基于时间的敌人缩放(自动)

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的基于时间的敌人缩放(自动) Mod,由Andrew Kornovan VanKorno制作。mnidmc在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Andrew Kornovan VanKorno Mod版本: 1.0 Mod大小: 140 KB 更新时间: 2019-07-07 23:25:43 发布时间: 2019-07-07 23:25:43

详细说明

最初只是一个指南,现在成为一个独立的,开箱即用的mod!请享用!


这个概念

通常的敌人扩展是我离线单人游戏最烦人的功能。当我的敌人在升级后变得更强壮时,我讨厌它。如果让你的敌人变得强大,获得经验的重点是什么?解开游戏实际上会让事情变得更糟。是的,你停止与你的敌人“分享”你的进步,但是玩一个你拥有最多OP优势的游戏真的是一个好主意:你可以变强,但你的敌人却不能?这就像玩战略游戏,你可以开发新技术,你可以改善你的城市和军队,你可以征服新的领土,但你的敌人不能。对我来说听起来不是一个好主意。即使在游戏开始时你的敌人也很有挑战性,你需要做的就是在游戏中花时间,最终你会“超越”你的对手。无聊。


香草缩放系统

优点:很难找到任何东西。

缺点:“自我改善”在某些方面变得毫无意义甚至是有害的。你与敌人分享你的进步。


不平等的游戏

优点:缺乏先前系统的缺点,在早期游戏中具有挑战性。

缺点:无聊的比赛。花费时间的力学技巧。难以制造,通常不兼容的模组,几乎可以彻底改变一切,使游戏无人能及。


基于位置的敌人扩展

优点:如果不是太极端,可以成功地与其他调平系统一起使用。

缺点:如果它是极端的,将开放世界的游戏变成......好吧,不是那么开放。 “你可以去那里,但不是那里”


基于时间的敌人缩放系统

好处:

 - 游戏的早期和晚期都很有趣且具有挑战性。

 - 就像在PVP游戏中一样,你和你的敌人会彼此独立变得更加强大,但是你拥有相同的时间,只有你出色的游戏技巧和策略才能让你超越,“超越”,超越并赢得比赛。

 - 时间成为一种重要的资源,它本身为游戏引入了一种有趣的新游戏机制。

 - 它使游戏无休止地重播(如果你认为这是一个优势)

 - 使用现有的游戏机制,不需要太多的“检修”。超级兼容(至少,我实现的想法)

- 等等...

缺点:这不适合那些只想在游戏中花时间,什么都不做的人。 (不判断任何人。如果这就是你想要的游戏,对你有好处!那没有什么不对:)





如何工作+如何使用

大多数mod,比如Experience将香草体验系统视为玩家进程的一部分,将XP获得视为一种好的,对玩家有益的东西。我决定采用非传统的方式,完全解开玩家的XP机制(并将其与时间联系起来)。使用我的系统,升级实际上对你不利,对你的敌人也有好处。香草玩家调平系统变成了敌人的缩放机制。例如,等级15可以告诉你关于玩家的能力,技能或统计数据的任何信息。它只告诉你关于敌人和世界其他地方的事情,而不是玩家。你没有获得升级的统计数据。你得到的只是更强大的敌人。

这让我们可以使用香草机制,让敌人在更高层次上变得更强大,这对我们有利。而且我们不需要彻底检查任何事情。我们不需要摆脱水平列表或类似的东西。我们可能只是稍微解决战利品,没有更严重的问题。



第1步:安装mod

它需要ConsoleUtil(LE,SE)和SkyUI(LE,SE)


在“天际”中,你的整体水平取决于你所有技能的水平。我的mod从彼此解开这些东西。它也使世界与时俱进。在MCM菜单中,您可以选择升级之间的时间间隔(以天为单位)。

此外,它还为您提供了可以随时触发升级的咒语。 (如果你想制作自己的替代找平系统)

以这种方式升级并不会给你统计数据或额外积分。它只会让你的敌人更强大(NPC的等级取决于玩家的等级)。



第2步:寻找获得统计数据,津贴等的替代方法

有很多mods。这里是其中的一些:


 - 购买统计和津贴(LE,SE) - 我的mod,用我的敌人练级系统制作。添加统计数据的最兼容,无冲突的方法,即使您正在使用其他改变统计数据的mod,例如SkyTweak。


 -  ESO SkyShards(LE,SE) - 通过探索世界获得积分。


 - 平滑属性缩放(LE,可轻松转换为SE) - 使用技能级别而不是整体级别来缩放属性。 (没有用我的加载顺序测试它,但想在我的下一个游戏中尝试它)。


 - 有大量的mods可以让你交换龙灵魂的特权或统计数据。 (在搜索栏中输入“soul perk”,“dragon souls”或类似的内容)

第3步:释放战利品,但将敌人拉平(可选)

基于时间的敌人缩放系统的完美情况是,你在箱子,地下城等中找到的战利品是不平衡的,但是敌人和他们的武器/装甲都被夷为平地。有些模式可以让敌人和战利品都不平衡。显然,使用它们对基于时间的调平没有意义。所以,要注意这一点。

Morrowloot(LE,SE)和Morrowloot 4E版(LE)应该适合我的系统,但不适合Morrowloot Ultimate,因为它会使敌人不平衡。


对于我自己和那些感兴趣的人,我已经制作了自己的mod:Unleveled Loot和Minimalistic Gear(LE,SE),它是基于时间缩放的。它做了我需要的所有掠夺方法。


敌人怎么样? “天际”使用两种方法来扩展敌人:一些NPC的等级直接取决于玩家等级,一些等级通过等级列表缩放,这意味着在细胞重置之后,你会遇到更强大的敌人,而不是一个较弱的敌人。当然,还有一些细微差别。有时会有一个帽子不允许某些敌人进一步升级,等等。

因为我的mod不编辑敌人,你可能想安装一些敌人大修。我的mod兼容所有人接受那些完全消除敌人的东西。




* * *

我的mod不需要开始新游戏。选择时间间隔后,mod将检测您当前的级别并采取相应措施。


* * *

随着时间的推移,你可以使用等待作为死亡的惩罚,获得赏金或类似的东西。当然,坐牢也不利于你的进步......


* * *

通过使用LevelUp法术,您可以在游戏开始时为敌人提供优势,将等级设置得更高。


* * *

升级恢复健康/ Magicka / Stamina池。


* * *

自动调平和LVL-up法术可以达到LVL 300.如果你设法以某种方式达到300而想要更进一步,你将不得不使用控制台命令player.setlevel X,其中X是你的下一级。


* * *

如果你不想在这样的事情上浪费太多时间,你可以找到改变快速旅行速度的模组。

未启用的游戏菜单模块可以补充体验。

Encounter Zones Unlocked(LE,SE)mod防止Skyrim在第一次访问时冻结Encounter Zones(如地下城)的等级。 (推荐的)


* * *

添加一些IMMERSION:面对一个新的威胁(复活的龙和那个疯狂的龙吟小鸡,遍布整个地方,做谁知道什么),每个人都试图动员,变得更强大,并且生物迅速进化。


* * *

我回到玩天际并开始修改天际的主要原因是因为我意识到,在天际(不像,例如,刺客的信条)中,我可以做一些关于敌人缩放的事情。我一直在使用其他mod和控制台命令让我的游戏时间基于时间,然后我自动完成,并使用了这个系统几年。现在你也可以尝试一下,看看它是否适合你。











我的MODS

(和mods的版本)



基于时间的敌人缩放



唯一对我有意义的敌人级别缩放系统。兼容,可定制,自动,改变生活:)

Oldrim /特别版




耶稣在斯凯林 - 有史以来最活跃的天际伴侣!



耶稣是一个充满声音的随从,拥有独特的魔力,大量的评论,回应,嘲讽,笑话,宗教模因,歌曲模仿等。

传奇版/特别版


法语翻译:传奇版/特别版

繁体中文译名:特刊




EPIC AMMO转换器



转换箭头类型,弩螺栓,锭,misc.items ...你的名字!

方便,精心平衡,MCM可配置,100%兼容一切。

传奇版/特别版


俄语翻译:LE SE




精神破坏者对黑暗的充电



通过充电来造成伤害并猛击你的敌人!打破他们的精神和背部!具有自动激活效果的可折叠环。

Oldrim /特别版



有组织的范围(OBIS大修)



你觉得你快吗?火球更快!你认为户外战斗很容易吗?再想想!只有你的反应能力和技能才能让你远离匪徒!

Oldrim



购买身份和奖金



添加统计数据和额外津贴的最兼容,无冲突的方式(即使你使用其他mods,改变统计数据)。价格范围很广。在游戏中轻松启用/禁用/更改所有内容!

Oldrim /特别版



无人驾驶的机动车和最小化的齿轮



使一切简约和稀缺。也使战利品不平整,但不是敌人使用的武器/盔甲。

Oldrim /特别版





小型模块:


Summon Micro-Hunters(chaurus drones)LE SE

有价值的成分LE SE

Draugrs和Skeletons SE的生锈箭头

选择你的终极药水LE SE

————————————————————————————————————————————————

What was originally just a guide now becomes a standalone, out-of-the box mod! Enjoy!

THE CONCEPT
The usual enemy scaling is the most annoying feature of the offline single-player games for me. I hate it when my enemies get stronger as soon as I level-up. What's the point of getting experience if it makes your enemies stronger as well? Unleveling the game actually makes things even worse. Yes, you stop "sharing" your progress with your enemies, but is it really a good idea to play a game where you have the most OP advantage: you can get stronger, but your enemies can't? It's like playing a strategy game, where you can develop new technologies, you can improve your cities and armies, you can conquer new territories, but your enemies can't. Doesn't sound like a good idea to me. Even if in the beginning of the game your enemies are challenging, all you need to do is spend time in the game, and eventually you are going to "outrun" your opponents. Boring.

The Vanilla Scaling System
Advantages: Have hard time finding any.
Disadvantages: "Self-improvement" becomes pointless at some point or even detrimental. You share your progress with your enemies.

The Unleveled Game
Advantages: The absence of the disadvantages from the previous system, challenging in the early game. 
Disadvantages: Boring late game. Spend-time-to-win mechanics. Hard-to-make, often incompatible mods that overhaul almost EVERYTHING to make the game unleveled.

Location-Based Enemy Scaling
Advantages: If it's not too extreme, can be successfully used with the other leveling systems.
Disadvantages: If it's extreme, turns an open-world game into... well, not so open. "You can go there, but not there"

The Time-Based Enemy Scaling System
Advantages:
- Both the early and the late game can be interesting and challenging.
- Like in the PVP games, you and your enemies become stronger independently of each other, but you have the same amount of time, and only your superior gaming skills and strategy will let you outrun, "outfarm", outperform and win the game.
- Time becomes an important resource, which by itself introduces an interesting new game mechanics to the game.
- It makes the game endlessly replayable (If you consider this an advantage)
- Uses the existing game mechanics, doesn't require too much "overhauling". Super-compatible (at least, my implementation of the idea)
- and so on...
Disadvantages: It's not for people, who just want to spend time in a game, doing nothing. (Not judging anyone. If that's what you want out of game, good for you! There's nothing wrong with that  :)




HOW IT WORKS  +  HOW TO USE
Most of the mods, like Experience treat the vanilla experience system as a part of the player's progression, treat the XP-gaining as something good, beneficial for the player. I've decided to take the unconventional route and completely untie the XP mechanics from the player (and tie it to time). With my system, leveling up is actually bad for you and good for your enemies. The vanilla player-leveling system becomes solely an enemy-scaling mechanics. Having level 15, for example, tells you nothing about the player's abilities, skills or stats. It only tells you something about the enemies and the rest of the world, not the player. You don't get stats for leveling up. All you get is stronger enemies.
This lets us use the vanilla mechanics, which makes enemies stronger on higher levels, to our advantage. And we don't have to overhaul anything. We don't need to get rid of the leveled lists or something like that. We may just unlevel loot a little bit, nothing more serious.


STEP 1: Install the mod
It requires the ConsoleUtil (LE , SE) and SkyUI (LE, SE)

In Skyrim your overall level depends on the levels of all your skills. My mod unties these things from each other. Also it makes the world level up with time. In the MCM-menu you can choose the time interval in days between level-ups.
Also it gives you the spell with which you can trigger the leveling up whenever you want to. (In case you want to make your own, alternative leveling system)
Leveling up this way doesn't give you stats or perk points. It only makes your enemies stronger (NPCs whose level depends on player's level).


STEP 2: Find alternative ways to gain stats, perks, etc.
There are lots of mods for that. Here are some of them:

- Buy Stats and Perks (LE,SE) - My mod, made with my enemy leveling system in mind. The most compatible, conflict-free way to add stats, even if you're using other mods that change stats, like SkyTweak.

- ESO SkyShards  (LE, SE) - Get perk points by exploring the world.

- Smooth Attribute Scaling (LE, easily convertable to SE) - scales attributes with the level of skills instead of the overall level. (Haven't tested it with my load order, but want to try it in my next playthrough).

- There are tons of mods that let you trade dragon souls for perks or stats. (Type in the search-bar "soul perk", "dragon souls" or something like that)


STEP 3: Unleveled loot, but leveled enemies           (optional)
The perfect situation for the time-based enemy scaling system is when the loot you find in chests, dungeons, etc. is unleveled, but the enemies and their weapons/armor are leveled. There are mods that make both enemies and loot unleveled. Using them, obviously, doesn't make sense with the time-based leveling. So, be aware of this.
Morrowloot (LE, SE) and Morrowloot 4E Edition (LE) should go well with my system, but not the Morrowloot Ultimate, because it makes enemies unleveled.

For myself and for those who are interested, I've made my own mod: Unleveled Loot and Minimalistic Gear (LE, SE), which is made with the time-based scaling in mind. It does everything I need loot-wise.

And what about the enemies? Well, Skyrim uses two ways to scale enemies: some NPCs' level depends on player level directly, some scale through leveled lists, meaning that after the cell resets, instead of a weaker enemies you'll encounter stronger enemies. Of course, there are some nuances. Sometimes there is a cap that doesn't allow some enemies to level up further, etc.
Because my mod doesn't edit enemies, you may want to install some enemy overhauls. My mod is compatible with all of them accept those that de-level enemies completely.



* * *
My mod doesn't require starting a new game. After you pick the time interval, the mod will detect your current level and act accordingly.

* * *
With time as a factor you can use waiting as a penalty for dying, getting a bounty, or something like that. Of course, being in jail is also not good for your progression...

* * *
By using the LevelUp spell you can give your enemies an advantage in the beginning of the game, setting the level higher.

* * *
Leveling up restores the Health/Magicka/Stamina pools.

* * *
Automatic leveling and the LVL-up spell work up to LVL 300. If you manage to get to 300 somehow and want to go further, you'll have to use the console command player.setlevel X, where X is you next level. 

* * * 
You can find mods that change the fast-travelling speed if you don't want to loose too much time on things like that.
The unpaused game menu mods may complement the experience. 
The Encounter Zones Unlocked (LE, SE) mod Prevents Skyrim from freezing the level of Encounter Zones (like dungeons) when they are first visited. (Recommended)

* * *
Adding some IMMERSION: In the face of a new threat (resurrected dragons and that crazy Dragonborn chick, running all over the place and doing who knows what) everyone tries to mobilize, become stronger, and the creatures rapidly evolve.

* * *
The main reason I came back to playing Skyrim and started modding Skyrim is because I realized, that in Skyrim (unlike, for example, Assassin's Creed) I can do something about the enemy scaling. I'd been using other mods and console commands to make my gameplay time-based, before I made it automatic, and have used this system for a few years. And now you also can try this out and see if it works for you.










MY MODS
(and versions of mods)


TIME-BASED ENEMY SCALING


The only enemy level scaling system that makes sense for me. Compatible, customizable, automatic, life-changing :)
Oldrim  /  Special Edition



JESUS IN SKYRIM - The most ALIVE Skyrim companion ever!


Jesus is a fully voiced follower with unique magic, tons of comments, responses, taunts, jokes, religious memes, song parodies etc.
Legendary Edition  /  Special Edition

French translation: Legendary Edition  /  Special Edition
Traditional Chinese translation: Special Edition



EPIC AMMO CONVERTER


Convert arrow types, crossbow bolts, ingots, misc.items... you name it!
Convenient, carefully balanced, MCM-configurable, 100% compatible with everything.
Legendary Edition  /  Special Edition

Russian translation:  LE  SE



SPIRIT BREAKER'S CHARGE OF DARKNESS


Deal damage and bash your enemies by charging them! Break their spirits and their backs! Craftable rings with automatically activated effects.
Oldrim  /  Special Edition


ORGANIZED RANGED BANDITS (OBIS overhaul)


You think you're fast? A fireball is faster! You think outdoor fighting is easy? Think again! Only your reflexes and skills can save you from the bandits!
Oldrim 


BUY STATS AND PERKS


The most compatible, conflict-free way of adding stats and perks (even if you use other mods, that change stats). High price range. Easily enable/disable/change everything mid-game!
Oldrim  /  Special Edition


UNLEVELED LOOT AND MINIMALISTIC GEAR


Makes everything minimalistic ans scarce. Also makes the loot unleveled, but not the weapons/armor used by the enemies.
Oldrim  /  Special Edition




SMALLER MODS:

Summon Micro-Hunters (chaurus drones)  LE  SE
Valuable Ingredients  LE  SE
Rusty Arrows for Draugrs and Skeletons  SE
Choose Your Ultimate Potions  LE  SE

文件说明

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