants of animals and creatures such as spriggans, werewolves, mudcrabs, etc. added by Immersive Creatures will not be affected by One With Nature.

This mod is NOT compatible with:
- SkyTEST - Realistic Animals and Predators by EtaYorius
For the two mods to work together it would require a patch. As I am just porting OWN over to SSE I won't be providing this patch.

If anyone is willing to provide patches of any sort, feel free to contact me, I'll gladly upload your files to this page and credit you.


Installation
Make a backup of your save before downloading and trying this mod! Improperly removing a mod, especially with a running script, halfway through a playthrough is not recommended and can result in unpredictable game behavior.

If using a mod manager, download and activate to install.

If installing manually, open the .7z file with an archiver program (WinZip, WinRar, 7zip, etc.) then extract and place the .esp and .bsa into your Skyrim/Data folder.


Uninstallation
Click 'Reset All Settings' on the MCM help page and disable mod via console 'StopQuest OneWithNatureMCM''

After all the fields are reset to ‘Vanilla’ and the quest is disabled, save the game, quit and disable One With Nature through your mod manager or by manually removing the .esp and .bsa from your Skyrim/Data folder. Load your save and make a new save. You can now safely play from that save onward.


All credit goes to lesi123 and White Shadow, creators of this mod.
Ported to Skyrim SE by SEEYOULHATER,
Enjoy


原贴地址
1.版本号: 1.0   更新时间: 2019-08-07 15:17:33

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一个与自然 - 动态动物和生物SE


Mod大小:61.4 KB
上传时间:2019-08-07 14:58:27

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