经过多天的工作，我很自豪地为您带来了来自Steam的Dawnguard Sentries mod的所有演变。这个mod增加了Dawnguard吸血鬼
首先，Skyrim SE是必需的（duh，lol），SKSE64 2.0.5或更高版本以及SkyUI SE 5.2也支持MCM菜单。
对于那些不喜欢SKSE或SKyUI的人，或者只是想让他们的mod尽可能简单，我现在有一个“Lite”版本;下载选项卡中的Dawnguard Sentries Classic。与主要文件一样，它是有趣的NPC和开放城市兼容，它包括版本1.1中的所有AI改进
1）每个VAMPIRE SPAWN POINT持有资本的两个DAWNGUARD SENTRY守卫
3）RIFTEN'NONG GATE和入口到DAYSPRING CANYON之间的DAWNGUARD PATROL
5）DAYSPRING CANYON的DAWNGUARD RECRUITS
与Castle Volkihar相似，Fort Dawnguard拥有自己的安全保障。 10名独特的NPC Dawnguard新兵位于Dayspring Canyon站立
所以你有它;一个绝对友好，非作弊和极其可定制的方式来保护你最喜欢的NPC免受吸血鬼和龙的伤害。如果你想为你的NPC提供最大的传说友好保护，那么“当吸血鬼攻击”和“为你的生命奔跑”模式也是推荐和兼容的。 mod是使用MCM Menu构建的，它也是添加到游戏中的唯一脚本，所以它应该是非常卸载和兼容性友好的。
Dawnguard Sentries Plus - Traanzione ITA by logan1710
Dawnguard Sentries Plus由yassincraft牵制
FUZ RO D-OH用于静音对话。很多声音与Dawnguard对话派系合作，所以这会让你“听到”不止一个？来自一些Dawnguard Sentries。不幸的是，这仅适用于OldRim，因此如果您想要此版本的DGS，则必须将其转换为SE
如果您使用Sevenbase或UNPB身体替换者，我还推荐FastestDogInTheDistrict为Dawnguard和Vampire Armors提供的SEVENBASE ARMOR CONVERSIONS。两者看起来都类似于原件，只是更好的纹理，它们不会使7B字符看起来平坦。是的，UNPB机构是如此相似，以至于最快狗的mods对我来说作为替代品工作得很好。然而，这些也需要转换为SE。
同样非常感谢Crimson Blade，CPU，CDCooley，DarkFox127，lofgren，pevey，EnaiSiaion，Aqqh，FastestDogInTheDistrict，以及其他几个直接或间接为我能够进行此mod工作的人。上面提到的Crimson Blade是最初的Dawnguard Sentries mod的作者。在他从比赛中休息后，我接受了他的许可。虽然从那时起该mod已经发展了很多，但最初的想法和初步工作都归功于他。
自从我过去被问过，我的角色穿着Midnight Breed盔甲。再次登上Nexus。在Nexus上还有一个带有TPPB装甲的Bodyslide 2转换。再一次......它需要转换为SE
After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire
hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working
with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants
need a way to regroup after their HQ was burned
Now compatible with Open Cities and Interesting NPCs
First, Skyrim SE is required (duh, lol), as are SKSE64 2.0.5 or newer and SkyUI SE 5.2 to support the MCM Menu.
For Those Who Don't Like SKSE or SKyUI, or just like to keep their mods as simple as possible, I now have a "Lite" version; Dawnguard Sentries Classic in the downloads tab. Like the main fiile, it's Interesting NPCs and Open Cities Compatible, and it includes all the AI improvements in ver 1.1
So what features does the mod have:
1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS
All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also
patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's
All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your
Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower
vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other
NPC vampires will be attacked mercilessly on sight however.
Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them
unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days.
A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced
2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE
Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just
above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular
Sentries can be toggled to Essential or completely disabled in the MCM
3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON
Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from
the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols.
4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR
A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified
version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it.
Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off
5) DAWNGUARD RECRUITS IN DAYSPRING CANYON
Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing
guard. They're respawn only but can be disabled via the MCM
So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly.
The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawngaurd Sentries running about and
if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you.
TRANSLATIONS (OldRim Version):
Dawnguard Sentries Plus - Traduzione ITA by logan1710
Dawnguard Sentries Plus traduction fr by yassincraft
MOD COMPATIBILITIES and CONFLICTS:
I've played versions of this mod with over 200 other mods installed at once. Thanks to the only scripts it uses being the disable during civil war and MCM scripts, it's very friendly to most other mods.
I have an article on the articles tab listing mods that are known to work with this one, and one that lists all KNOWN conflicts and incompatibilities. Check those articles before you ask if something works with this mod.
As a basic guideline, the only mods that would probably not work are mods that make major changes to the structure of towns so that the mapped patrol routes for the Sentries wouldn't work. Cosmetic town changes are fine though. Mods that change AI around or monkey with Factions may also cause erratic behavior by the Sentries.
FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Unfortunately this is only available for OldRim so you'll have to convert it to SE if you want it for this edition of DGS
Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment.
If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. These also need to be converted to SE however.
With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue.
Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him.
FOREVER FREE WAX SEAL:
Courtesy of Destero and hosted here at the Nexus
ARMOR IN THE FIRST SCREENSHOT:
Since I've been asked in the past, my character is wearing the Midnight Breed armor. Once Again on the Nexus. There's also a Bodyslide 2 Conversion with TPPB of the armor here on the Nexus. Once again... It needs to be converted to SE however