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设备HUD SE

作者:Snotgurg
发布:cyr0868
发布日期:2019-08-07 08:40:39
更新时间:2019-08-07 08:40:39
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2.1.9
上古卷轴5:重置版
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目标


设备HUD是一种旨在增加天际流动性的模块。它增加了三个可配置的HUD小部件,显示当前配备的电源/呼叫的名称以及玩家左手和右手中的项目,从而无需检查菜单中当前配备的装备。


此外,从版本2.0开始,已经实现了循环热键的概念。这些循环仪热键或简称循环仪旨在用更灵活的东西取代标准的天际热键。你现在能够为循环仪分配7种武器,法术和力量/呐喊。循环器基本上是一个旋转的项目列表,您可以通过每按一次热键来逐步完成。每个手槽和电源/呼叫插槽都有2个独立的循环器,为您提供6 * 7 = 42个可分配给热键的项目(如果每个循环仪通过MCM允许更多项目,则更多)。循环器的分配和管理可以使用指定的热键完全在游戏中完成,用于添加,移除和移动项目。您无需输入MCM即可管理循环仪上的项目!


可以将所有配置选项和热键绑定备份到磁盘(在MCM的“维护”页面中)。


提供类似功能的mod是由Christian Weeks和Zachary McNellis最近发布的Souls Quick Menu。我的mod旨在让事情变得更流畅,视觉上更少侵入性。但是请查看他们的mod!


循环热键


注意:您需要先在MCM中配置循环器热键!


循环器由装备槽(左手,电源/呼叫,右手)和可配置的热键定义。

要将配备的项目添加到循环仪,请按住“添加到循环仪”修改器(建议使用“=”),然后按住循环仪热键。因此,如果你右手握着一把铁剑,按住'='然后按住'3'将剑加到右手循环器#1上。然后,您可以装备其他东西并以相同的方式将其添加到循环仪中。您甚至可以在库存菜单中执行此操作,以快速装备并为您的骑行者添加一系列武器或法术。

要通过循环仪,只需按下相关的热键(建议左手循环器为1和2,右手为3和4,电源/呼叫循环器为5和6。您也可以按住并按住后退“反向循环器”修改器(建议“左移”)。

要从循环仪中取出配备的物品,请按住“从循环仪修改器中删除(建议使用” - “),然后按住循环仪热键。

要在循环仪中切换配备项目的位置,请按住“Shift cycler cursor”修改器(建议`左'的'和'和')',然后是循环器热键。

可以在MCM中配置所有热键。


您可以使用基本文本方案在HUD小部件中查看循环器的状态,其中每个+表示循环器中的其他项目。所以假设你的左手小部件显示“1:[+ +铁剑]”这意味着在你的循环器#1中你列出了三个项目,其中一个是你目前装备的铁剑。铁剑处于循环器的最后位置。


HUD小工具


由mod添加的HUD小部件的外观行为可以使用MCM进行配置,允许多个切换和设置:

可见性模式:始终开启,热键切换开/关,热键点击和超时。

启用/禁用每个小部件。

热键分配和超时设置。

小工具控件:垂直锚点(顶部/底部),屏幕边缘的水平和垂直偏移,文本大小和颜色(白色/银色/灰色)。



安装,维护和拆卸


以下其他mod是必需的:

SkyUI SE

PapyrusUtil SE

Skyrim s cript Extender SE(SKSE64)


使用任何方法安装,确保ESP和其他文件最终都在Data目录中。通过覆盖旧文件可以无缝地安装新版本。去除Skyrim mods可能很棘手(Bethesda不支持这个),但通常这应该没问题。


兼容性


没有修改Skyrim.esm或其他基础ESM的记录,只添加新内容。


应与任何其他mod兼容。


积分


Schlangster和SkyAmigo关于创建新的SkyUI小部件的指导


使用的工具


创作套件

崇高文本

FlashDevelop中

PapyrusUtil

————————————————————————————————————————————

Goal


Equipment HUD is a mod designed to increase the fluidity of Skyrim. It adds three configurable HUD widgets that show the names of the currently equipped power/shout and items in the player's left and right hands, preventing the need to check for currently equipped gear in a menu. 

Furthermore, since version 2.0, the concept of cycler hotkeys has been implemented. These cycler hotkeys, or cyclers for short, aim to replace the standard Skyrim hotkeys with something more flexible. You are now able to assign 7 weapons, spells, and powers/shouts, to a cycler. A cycler is basically a rotating list of items that you step through by each press of a hotkey. Each hand slot and the power/shout slot get 2 separate cyclers, giving you 6 * 7 = 42 items assignable to hotkeys (or even more if you allow more items per cycler through the MCM). The assignment and management of the cyclers can be done entirely in-game using designated hotkeys for adding, removing, and shifting items around. You don't need to enter the MCM in order to manage the items on a cycler!

All configuration options and hotkey bindings can be backed up to disk (in the Maintenance page of the MCM).

A mod that offers similar functionality is the recently released Souls Quick Menu by Christian Weeks and Zachary McNellis. My mod aims to do things a bit more fluid and visually less intrusive. Do however check out their mod as well!

Cycler Hotkeys


Note: you need to configure your cycler hotkeys in the MCM first!

A cycler is defined by an equip slot (left hand, power/shout, right hand) and a configurable hotkey.

To add an equipped item to a cycler, press and hold the "Add to cycler" modifier (suggested `=') and then the cycler hotkey. So if you were holding an iron sword in your right hand, press and hold `=' then `3' to add the sword to your right hand cycler #1. You can then equip something else and add that to the cycler too, in the same way. You can even do this while staying in the inventory menu to quickly equip and add a sequence of weapons or spells to your cyclers.

To step through a cycler, simply press its associated hotkey (suggested are 1 and 2 for the left hand cyclers, 3 and 4 for right hand, and 5 and 6 for the power/shout cyclers. You can also step backwards by pressing and holding the "Reverse cycler" modifier (suggested `left shift').

To remove an equipped item from a cycler, press and hold the "Remove from cycler modifier (suggested `-') and then the cycler hotkey.

To switch the equipped item's position in a cycler, press and hold the "Shift cycler cursor" modifiers (suggested `[' for left and `]' for right), and then the cycler hotkey.

All hotkeys can be configured in the MCM.


You can see the status of your cyclers in the HUD widgets using a basic textual scheme where each + represents other items in the cycler. So let's say your left-hand widget shows "1: [ + + Iron Sword]" This means in your cycler #1 you have three items listed, one of which is the iron sword that you have currently equipped. The iron sword is in the last position of the cycler.

HUD Widgets


The behaviour of appearance of the HUD widgets added by the mod are configurable using MCM, allowing several toggles and settings:

Visibility mode: Always on, hotkey toggle on/off, hotkey tap and timeout.

Enable/disable each individual widget.

Hotkey assignment and timeout setting.

Widget control: vertical anchor (top/bottom), horizontal and vertical offsets from screen edge, text size and color (white/silver/gray).



Installation, maintenance and removal


The following other mods are required:

SkyUI SE

PapyrusUtil SE

Skyrim s cript Extender SE (SKSE64) 


Install using any method, making sure both the ESP and other files end up in the Data directory. Installing a new version should be seamless by overwriting the old files. Removal of Skyrim mods could be tricky (Bethesda offers no support for this), but normally this should be fine.

Compatibility


No records from Skyrim.esm or other base ESM's are modified, only new stuff is added.

Should be compatible with any other mod.

Credits


Schlangster and SkyAmigo for pointers on creating new SkyUI widgets


Tools used


Creation Kit

Sublime Text

FlashDevelop

PapyrusUtil


原贴地址
1.版本号: 2.1.9   更新时间: 2019-08-07 08:59:44

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设备HUD SE


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上传时间:2019-08-07 08:40:39

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