替代统计系统

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在3DM Mod站下载上古卷轴5:重置版最新的替代统计系统 Mod,由Cerest制作。yy233958620在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Cerest Mod版本: 1.0 Mod大小: 29.6 KB 更新时间: 2019-07-29 08:08:48 发布时间: 2019-07-29 08:08:48

详细说明

替代统计系统


它是什么?


使用香草系统,具有最大魔法技能的法师可能只有100法力值,这是相当愚蠢的。而不是让你的健康/魔法/耐力由升级界面上经常任意决定决定,这个模式导致这些统计数据由玩家的技能决定。这是Oldrim版本的一个端口,自2013年以来一直在使用。


您不必开始新游戏,它将适用于现有的保存。


技能如何影响统计数据?


所有技能都会以不同的方式影响统计数据。穿重甲的人会增加力量和体质。那些专攻锁定的人非常灵巧。


强度?灵巧?什么?


作为H / M / S之间的中间人,所有技能都会改变6个属性,然后继续影响健康,魔法和耐力。这些统计数据包括力量,敏捷,耐力,智力,意志力和个性。携带体重(通过MCM菜单定制),健康恢复率,耐力再生率,魔法恢复率,移动速度和呼喊恢复等统计数据都受这些统计数据的影响,并且在整个游戏过程中会逐渐缩放。这些奖金并没有被制服(我不想强力推销),但与新角色相比,它绝对值得注意。


默认情况下,携带重量= 250 + 1/2 *(生命值+耐力的平均值)。可以通过mcm菜单修改“250”和“1/2”。


您的健康再生率将从1  - > 1.10(健康再生速度提高10%)。力量是这个的主要属性。宪法是次要的。


你的耐力再生率将从1  - > 1.15(耐力恢复15%)。敏捷是这方面的主要属性。宪法是次要的。


你的magicka再生率将从1  - > 1.20(魔法恢复速度提高20%)。情报是这方面的主要统计数据。智慧是次要的。


你的速度将从1  - > 1.1(速度提高10%),并取决于力量,敏捷和体质与力量和Dex影响最大。


你的呼喊恢复时间将从1  - > 0.8(呼叫恢复时间快20%),并取决于个性。


这些价值的大小来自香草的魅力/祝福。如果您使用uncapper并获得100以上的技能,这些值将相应地缩放。


如果你对mod背后的数学很好奇,那么你可以修改下载中的Excel工作表。


要求


要使用这个mod,你必须有SKYUI(因此SKSE)。为什么需要SkyUI?通过MCM启用mod,您可以通过MCM菜单自定义Mod。


如果您不喜欢mod,那么您可以通过MCM菜单“卸载它”,这将停止运行此mod的脚本,并在卸载后提供更清洁的保存游戏。然后,您可以使用控制台将统计信息重置为您选择的任何内容。


兼容性和问题


这个mod与大多数mod兼容。 Uncapper,Skyre,Vokrii,Ordinator,Experience等。它与其他与HMS做类似事情的mod不兼容。


安魂曲将改变你的起始技能,从而降低你的初始健康水平到ABYSMAL水平。我建议将Min Stat修改为90-100,将斜率修改为5.这应该使早期游戏可以忍受而不改变后期游戏。


有一个问题,我不能禁用“你已经升级了!选择一个属性!“当您去分发您的额外积分时,在技能页面上。无论您在该页面上选择什么统计数据,当您到处运行时,此mod都会被取消。有一个名为SAAL的mod使用一个编辑后的Flash文件来禁用部分信息,但它仍然告诉你你正在增加一个统计数据。无论您在该页面上选择哪种统计数据都将被脚本取消,因此这不是什么大问题。


在游戏重新加载时,您可能会在四分之一秒内看到一个奇怪的耐力/健康值。我不知道它为什么会这样做,但它会在你注意到它时立即修复它。


谢谢


WillieSea @ TesAlliance

SkyUI团队

Creation Kit Wiki的贡献者

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Alternate Stat System

What is it?


With the vanilla system, it is possible for a mage with maxed magic skills to only have 100 mana, which is rather silly. Instead of having your Health/Magicka/Stamina be determined by an often arbitrary decision on the level up interface, this mod causes these stats to be determined by the skills of the player. This is a port from the Oldrim version, which has been out since 2013. 

You don't have to start a new game, it will work on an existing save.

How do skills influence stats?


All skills influences stats, just in different ways. Those who wear Heavy Armor will increase their strength and constitution. Those who are experts in lockpicking are very dexterous.

Strength? Dexterity? What?


As a middleman between H/M/S, all skills change 6 stats, which then go on to influence health, magicka, and stamina. These stats are Strength, Dexterity,Endurance, Intelligence, Willpower, and Personality. Stats like carry weight (customization via MCM menu), health regen rate, stamina regen rate, magicka regen rate, movement speed, and shout recovery are all influenced by these stats and will scale slowly throughout your progression through the game. These bonuses aren't overpowered (I don't want to powercreep) but it's definitely noticeable compared to a new character.

By default, carry weight = 250 + 1/2 * (average of Health + Stamina). The "250" and "1/2" can be modified via mcm menu.

Your health regen rate mult will go from 1 --> 1.10 (10% faster health regen). Strength is the primary stat for this. Constitution is the secondary.

Your stamina regen rate mult will go from 1 --> 1.15 (15% faster stamina regen). Dexterity is the primary stat for this. Constitution is the secondary.

Your magicka regen rate mult will go from 1 --> 1.20 (20% faster magicka regen). Intelligence is the primary stat for this. Wisdom is the secondary.

Your speed will go from 1 --> 1.1 (10% faster speed) and depends on Strength, Dexterity, and Constitution with Strength and Dex having the most influence. 

Your shout recovery time will go from 1 --> 0.8 (20% faster shout recovery time) and depends on personality. 

The magnitude of these values comes from vanilla enchantments/blessings. These values will scale accordingly if you use an uncapper and get skills above 100.

If you are curious with the math behind the mod, there's an Excel sheet in the downloads that you can tinker with.

Requirements


To use this mod, you MUST HAVE SKYUI (and thus SKSE). Why does it need SkyUI? Well the mod is enabled via MCM and you can customize the Mod via the MCM menu.

If you don’t like the mod then you can “uninstall it” via the MCM menu, which will stop this mod’s scripts from running and provide a cleaner save game once you uninstall. You can then use the console to reset your stats back to whatever you choose.

Compatibility & Issues


This mod is compatible with most mods. Uncapper, Skyre, Vokrii, Ordinator, Experience, etc. It is NOT compatible with other mods that do similar things with HMS. 

Requiem will alter your starting skills and thus lower your initial health to ABYSMAL levels. I recommend modifying the Min Stat to 90-100 and the slope to 5. This should make the early game bearable while not changing the late game.

There is one issue, I cannot disable the “You have leveled up! Choose an attribute!” on the skill page when you go and distribute your perk points. Whatever stat you pick on that page gets canceled out by this mod as you run around. There's a mod called SAAL that uses an edited flash file that disables part of the message, but it still tells you that you are increasing a stat. Whatever stat you pick on that page will get nullified by the script so it's not a big deal.

On game reload, you might see a weird value for stamina/health for a quarter of a second. I don't know why it does it but it fixes itself literally as soon as you notice it.

Thanks


WillieSea @ TesAlliance
SkyUI Team
Contributors to the Creation Kit Wiki


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