安装并运行后，您可以突出显示库存中的毒药，并使用热键（默认情况下为B和N）立即将其应用于右手或左手武器。一旦完成，SkyUI将向您显示应用了什么毒药 - 并且HUD上甚至有小部件，因此您无需打开菜单:)
在香草游戏中真正让我烦恼的是，一旦施加了毒药，那就是它。你可以看到你的武器已经中毒了，但不是什么了 - 而且有几次我发现自己想知道当我用一把神秘中毒的剑击中一个敌人时，究竟会发生什么。
毒药运行有点低？即将进入一场大战，不想每隔几秒钟重新涂一次毒药？好吧，我也不是 - 所以如果你有多个相同毒药的小瓶，你可以继续按相关的热键并为你的武器添加更多的剂量。
这完全是偶然发生的，但我决定将它留在..因为mod只是试图用任何Alchemy项目突出显示来涂上你的武器，现在它实际上可以将修复药水应用于武器！为什么你想要？嗯，大多数时候我不确定你会不会 - 但是在那个你友好的法师随从远离Magicka的情况下，你可能会喜欢能够用强大的魔法药水来量化你的弓，并使用最不具破坏性的箭头，你必须做一个真正，非常粗糙的远程皮下输送机制..
这使用与主库存菜单中相同的方法和热键 - 因此突出显示（受欢迎的）毒药并按热键应用它，或突出显示武器并按键清洁它。非常感谢Guraka22建议能够从收藏夹中做到这一点。
此外，由于它是分开的，任何改变你的毒药剂量的mods都会通过津贴 - 最常见的是通过覆盖“浓缩毒药”特权来给你超过2剂量 - 例如 - 不会自动反映出来Mod。虽然有一个手动选项 - 在MCM中，你可以设置毒药剂量的乘数，所以如果你有这样的mod，只需设置MCM滑块以匹配。
Inventory Functions SKSE插件 - 这是包含新功能的插件。
Quad2Core - 原始“库存功能”SKSE插件的作者。 那个确实有一个毒性函数，但遗憾的是它是以前的SKSE版本，所以我需要一段时间来复制它们并将它们移植到64位。 不过可以说，如果没有Quad2Core的原始插件，我无法做到这一点。
SKSE团队 - 如果没有SKSE，就有这么多，这是不可能的; 这个mod只是一个例子。
SkyUI团队提供改进的UI，小部件框架，MCM - 事实上，只是大量的东西！
Brian Kent - 标题页上使用的“Plasma Drip”字体。
用户lofgren - 谁描述了一种方法来找出玩家打开了哪个NPC的库存，没有它就没有办法获得装备好的武器。
An attempt to improve and extend the poisoning experience in Skyrim, giving you more options for applying poisons, and showing you what your weapons are poisoned with.
Once installed and running, you can highlight a poison in your inventory, and use hotkeys (B and N, by default) to immediately apply it to your right-hand or left-hand weapon. Once done, SkyUI wil show you what poison is applied - and there are even widgets on the HUD so you don't have to open the menu :)
See current poison
Something that really bugs me in the vanilla game is that, once a poison is applied, that's it. You can see your weapon is poisoned, but not what with - and there are several times I've found myself wondering what on earth is going to happen when I whack an enemy with my mystery-poisoned sword..
With this mod, any equipped poisoned weapons will show their poison on the Item Card in the SkyUI inventory screen (the one on the right, with the image). I've positioned it next to the rather nice snake icon which indicates poison, and done my best to make it a useful size. This works for NPCs too! As long as their weapon is equipped, going into their inventory will show what venomous nastiness they've got on their blade.
I've also included widgets for the HUD, so you can see at a glance what your current weapon is poisoned with, and how much poison is left on it. Speaking of which..
Add more doses
Poison running a bit low? About to head into a big fight and don't want to re-apply poison every few seconds? Well, me neither - so if you have multiple vials of the same poison, you can keep pressing the relevant hotkey and adding more doses to your weapon.
Another annoyance in vanilla was that I couldn't remove a poison once it was applied. That seems silly, so using pressing the 'apply' hotkey when a weapon is selected will attempt to clean the poison off. You'll lose all doses of the applied poison, but at least you'll be able to put another one on now.
This happened completely by accident, but I decided to leave it in.. Since the mod simply attempts to coat your weapon with whatever Alchemy item is highlighted, it's now actually possible to apply restorative potions to weapons! Why on earth would you want to? Well, I'm not sure you would, most of the time - but in that one circumstance where your friendly Mage follower is far far away and flat out of Magicka, you might appreciate being able to dose up your bow with a strong Magicka potion, and use the least-damaging arrow you've got to make a really, really crude sort of long-range hypodermic delivery mechanism..
I'm not saying it's always a good idea, but it was too much potential fun for me not to leave it in.
Poison/clean weapons from the Favourites menu!
This uses the same approach and hotkeys as in the main Inventory menu - so highlight a (favourited) poison and press a hotkey to apply it, or highlight a weapon and press a key to clean it. Big thanks to Guraka22 for the suggestion of being able to do this from Favourites.
There should be no direct conflicts, as no vanilla records were harmed in the making of this mod ;)
However, be aware this is completely separate from the existing poisoning system. As in, left-clicking a poison will still prompt you to add it to your main-hand weapon, just like normal. All of this mod's functionality is done via the hotkeys.
Also, and as a result of it being separate, any mods which alter your poison dose count via perks - most commonly by overriding the "Concentrated Poison" perk to give you more than 2 doses, for example - will not be automatically reflected by this mod. There is a manual option though - in the MCM, you can set a multiplier for poison dosage, so if you do have such a mod, just set the MCM slider to match.
There is an MCM menu, in which you can select the hotkeys to directly poison your right-hand/left-hand weapon (defaulted to B and N respectively). You can also set a multiplier for poisoning (ie to replicate the "Concentrated Poison" perk, so each poison adds 2 doses instead of 1), choose whether to be prompted for confirmation before poisoning weapons, and completely disable the HUD widgets if you don't want them.
SKSE v1.7.3 (get it from skse.silverlock.org). All the poisoning is done via new SKSE functions, so you'll need it..
The Inventory Functions SKSE plugin - this is the one that contains the new functions..
SkyUI. Since everything this does is based around it..
Credits and Thanks
Quad2Core - author of the original "Inventory Functions" SKSE plugin. That one did have poison functions in it, but sadly it was for a previous SKSE version, so it's taken me a while to replicate them and port them to 64-bit. Safe to say, though, that without Quad2Core's original plugin, I could not have done this.
SKSE Team - There is so, so much that wouldn't be possible without SKSE; this mod is just one example.
The SkyUI team for providing the improved UI, the widgets framework, the MCM - in fact, just loads of stuff!
Brian Kent - for the "Plasma Drip" font used on the title page.
user lofgren - who described a way to find out which NPC's inventory the player has opened, without which there would be no way to get their equipped weapon.