Mihail的怪物 - 调整和增强

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Mihail的怪物 - 调整和增强 Mod,由FleurDuSoleil3制作。人生就像茶几在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: FleurDuSoleil3 Mod版本: 1.1 Mod大小: 131 KB 更新时间: 2019-07-29 09:25:20 发布时间: 2019-07-29 09:25:20

详细说明

我们都喜欢Mihail的怪物模型;他们提供了自Skyrim Immersive Creatures或Tamriel野兽以来我们还没有真正看到过的生物,除了它们的模块化特性确保你在游戏中没有任何废话,或者为了相信那个而不得不跳过绝杀的箍他们应该在你的游戏中。


然而,我发现我需要在它们适合我之前调整Mihail的mods,这简直归结为不同的改变哲学和实践。例如,Mihail尽力不触及分级列表,因此您不必处理不兼容问题。这是值得赞赏的,但我希望蝙蝠在吸血鬼的一边战斗。因此,我调整了一些他的mod以满足我的需要,并决定分享它们以防其他人同意我的改动,但不想在CK中花费5分钟。


这些都是严格的替代品esps。您将需要从Mihail下载原始mod(提供的链接)并将我的esp替换为我的esp。不要忘记赞同原来的mods!要将ESL标志添加回mod,只需使用SSEdit打开它们,单击mod,转到右侧窗格并编辑Record Flags。选择ESL并保存。快乐的时光。


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敌人蝙蝠 - 天际元素(SSE PORT)

https://www.nexusmods.com/skyrimspecialedition/mods/24990?tab=description


 - 所有蝙蝠的健康状况大致翻了一番。这是因为我觉得他们太弱了。

 - 常规蝙蝠现在从1到4而不是1到3级。这是因为Elder Bats从第5级开始。它只是起作用。

 -  Bats和Elder Bats已添加到LCharVampireCompanion和LCharVampireCompanionFrost水平列表中。

 - 蝙蝠和长老蝙蝠被添加到CR01LCharBeast水平列表中。动物灭绝辐射任务使用此列表。

 -  Volkihar吸血鬼城堡的血石圣杯房间增加了2个Conjuration咒语。它们允许你召唤一个吸血蝙蝠,这只是一个普通的蝙蝠与老蝙蝠的统计数据。该法术在成本和价格上大致相当于Conjure Famiiar法术。召唤等级从5到12级,与老年蝙蝠一样。我想让它成为吸血鬼的力量,但出于兼容性原因决定反对它。

 - 删除了ESL标志。您可以使用SSEEdit将其添加回来。


你需要为这个补丁制作一个Bashed / Smashed补丁,因为它触及了水平列表。我推荐Smashing,这不仅仅是因为我是英国人。


我不会解决hitbox问题,因为它根本不适合我。我可以用远程武器和近战武器击中蝙蝠。


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骨巨像 - 米哈伊尔怪物和动物(SSE PORT)

https://www.nexusmods.com/skyrimspecialedition/mods/24521?tab=description


 - 所有Bonelings实例都已从mod中删除。这是因为没有他们就有足够的挑战,我不喜欢他们的样子。对不起,Mihail!

 - 从mod中移除了所有Conjure Bone Colossus法术大满贯。

 - 在灵魂山的三个守护者中加入了召唤火巨像,召唤风暴巨像和常规的召唤骨巨像。这是因为我觉得原来的法术太强大了,相对来说,让Falion以一袋筹码的价格卖给你一个。

 - 每个守护者现在可以召唤他们携带的大部分巨像。在他们只能召唤常规巨像之前。守护者挥动斧头可能很难在一开始就召唤他;这是正常的,是因为他的尴尬定位。它在更开阔的地面上工作得很好。

 -  Conjure Bone Colossus法术现在是大师级的召唤法术,施法时间为1500(略高于Conjure Storm Thrall)。他们也被无限期地召唤。如果你进入一个小空间,你可能想通过召唤别的东西来杀死他们。这是因为主级法术应该是强大的。

 - 删除了ESL标志。您可以使用SSEEdit将其添加回来。


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Snowrays- Mihail怪兽和动物(SSE PORT)

https://www.nexusmods.com/skyrimspecialedition/mods/27493?tab=description

 -  Snowrays现在是9级,而不是使用7-10级玩家进行缩放。这是因为他们是基于Ice Wraiths而Ice Wraiths是9级。

 -  Snowrays的伤害已经上升,以配合Ice Wraiths。这与上面给出的原因相同。

 -  Snowrays有4种攻击可以对抗玩家。 Ice Wraiths仅对前2个施加冰伤 - 其他2个是常规攻击。 Snowrays现在只对前2个施加毒药伤害 - 其他2个是常规攻击。

 -  Snowray已被添加到LCharAnimalSnowfields和LCharAnimalCoastSnowPredator。这是因为它们会出现在那些列表中。虽然Snowrays在技术上是猎物,但它们是敌对的并且是围绕着你而设计的。因此,它们被添加到敌对生物的水平列表中。

 - 雪花已添加到CR01LCharBeast水平列表中。动物灭绝辐射任务使用此列表。这是因为冰狼和雪熊也成了人们的房子。不知何故。

 - 在Snowray Race中添加了Animal关键字。这意味着诸如普通人的'与动物说话'特权(它可能有不同的名字)之类的东西可以与Snowrays一起使用。

 - 添加了对Snowray Powder的描述,使其与游戏中的所有其他毒药保持一致。以前,它没有描述,玩家不知道毒药的作用。

 - 删除了ESL标志。您可以使用SSEEdit将其添加回来。


你需要为这个补丁制作一个Bashed / Smashed补丁,因为它触及了水平列表。我推荐Smashing,这不仅仅是因为我是英国人。


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矮脚鸡Guars- Mihail怪物和动物(SSE PORT)

https://www.nexusmods.com/skyrimspecialedition/mods/27363?tab=description


 - 修正矮脚鸡关节大腿中发现的拼写错误;以前,这是'Thig'。

 - 删除了所有野生矮脚鸡Guars。这是因为它们不是Solstheim的原生。

 - 减少了Raven Rock和Tel Mithryn的Bantam Guars数量。将其中一些移动到室内(Retching Netch,Tel Mythrin等),让他们感觉更像是宠物。

 - 降低矮脚鸡Guars的噪音水平。如果有人认为他们已经找到了最佳噪音水平,请按照我的方式发送.wav。如果我同意的话,我会看看并加入它。

 - 删除了ESL标志。您可以使用SSEEdit将其添加回来。


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我不会对我不使用的任何mod进行调整,主要是因为我没有做任何特别的事情。但是,我愿意接受建议。如果您有任何想法可以使mod更好,请告诉我们。如果Mihail更新了我提供替换器的任何mod,则应更新替换器以匹配这些升级。那是对的,任何地方的随机公民,你得到终身保证!一切都是免费的!


已完成 - 我已经完成了这些:

骨巨像

敌人蝙蝠

Snowrays

矮脚鸡瓜尔斯


要做 - 我已经知道我想要改变这些并且我正在这样做:

古代北欧哨兵

看守


可能 - 我很感兴趣,但不知道他们可能需要做些什么改变,因为我还没看过:

惨淡的黄昏

风暴傀儡

Aurorans

巫妖

铁Atronach

冰傀儡

Clannfears

Draugr Patrols

元素三合会

收割机

Falmer Abyssraiders

矮人Magetta

狩猎的老神

矮人哨兵

Arachas

请问-O镜花水月

腐烂的少女

Mudcrab商人

矮人巨像

Lurchers和Briarheart树

Daedroths

幽灵

松鼠

没有计划 - 我无意做这些。这可能会在未来发生变化:

Cyrodiil的狼 - 我们已经有了狼

哥布林 - 我有湮灭

僵尸 - 我们有Draugr

山狮和黑豹 - 我有Oblivion,我们有Saber Cats

食人魔 - 我们有巨人队

水晶傀儡 - 我有黑暗灵魂

巨鼠 - 我有湮灭。我们有Skeevers

Cyclopes  - 感觉太湮灭了

经典幽灵 - 我们已经有鬼了

Ogroids  - 不是粉丝

Xivilai  - 我们有Dremora

Hym  - 不是粉丝

巨人Centuipede  - 不是粉丝

鸽子 - 我使用天际之鸟https://www.nexusmods.com/skyrimspecialedition/mods/3097

肉体傀儡 - 我使用TES V  - 寻找Hircine https://www.nexusmods.com/skyrimspecialedition/mods/16918?tab=description

Cliff Racers  - 我在Solstheim使用Cliff Racers https://www.nexusmods.com/skyrimspecialedition/mods/2168?tab=files

奥格瑞姆 - 不是粉丝

Land Dreughs  - 不在天际

Minotaurs  - 我使用TES V  - 寻找Hircine https://www.nexusmods.com/skyrimspecialedition/mods/16918?tab=description

Gravelords  - 我有黑暗灵魂

矮人动力套装 - 不是粉丝

Bolgans  - 我有阿马尔王国

复仇女神 - 我有生化危机

戈隆 - 我有塞尔达

龙族 - 不是粉丝

Kagouti  -  Solstheim没有

Grahls  - 我在Solstheim使用Grahls,但是使用SIC的模型https://www.nexusmods.com/skyrimspecialedition/mods/9311?tab=description

模仿 - 我有黑暗灵魂


非常感谢Mihail所有令人惊叹的生物模型,并允许社区按照自己的意愿编辑他的作品。

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We all love Mihail's monster mods; they offer a breadth of creatures we haven't really seen since Skyrim Immersive Creatures or Beasts of Tamriel, except their modular nature ensures you don't have any nonsense in your game or have to jump through lore-ignoring hoops in order to believe that they should be in your game. 

However, I oft find I need to tweak Mihail's mods before they are just right for me, which simply comes down to different modding philosophies and practices. For instance, Mihail does his best to not touch levelled lists so you don't have to deal with incompatibilities. This is appreciated, but I want bats fighting by the side of vampires. As such, I have tweaked a few of his mods to suit my needs and have decided to share them in case anybody else agrees with my alterations, but doesn't want to spend 5 minutes in the CK. 

These are strictly replacer esps. You will need to download the original mod (links provided) from Mihail and replace his esp with mine. Don't forget to endorse the original mods! To add the ESL flag back to the mods, simply open them with SSEdit, click on the mod, go the right-hand pane and edit Record Flags. Select ESL  and save. Happy days. 

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Enemy Bats - Elements of Skyrim (SSE PORT)
https://www.nexusmods.com/skyrimspecialedition/mods/24990?tab=description

- All bats have had their health roughly doubled. This is because I felt they were too weak.
- Regular bats now level from 1 - 4 instead of 1 - 3. This is because Elder Bats start at level 5. It just works.
- Bats and Elder Bats have been added to the LCharVampireCompanion and LCharVampireCompanionFrost levelled lists.
- Bats and Elder Bats have been added to the CR01LCharBeast levelled list. This list is used by the Animal Extermination radiant quest.
- 2 Conjuration spell tomes have been added to the Bloodstone Chalice room in the Volkihar Vampire castle. They allow you to summon a Vampire Bat, which is just a regular Bat with the stats of an Elder Bat. The spell is roughly equivalent in cost and price to the Conjure Famiiar spell. The summon levels with you from 5 - 12, just the same as the Elder Bats. I wanted to make this a vampire power, but decided against it for compatibility reasons. 
- Removed the ESL flag. You can add it back with SSEEdit.

You will need to make a Bashed/Smashed patch for this one because it touches levelled lists. I recommend Smashing and that's not just because I'm English.

I won't be addressing the hitbox problem because it simply isn't one for me. I can hit the bats just fine with ranged and melee weapons. 

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Bone Colossus- Mihail Monsters and Animals (SSE PORT)
https://www.nexusmods.com/skyrimspecialedition/mods/24521?tab=description

- All instances of Bonelings have been removed from the mod. This is because there is challenge enough without them and I am not a fan of how they look. Sorry, Mihail!
- Removed all Conjure Bone Colossus spell tomes from the mod. 
- Added the Conjure Fire Colossus, Conjure Storm Colossus, and the regular Conjure Bone Colossus spell tomes to the three Keepers in the Soul Cairn. This is because I felt the original spells were too powerful to have Falion sell you one for the price of a bag of chips, relatively speaking.
- Each Keeper can now summon the Colossus respective of the tome they carry. Before they could only summon the regular Colossus. The Keeper wielding an axe may struggle to summon his at first; this is normal and is because of his awkward positioning. It works just fine on more open ground. 
-  The Conjure Bone Colossus spells are now master level Conjuration spells and cost 1500 to cast (slightly more than the Conjure Storm Thrall). They are also summoned indefinitely. You may want to kill them by summoning something else if you are entering a small space. This is because a master level spell should be powerful. 
- Removed the ESL flag. You can add it back with SSEEdit.

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Snowrays- Mihail Monsters and Animal (SSE PORT)
https://www.nexusmods.com/skyrimspecialedition/mods/27493?tab=description

- Snowrays are now level 9 as opposed to scaling with the player from level 7 - 10. This is because they are based off of Ice Wraiths and Ice Wraiths are level 9.
- Snowrays have had their damage upped to match Ice Wraiths. This is for the same reason as given above.
- Snowrays have 4 attacks they can use against the player. Ice Wraiths only apply ice damage on the first 2 - the other 2 are regular attacks. Snowrays now only apply poison damage on the first 2 - the other 2 are regular attacks.
- Snowrays have been added to LCharAnimalSnowfields and LCharAnimalCoastSnowPredator. This is because it makes sense they would be in those lists. Though Snowrays technically are prey, they are hostile and are designed around fighting you. As such, they have been added to the levelled list of hostile creatures. 
- Snowrays have been added to the CR01LCharBeast levelled list. This list is used by the Animal Extermination radiant quest. This is because Ice Wolves and Snow Bears also make into people's houses. Somehow.
- Added the Animal keyword to the Snowray Race. This means things such as Ordinator's 'Speak With The Animals' perk (it may have a different name) work with the Snowrays.
- Added a description to the Snowray Powder to bring it in line with all other poisons in the game. Before, it did not have a description and the player had no knowledge of what the poison did. 
- Removed the ESL flag. You can add it back with SSEEdit.

You will need to make a Bashed/Smashed patch for this one because it touches levelled lists. I recommend Smashing and that's not just because I'm English.

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Bantam Guars- Mihail Monsters and Animals (SSE PORT)
https://www.nexusmods.com/skyrimspecialedition/mods/27363?tab=description

- Fixed a spelling error found in the Bantam Guar Thigh; previously, it was 'Thig'.
- Removed all wild Bantam Guars. This is because they are not native to Solstheim.
- Reduced the number of Bantam Guars in Raven Rock and Tel Mithryn. Moved a few of them into interiors (Retching Netch, Tel Mythrin etc.) so they feel more like pets. 
- Reduced the noise level of the Bantam Guars. If anybody thinks they have found the optimal noise level, please do send the .wav my way. I'll take a look and include it if I agree.
- Removed the ESL flag. You can add it back with SSEEdit.

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I won't be providing tweaks to any of the mods I do not use, primarily because I'm not doing anything special. I am, however, open to suggestions. If you have any thoughts that you think would make the mods better, please, do tell. If Mihail updates any of the mods I have provided a replacer for, the replacer shall be updated to match those upgrades. That's right, random citizen of wherever, you get a lifetime guarantee! All for free!

COMPLETED - I have finished these:
Bone Colossi
Enemy Bats
Snowrays
Bantam Guars

TO DO - I already know I want to change these and am in the process of doing so:
Ancient Nordic Sentinel
Watchers

POSSIBLY - I am interested, but do not know what changes, if any, they may need because I haven't looked yet:
Grievous Twilight
Storm Golem
Aurorans 
Liches
Iron Atronach
Ice Golem
Clannfears 
Serpents
Draugr Patrols
Elemental Triad
Harvesters
Falmer Abyssraiders
Dwarven Magetta
Old Gods of the Hunt
Dwarven Sentinels
Arachas
Will-o-the-Wisp
Rotten Maidens
Mudcrab Merchant
Dwarven Colossus
Lurchers and Briarheart Trees
Daedroths 
Wraiths
Squirrels

NOT PLANNED - I have no intention of doing these ones. This may change in the future:
Wolves of Cyrodiil - We have wolves already
Goblins - I have Oblivion
Zombies - We have Draugr
Mountain Lions and Panthers - I have Oblivion and we have Sabre Cats
Ogres - We have Giants
Crystal Golems - I have Dark Souls
Giant Rats - I have Oblivion. We have Skeevers
Cyclopes - Feels too Oblivion-y
Classic ghosts - We have ghosts already
Ogroids - Not a fan
Xivilai - We have Dremora
Hym - Not a fan
Giant Centuipede - Not a fan
Pigeons - I use Birds of Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/3097
Flesh Golems - I use TES V - Hunt of Hircine https://www.nexusmods.com/skyrimspecialedition/mods/16918?tab=description
Cliff Racers - I use Cliff Racers on Solstheim https://www.nexusmods.com/skyrimspecialedition/mods/2168?tab=files
Ogrim - Not a fan
Land Dreughs - Aren't in Skyrim
Minotaurs - I use TES V - Hunt of Hircine https://www.nexusmods.com/skyrimspecialedition/mods/16918?tab=description
Gravelords - I have Dark Souls
Dwarven Power Suits - Not a fan
Bolgans - I have Kingdom of Amalur
Nemesis - I have Resident Evil
Gorons - I have Zelda
Dragonlings - Not a fan
Kagouti - There are none on Solstheim
Grahls - I use Grahls on Solstheim, but with the model from SIC https://www.nexusmods.com/skyrimspecialedition/mods/9311?tab=description
Mimics - I have Dark Souls

A huge thank you to Mihail for all of the amazing creature mods and for allowing the community to edit his work as they see fit.

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