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天际无约束重生

作者:chinagreenelvis - modified by lilebonymace
发布:xujiawei3253
发布日期:2019-08-06 08:09:51
更新时间:2019-08-06 08:09:51
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1.0.1
上古卷轴5:重置版
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LE VERSION


[рашндескрипшн]

剧透:显示

(对不起半机翻译)



这是由chinagreenelvis修改的Skyrim Unbound版本。仍然不完美(就像这个世界上的一切),但现在是我暂停开发并获得一些反馈的时候了。

如果你出于某种不可思议的原因不知道Skyrim Unbound是什么,那么现在是时候终于讨论这个案例,然后我建议你从原始的mod页面开始,然后再回到这里。

也许这个名字是一个自命不凡的,但我的想象力拒绝提出更好的东西(欢迎你的变种)。我并不是说所有变化都是客观上每个人的改进。有些事情可能是品味问题。让我们转到更改列表(最后)......


变化



更新


原始的Skyrim Unbound不会继承非官方补丁的任何修复。不再。现在Skyrim Unbound看起来像是最初创建的USSEP。不仅插件已被修补,脚本现在也有USSEP更改。


合并脚本列表:

剧透:显示


翻译


MCM现在通过文本文件使用翻译。



REMOVED


删除了所有非SkyUI函数(因为有mods可以带回vanilla接口并离开MCM,如果你因为某种原因不喜欢SkyUI)。


删除了最无用的功能 - 字符名称选择(实际上它有通过文件翻译的问题)。


取消了Breezehome价格的上涨。在香草游戏中房价真的很低,但这适用于所有家庭,并且已经有mod这样做,例如:

经济改革和语音技术的改进

不断发展的价值经济(Skyrem  -  EVE)

真正的中世纪经济

L.V.X Magicks  - 打击黄金通货膨胀 - 服务价格房屋旅馆车厢

安魂曲和其他LE模组



MISC


除了我将在后面讨论的主要功能之外,各种小事情已经改变(不确定这是否是一个完整的列表):

“开始你的冒险”和“比赛菜单”旁边的复选框已被可点击的文字替换。

“Supernature”选项(重命名为“Disease”)已移至第一页,“Race Menu”移至最后一页。

各种MCM文本更改。

在Race Menu之前和重新装备时取消头饰时,将不再显示通知。

添加了说明和菜单对象以调试功能。

选择后不立即应用预设,您必须单击“应用”(允许您多次快速应用预设)。突出显示此选项时,预设说明将显示在底部。

预设不仅会更新为使用新功能,还会稍加修改。



法术


以前,当两次选择一所魔法学校时,你会得到一个新手咒语和一个学徒咒语(使用你可能没有足够的魔法)。现在你将得到两个不同的新手级法术。在我看来,它更符合逻辑和平衡。


现在可以从菜单中选择“Raize Zombie”拼写。以前,它只能在选择一个魔法学校两次时给予玩家(尽管这是一个新手级别的法术)。


添加了快捷方式以快速激活拼写选择。



财富


在最初的“天际无限”中,起始库存的可变性受限于您获得的药剂,葡萄酒,蔬菜汤和horker肉的数量。没有食物可变性和物品组总是相同的,没有能够禁用某种类型的物品。

黄金范围很大(0-2500),设置更具体数量的唯一方法是将黄金设置为特定值。因此,黄金绝对是随机的或绝对绝对的。

我删除了单独的选项以设置金额并添加了三种财富变体:差/普通/贵族。每个选项都有自己的黄金和物品数量的设定范围。由此产生的食物和药水取决于所选择的项目集,例如,Poor不含有药水,Noble不仅可以提供弱药,还可以提供标准药水。


添加了切换单个项目类型的选项。如果你想让你的开始更难,或者你的吸血鬼不需要人类食物,请关闭药水?如果你的角色是一个粗暴的战士谁不知道开锁的艺术,你可以关闭锁定。

除食物和饮料外,所有物品都可以随意设置,可能性为50%。

你也可以得到一个樵夫的斧头,它可以用于Campfire或类似的mod。


所有财富设置都已移至单独的选项卡。

现在使用分级列表。

武器


还记得原始的“天际无界”中长而不方便的武器清单吗?尽管长度令人印象深刻,这使得它长期寻找所需的武器组合,但它并非详尽无遗(例如,如何使用战锤,两个轴或带盾牌的钉锤?)。

不再。选择页面左侧的武器类型(您可以一次选择所有武器),随意保留或在右侧选择特定武器。随机留下或选择单手武器组合:单人,盾牌或双人。许多新组合,您不需要在长列表中搜索它们。


在香草天际无限制你永远得到铁武器。即使是精灵或钢板装甲。

嗯,不再了(唯一的是我删除了这两件盔甲......)。武器的材料取决于所选的盔甲(也适用于随机选择),例如,当选择钢盔甲时,你将获得钢制武器。具体武器被定义为帝国盔甲,forsworn盔甲和redguard衣服。这些套装在香草天际中没有全套武器,所以当你选择一个钉头锤时,当你选择一个铠甲盔甲时,你会得到一个标准的钉头锤(见RANDOM部分)。



配备


一个带有长列表的菜单分为两个菜单:一个用于盔甲类型,另一个用于特定装备。

添加了两个头带随机化选项:非默认和非连帽,随机选择两个选项之间的头带。

对于那些不想在第一级获得皮革\钢盔甲的人,增加了“低级护甲”选项,这限制了随机选择最弱的护甲。


已删除以下装甲选项:

风暴披风军官盔甲

鳞甲护甲

精灵护甲

古代北部装甲

钢板装甲


添加了以下装甲选项:

商人的衣服(从Common Clothes单独选择)

和尚长袍

黑暗长袍

矿工服装

吸血鬼护甲

吸血鬼衣服

铁带装甲


一些装甲套件已经调整好了。在引擎盖下,装甲和武器选择系统经过重新设计,使用水平列表,允许您自定义脚本之外的现有装甲。



随机


随机化有一些条件,这使它像“自动”。这些条件旨在排除不合逻辑或奇怪的组合。一些

可能存在于原始的Skyrim Unbound中,有些是由新功能引起的。例如:

如果你选择长袍作为装备,那么你将总是收到两个法术(当魔法设置为随机时)。

如果你选择重型盔甲,你将不会像单手武器那样获得匕首。

除非你自己选择这种组合,否则你不会得到匕首+盾牌。

选择任何衣服都会阻止你获得盾牌,因为盾牌是盔甲的一部分,看起来很奇怪。

当选择的精美衣服或商人衣服时,不能获得不良物品(当随机设置时)。


如前所述,如果选择了派系护甲,你就会获得派系武器。不幸的是在游戏中没有像帝国匕首的Forsworn战锤这样的物品,所以当武器是随机的(适用于完全随机,以及所选武器类型中的随机)时,Skyrim Unbound将选择一个现有选项(一个 - 武器选择也将被选中)。例如,帝国护甲在完全随机时会给出一把弓箭或剑+盾牌;选择随机单手武器时的帝国剑;剑+盾,使用随机单手武器和随机单手选项。


总是可以手动选择不寻常的组合,这里的新功能为想象提供了更多空间。


安装和兼容性



安装


需要最新版本的SKSE和SkyUI。

需要USSEP。


与您的mod-manager一起安装。

安装程序有以下选项:

默认情况下,玩家是女性 - 与在角色创建中更改为女性时避免等待相同,并转发来自“天际未绑定”的所有更改。



兼容性


必须移植,编辑和完成所有翻译。

如果它们更改了Skyrim Unbound脚本或任务,则与旧的Skyrim Unbound补丁或修改不兼容。我可以更新任何补丁。

如果更改播放器NPC或标记位置,则与旧的“天际未绑定”修补程序或修改兼容。


Skyrim Unbound  - 开放城市补丁[随机开放城市补丁]应该兼容。


安装程序有以下补丁:

WACCF补丁 - 武器装甲服装和杂物修补补丁。

已知的问题


(从原文开始)如果您无法打开菜单,请等到它可用。 我不知道这是否是一个常见问题。 我已经看过关于它的评论并且正在亲自体验它(仅限SE)。 如果你没有这个问题,请告诉我。


随意提供您的想法,建议,改进,修改等,包括对其他mod的支持。 当然,我没有义务满足所有要求。

随意报告任何错误(确保所有要求都已设置)和兼容性问题。

随意发布您的补丁,修改或翻译。

我对你的意见感兴趣。


学分



chinagreenelvis用于伟大的原始mod(以及用于修改此权限的开放权限)。

sevencardz for great Dragon Stalking Fix,以及包含它的开放权限。

——————————————————————————————————————————————————————

LE VERSION

[рашн дескрипшн]

Spoiler:  

Show



(sorry for half-machine translation)


It's a modified version of Skyrim Unbound by chinagreenelvis. Still not perfect (like everything in this world), but it's time for me to pause development and get some feedback.
If you for some incredible reason do not know what is Skyrim Unbound, then it's time to finally take up the case, and then I advise you to start with original mod page and then come back here.
Perhaps the name is a pretentious, but my imagination refuses to come up with something better (your variants are welcome). I am not saying that all changes are objectively an improvement for everyone. Some things can be a matter of taste. Let's move on to the list of changes (finally)...


CHANGES



UPDATED

The original Skyrim Unbound does not inherit any fixes from the unofficial patch. Not anymore. Now Skyrim Unbound looks like it was originally created with the USSEP in mind. Not only the plugin have been patched, scripts also have USSEP changes now.

List of merged scripts:

Spoiler:  

Show



TRANSLATION

MCM now uses translation via text file.


REMOVED

Removed all non-SkyUI functions (since there is mods to bring back vanilla interface and leave MCM, if you don't like SkyUI by some reason).

Removed the most useless function - character name selection (actually it has issues with translation via file).

Removed the increase of Breezehome price. House prices are really low in the vanilla game, but this applies to all homes and there are already mods that do this, for example:


Economy Overhaul and Speechcraft Improvements

Evolving Value Economy (Skyrem - EVE)

True Medieval Economy

L.V.X Magicks - Combat Gold Inflation - Services Prices Houses Inns Carriages

Requiem and other LE mods



MISC

In addition to the main functionality, which I'll talk about later, various little things have been changed (not sure if this is a complete list):

The checkboxes next to "Begin Your Adventure" and "Race Menu" have been replaced with clickable text.

The "Supernature" option (Renamed to "Disease") was moved to the first page, and the "Race Menu" moved to the last page.

Various MCM text changes.

When unequipping the headwear before Race Menu and when re-equipment, notification no longer will be displayed.

Added descriptions and menu objects to debug abilities.

Presets are not applied immediately after selection, you have to click on "Apply" (which allows you to quickly apply presets multiple times). When you highlight this option, the preset description will be displayed at the bottom.

The presets are not only updated to use the new functionality, but also slightly modified.



SPELLS

Previously, when choosing one magic school twice, you get one novice spell and one apprentice spell (for use which you might not have enough magic). Now you will get two different novice level spells. In my opinion, it is more logical and balanced.

"Raize Zombie" spell is now available for selection from the menu. Previously, it could only be given to a player when selecting a conjuration school twice (although this is a novice level spell).

Added a shortcut to quickly activate the spell selection.


WEALTH

In the original Skyrim Unbound, the variability of the starting inventory is limited by how many units of potions, wine, vegetable soup, and horker meat you get. No food variability and the set of items is always the same, without the ability to disable a certain type of items.
Gold has a large range (0-2500) and the only way to set a more specific amount is the option to set the gold to specific value. As a result, the gold is either absolutely random or absolutely definitely.
I removed the unimmersive option to set the amount of gold and added three wealth variants: Poor/Common/Noble. Each option has its own set range for the amount of gold and items. The resulting food and potions depend on the selected item set, for example, Poor does not contain potions, and Noble can give not only weak, but also standart potions.

Options to toggle individual item types have been added. Turn off potions if you want to make your start harder, or maybe your vampire doesn't need human food? And if your character is a rough warrior who does not know the art of lockpicking, you can turn off the lockpicks.
Except food and drinks, all items can be set at random, with a chance of 50%.
You can also get a woodcutter's axe that will be useful with Campfire or similar mods.

All wealth settings have been moved to a separate tab.
Now uses leveled lists.


WEAPONS

Remember that long and inconvenient list of weapons in the original Skyrim Unbound? Despite the impressive length, which makes it a long search for the needed combination of weapons, it is not exhaustive (how about, for example, a warhammer, two axes or a mace with a shield?).
Not anymore. Select the type of weapon on the left side of the page (you can select all at once), leave it random or select a specific weapon on the right side. Leave random or choose a one-handed weapons combination: Single, shield or dual. Lots of new combinations and you don't need to search for them in a long list.

In vanilla Skyrim Unbound you always get iron weapons. Even for elven or steel plate armor.
Well, not anymore (The only thing is I removed both this armors...). The material of the weapons depends on the selected armor (applies to random selection too), for example, when choosing steel armor you will get a steel weapon. Specific weapon were defined for Imperial armor, forsworn armor and redguard clothes. These sets don't have a full set of weapons in vanilla Skyrim, so when you select, for example, a mace, when you select forsworn armor, you will get a standart mace (see RANDOM section).


OUTFIT

One menu with a long list is divided into two menus: one for armor type and one for a specific outfit.
Two headgear randomization options were added: Non-default and Non-hooded, which randomly choose the headgear between the two options.
For those who do not want to get leather\steel armor on the first level, were added the "Low-Level Armor Only" option, which limits the randomization to choose between the weakest armors.

The following armor options have been removed:

Stormcloak Officer Armor

Scaled Armor

Elven Armor

Ancient Nord Armor

Steel Plate Armor


The following armor options have been added:

Merchant Clothes (moved in a separate option from Common Clothes)

Monk Robes

Dark Robes

Miner Clothes

Vampire Armor

Vampire Clothes

Iron Banded Armor


Some armor sets have been adjusted. Under the hood, the armor and weapon selection system has been redesigned to use leveled lists, allowing you to customize existing armor sets outside of the script.


RANDOM

Randomization has some conditions, which makes it something like "Auto". These conditions are intended to exclude illogical or strange combinations. Some
could exist in the orginal Skyrim Unbound, some caused by new functionality. For example:

If you choose a robe as outfit, then you will always receive two spells (when magic are set to random).

If you choose heavy armor, you won't get a dagger as a one-handed weapon.

You will not get a dagger + shield unless you choose this combination yourself.

Choosing any clothes will prevent you from getting a shield as the shield is part of the armor and it looks weird.

Poor items can't be obtained (when set on random) when the selected fine clothes or the merchant clothes.


As already mentioned, if faction armor was chosen, you get faction weapons. Unfortunately in the game there are no such items as Forsworn Warhammer of the Imperial Dagger, so when the weapon is random (applies to full random, and the random within the selected weapon type), Skyrim Unbound will select one of the existing options (one-handed weapon Option will also be selected). For example, Imperial armor will give an Imperial bow or sword + shield when full random; Imperial sword when a random one-handed weapon is selected ; sword + shield, when using a random one-handed weapon and a random one-handed option.

Unusual combinations can always be selected manually, and here the new functionality gives more room for imagination.

INSTALLATION AND COMPATIBILITY



INSTALLATION

Requres the latest version of SKSE and SkyUI.
Requires USSEP.

Install with your mod-manager.
Installer have following options: 
Player is Female by Default - same as Avoid the Wait When Changing to Female in Character Creation, with forwarding all changes from Skyrim Unbound.


COMPATIBILITY

All translations must be ported, edited and completed.
Incompatible with old Skyrim Unbound patches or modifications if they change Skyrim Unbound scripts or quests. I can update any patch.
Compatible with old Skyrim Unbound patches or modifications if they change the Player NPC or markers position.

Skyrim Unbound - Open Cities Patch [Random Open Cities Patches] should be compatible.

Installer have following patches: 
WACCF Patch - patch for Weapons Armor Clothing and Clutter Fixes.


KNOWN ISSUES

(From the original) If you can't open the menu, just wait until it's available. I don't know if this is a common problem. I've seen comments about it and am experiencing it myself (on SE only). Let me know if you don't have this problem.
Feel free to offer your ideas, suggestions, improvements, modifications, etc., including support for other mods. Of course, i'm not obliged to satisfy all requests.
Feel free to report any bugs (make sure all requirements are set) and compatibility issues.
Feel free to post your patches, modifications or translations.
I'm interested in your opinion on this.

CREDITS



chinagreenelvis for great original mod (and for open permissions to modify this).
sevencardz for great Dragon Stalking Fix, and for open permissions to include it.




原贴地址
1.版本号: 1.0.1   更新时间: 2019-08-06 08:28:52

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天际无约束重生


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上传时间:2019-08-06 08:09:51

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