培训选项

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的培训选项 Mod,由lofgren制作。chinapac在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: lofgren Mod版本: 1.0 Mod大小: 47.3 KB 更新时间: 2019-07-14 00:21:43 发布时间: 2019-07-14 00:21:43

详细说明

此mod执行以下操作:


1.添加MCM菜单,可以提高您的技能。


你为什么要这个?你有没有厌倦从1级开始?你有没有想过要看到没有战斗技能的60级角色会是什么样的?想要成为一个更好的史密斯,而不是再次踩到Ghorza?只需打开您的MCM并根据需要自己调平。


当您打开MCM菜单时,您将看到所有技能的列表,其中滑块从当前技能级别提升到100级。现在支持无人驾驶!使用滑块选择所需的技能级别。当您关闭菜单时,您的角色将获得这些技能等级,就像他们通过正常使用完成它们一样,包括获得适当的等级并触发任何技能依赖的任务。


2.添加任务以跟踪培训师。


我永远不会记得谁是教练,谁不是。每当您遇到培训师时,他们的名字都会被添加到任务中,以便您以后在需要接受培训时轻松查看他们在地图上的位置。对于那些喜欢让你的任务日志干净的人来说,这个选项在你在MCM中打开之前是关闭的。


3.添加一个选项,通过使用禁用技能提升。


关闭训练以尽可能多地使用您的技能而无需达到水平。把自己放在困难的最佳位置,永远不要离开它。只有通过培训和书本学习才能获得技能水平。


4.添加选项以在完成任务时获得技能,或者在完成任何随机任务时获得技能。


提高技能的可选辅助手段。完成某些任务会给你“技能点”,你可以在睡觉后花费,以提高技能。


5.睡眠和站立石头更换。


显然技能训练率会从睡眠中增加,而如果你的技能没有提高,常设石头就没用了。此mod用以下内容替换这些奖励:


战士之石:所有战士技能的效率都提高10%。

Mage Stone:对所有法师技能的效率提高10%。

贼石:所有小偷技能的效率都提高10%。


休息:+ 50%Magicka再生和+25携带重量8小时。

好休息:+ 50%Magicka和Stamina再生和+50携带重量8小时。

情人的舒适:+ 50%魔法,耐力,健康再生和+100携带重量8小时。


您可以获得统计奖金,培训奖金或两者。在MCM中配置。


关于兼容性的说明:


由于某些限制,此mod具有一些次要的兼容性含义。以下是不支持的:


一个。完成非贝塞斯达任务的技能奖励。


如果一个mod增加完成后提升技能的任务(类似于Amren的家庭之剑或Noster的失落的头盔),则不会检测到奖励。 Bethesda任务将被正确检测到。


湾非贝塞斯达技能书籍从玩家的库存中读取。


如果mod将技能书直接添加到您的库存,则无法正确检测到。在阅读之前将书放在地上。发现遍布世界各地的书籍可以在任何模式下正常使用。


C。从容器库存中读取的任何技能书。


如果您从书架,胸部,背包或其他容器中读取技能书,则无法检测到技能提升。将书从容器中取出并从您自己的库存中读取,或者更好地将它放在地上并从那里读取。这也适用于Oghma Infinium。


d。其他mod的脚本技能提升。没有办法检测它们。


当然,如果您觉得错过了技能,您可以使用附带的MCM菜单来增加相应的技能。


支持以下内容:


一世。来自任何mod的技能训练师。

II。发现从任何mod发现的技能书籍(如果mod作者添加了适当的关键词)。

III。只要技能书被正确检测(在世界或香草书中激活),就可以从包括Dragonborn在内的任何mod中学习技能书。

IV。 Oghma Infinium。

————————————————————————————————————————————

This mod does the following:

1. Adds an MCM menu that allows you to increase your skills.

Why would you want this? Have you ever been sick of starting at level 1? Have you ever wanted to see what it would be like to play a level 60 character with no combat skills at all? Want to be a better smith without stomping all the way back Ghorza again? Just open your MCM and level yourself as you please.

When you open the MCM menu you will see a list of all of your skills with sliders that go from the current skill level to 100. Now with uncapper support! Use the sliders to select the desired skill level. When you close the menu, your character will gain those skill levels as if they had accomplished them through normal use, including gaining appropriate levels and triggering any skill-dependent quests.

2. Adds a quest to keep track of trainers.

I can never remember who's a trainer and who isn't. Whenever you meet a trainer, their name will be added to a quest so you can easily see their location on your map when you need some training later. This option is off until you turn it on in the MCM, for those of you who like to keep your quest journal clean.

3. Adds an option to disable skill increase through use.

Turn off training to use your skills as much as you please without ever gaining a level. Put yourself in your difficulty sweet spot and never leave it. Gain skill levels only through training and book learnin'.

4. Adds an option to gain a skill-up upon completing quests, or when you complete any of several random tasks.

An optional secondary means of increasing your skills. Completing certain tasks will give you "skill points," which you can spend after you sleep in order to increase skills.

5. Sleep and Standing Stone replacement.

Obviously the skill training rate increases from sleep and Standing Stones are useless if your skills don't increase. This mod replaces those bonuses with the following:

Warrior Stone: +10% effectiveness to all Warrior skills.
Mage Stone: +10% effectiveness to all Mage skills.
Thief Stone: +10% effectiveness to all Thief skills.

Rested: +50% Magicka regeneration and +25 Carry Weight for 8 hours.
Well Rested: +50% Magicka and Stamina regeneration and +50 Carry Weight for 8 hours.
Lover's Comfort: +50% Magicka, Stamina, and Health regeneration and +100 Carry Weight for 8 hours.

You can gain the stat bonuses, the training bonuses, or both. Configure in MCM.

A note about compatibility:

Due to certain limitations, this mod has a couple of minor compatibility implications. The following are NOT SUPPORTED:

a. Skill rewards for completing non-Bethesda quests.

If a mod adds quests that boost your skills upon completion (similar to Amren's Family Sword or Noster's Lost Helmet), the reward not be detected. Bethesda quests will be properly detected.

b. Non-Bethesda skill books read from the player's inventory.

If a mod adds skill books directly to your inventory they will not be properly detected. Drop the book on the ground before reading it. Books found placed around the world will work properly from any mod.

c. Any skill book read from a container inventory.

If you read a skill book from a bookshelf, chest, knapsack, or other container the skill boost will not be detected. Take the book out of the container and read it from your own inventory, or better still drop it on the ground and read it from there. This also applies to the Oghma Infinium.

d. Scripted skill boosts from other mods. There's just no way to detect them.

Of course you can use the included MCM menu to increase the appropriate skill if you feel that a skill-up was missed.

The following ARE supported:

i. Skill trainers from any mod.
ii. Skill books found placed in the world from any mod (provided the mod author added the proper keywords).
iii. Bonuses to skillbook learning from any mod, including Dragonborn, provided the skillbooks are properly detected (activated in the world or vanilla books).
iv. The Oghma Infinium.

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