拉特韦重新定位-破烂的旗子窃贼公会捷径

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的拉特韦重新定位-破烂的旗子窃贼公会捷径 Mod,由Stupid Lemon Eater制作。funlimit在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Stupid Lemon Eater Mod版本: 1.0 Mod大小: 21.2 KB 更新时间: 2019-07-31 14:38:38 发布时间: 2019-07-31 14:38:38

详细说明

我认为贝塞斯达有人讨厌小偷行会,因为他们让你为德尔文和威克斯做至少20个可重复的任务,但把粗糙的旗子放在两个装弹屏幕后面。他们甚至做了一个超甜的墓地蝙蝠洞入口,但让它把你倒进水池而不是酒壶。不管怎样,它总是至少有一个内部区域从外部移除。不再!


说明


诚然,解决这个问题的简单方法是在破烂的旗子上再加一扇门,让它把你扔到外面。毫无疑问,许多现有的mod都能做到这一点。这个mod把它带到一个不同的方向上;相反,通向粗糙旗子的主门现在直接通向riften。


现在,不仅仅是这样。当从即兴时装表演台进入通道时,它会通向一个走廊,这个走廊被添加到破烂的旗子牢房里。你可以直接走进去,但是那些卑鄙的低贱的德拉夫和休农把门关上了。唯一的办法是采取一个侧门,带你通过原来的通道区,这是不变的。查看包含的地图了解详细信息。一旦你通过了通道,你就可以从另一边打开门,随心所欲地进进出出。




常见问题解答


问:这会与其他模式冲突吗?

A:可能,但不太可能。这个mod只修改了一些普通的参考记录,大部分是DOORS,让它们指向正确的单元格。这个mod主要是对参差不齐的flagon单元的添加,它应该与大多数东西兼容。唯一的主要冲突是与NavMesh的冲突。一个主要的冲突点是卧室被非官方的Skyrim SE补丁添加到了粗糙的旗子上;我有一个补丁修复了NavMesh,但它会导致的唯一真正问题是NPC无法找到由USSEP添加的床。任何其他冲突都应该是类似的良性冲突。灯光检修应该是可以的,因为它们并没有真正接触到导航网。


问:为什么这个模型添加的区域这么暗?

A:我想这种情况可能会发生在那些进行灯光检修,使室内更暗的人身上。在测试这个模块的时候,我开始闪烁,所以我减少了我添加的灯的数量。我个人用的是elfx,我觉得它看起来不错。


问:有时当我进入通道区域时,我的随从走错了门。什么给予?

答:我在测试中遇到过这个问题,但无法持续地复制它。坦率地说,我认为有两个细胞通过多个门连接是一个普遍存在的问题,就像Whiterun的商店。我尽我所能阻止它发生;如果有人知道一个可靠的解决办法,请告诉我。


问:那些门在地图上没有排成一行!

A:我打赌你在聚会上一定很有趣。你必须运用你的想象力;我不想增加一堆无关的走廊,特别是当我希望球员基本上只需要进入一次通道。


安装


使用NMM安装或将.esp放到数据文件夹中。


如果您为USSEP使用补丁,请确保它是在主文件之后加载的;它没有命名为主文件,但会被主文件的navmesh覆盖。


我的其他模型


工件转换


银匕首


地牢地图

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I think someone at Bethesda hated the Thieves' Guild because they make you do at least twenty repeatable quests for Delvin and Vex, but put the Ragged Flagon behind two loading screens. They even made a super-sweet graveyard batcave entrance, but made it dump you into the Cistern instead of the Flagon. Either way, it's always at least one interior zone removed from the outside. No more!

Description


Admittedly the simple way to fix this would be to add another door to the Ragged Flagon and have it drop you outside. There are no doubt many existing mods that do that. This mod takes it in a different direction; instead, the main door to the Ragged Flagon now leads right outside to Riften.

Now, it doesn't quite do just that. When entering the Ratway from the Riften catwalk level, it leads to a hallway added to the Ragged Flagon cell. You could walk right in, but those dastardly lowlifes Drahff and Hewnon have barred the door. The only way around is to take a side door which takes you through the original Ratway zone, which is unchanged. Check the included map for details. Once you have made your way through the Ratway, you can unbar the door from the other side and come and go as you please.



FAQ


Q: Will this conflict with other mods?
A: Possibly, but unlikely. This mod only modifies a few vanilla reference records, mostly doors to get them to point to the right cells. This mod is mostly additions to the Ragged Flagon cell, which should be compatible with most everything. The only major conflicts will be with navmeshes. One major conflict point is the bedroom added to the Ragged Flagon by the Unofficial Skyrim SE Patch; I have a patch that fixes the navmeshes, but the only real issue it will cause are the NPCs being unable to pathfind to their beds added by the USSEP. Any other conflicts should be similarly benign. Lighting overhauls should be okay since they don't really touch navmeshes.

Q: Why is the area added by this mod so dark?
A: I expect this might happen for those with lighting overhauls that make interiors darker. While testing this mod I started getting flickering, so I reduced the number of lights I added. I personally use ELFX and I think it looks pretty alright.

Q: Sometimes when I enter the Ratway zone my follower goes through the wrong door. What gives?
A: I encountered this in testing but was unable to consistently replicate it. Frankly I think it's a problem endemic to having two cells connected by multiple doors, like the stores in Whiterun. I did what I can to keep it from happening; if anyone knows a surefire fix, let me know.

Q: Those doors don't line up on the map!
A: I bet you're real fun at parties. You'll have to use your imagination; I didn't want to add a bunch of extraneous hallways, especially when I expect the player to only have to go into the Ratway basically once.

Installation


Install with NMM or drop the .esp(s) into your Data folder.

If you use the patch for the USSEP, make sure it's loaded after the main file; it's not named as a master but it will be overwritten by the main file's navmesh.

Other Mods by Me


Artifact Conversion

Silver Dagger

Dungeon Maps


文件说明

Mod截图

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