改进的NPC遭遇区域(SkyRem - Inez)

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在3DM Mod站下载上古卷轴5:重置版最新的改进的NPC遭遇区域(SkyRem - Inez) Mod,由DrPharmDawg制作。maotou16在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: DrPharmDawg Mod版本: 1.1 Mod大小: 8.70 KB 更新时间: 2019-07-06 20:24:15 发布时间: 2019-07-06 20:24:15

详细说明

改进的NPC遭遇区域


Inez的目标是使Encounter Zones更逼真,更动态(更有趣)。

这是以与其他EZ模式类似的方式完成的(更改级别最小值,更改级别最大值,更改某些游戏设置)。然而,我还整合了一个“随机化”组件,使事情变得更加难以预测。




为什么Skeever(当你80级时)能够接受一组巨人队(从10级开始)。好的 - 我实际上没有对此进行测试,但在审查了Leveled Actors,Encounter Zones以及这些如何一起玩之后,基本上就是可能发生的事情。无论多么小或大,一切都与你保持一致,没有任何实际限制(即使有最小值和最大值)。


Inez如何解决这个问题?


此mod有三个主要功能:重写遭遇区域(最低级别和最高级别),调整的级别演员乘数设置,以及应用于每次更改位置时重置的级别演员乘数的随机因子(因此没有100%你可以预测的可预测性。


Mins&Maxes


遇到区域级别最小值和最大值已根据许多因素重新计算,详情如下。


NPC类型:区域被划分为25个不同的类别,并根据每个区域中找到的NPC类型分配“基础”最低级别和范围。小动物,土匪和简单的戏剧者总是比狼人,吸血鬼和龙祭司弱。 [粗糙]层次结构是:

动物密度(狼,sabrecats,skeevers)

Monster Dens(巨魔,幽灵)和强盗营

Forsworn Camps,Reaver Camps和Riekling Camps(Dragonborn)

Orc Strongholds,Draugr Crypts和Spriggan Groves

Hagraven筑巢,Thalmor和Silverhand遗址

Falmer Hives,Giant Camps,Undead Lairs(Draugr Crypt的更强版本)

Dwarven Automoton Sites,Ashspawn Sites(Dragonborn),Lycanthrope Lairs和Warlock Lairs

伪经

幽灵和吸血鬼

龙祭司说谎者


位置:位置因子应用于NPC类型基础。越接近文明,越弱。越隐蔽,越强。普通冒险家很少探索的地区(高山,地下深处)本质上会更危险。这些分为5类:

Major Hold:主要城市郊区内或城外的地点。

次要保留:未成年人城市郊区内或周边地点。

保持相邻:下一个“圆圈”远离人口密度较高的区域......靠近一个集中区域。

僻静:距离较远的区域......通过剪切距离或基于海拔高度(再次,高山,地下深处)。

隔离:远离公众通常不知道该区域的区域(或者至少在视线之外)。


任务:然后应用任务重要性因子。任务越重要,NPC就越难。可以在任何地方获得的随机任务将比那些推进主要任务,阵营任务或导致获得神器/力量的任务更弱的对手。这个因素同样分为5类:

主要任务:前进一个主要任务线,例如派系任务线或主任务线。

次要任务:独特,但不一定是多阶段主要任务的一部分。

其他任务:类似于小任务,但并不总是唯一的(可以通过各种NPC获得)。

Radiant Quest:可重复的简单任务。

无:没有真正任务的区域。


范围:使用上述因子设置最小值和最大值之间的差值。我还用它来保持某些类别的级别比其他级别更“紧凑”。


水平的演员


级别演员游戏设置设置在遭遇区域内找到的轻松,中等,难度和非常难的NPC的乘数。香草的设置分别为0.33,0.67,1.00和1.25。


示例:您处于最小45和最大75的区域中,并且您的等级为60.您将遇到等级为20,40,60和75的敌人。


这四种设置中的每一种都增加到:0.60,0.90,1.20和1.50。

使用相同的示例,您将遇到36级,54级,72级和90级的敌人。

随机因素


Inez做的最后一件事是为这些设置添加随机因素。这四种设置现在有+/-随机10%,11.7%,13.4%和15%。每次更改位置时,这会随机设置四个游戏设置。输入区域时,随机因子将与您输入的最后一个区域不同。虽然你可能在之前的地牢中找到了一段艰难的时期,但下一个地牢似乎更容易一些。这提供了较低的可预测性和更多的变化。


再一次用上面的例子。您可以找到等级30,47,64和81(在低端),或等级42,61,80和99(在高端)。


这个例子也可能导致混合...老板可能只有81级,而他的爪牙在61到80级之间。或者......你可以走遍整个区域,对抗30级和47级NPC以找到老板99级。




因为Inez广泛调整了Encounter Zones并更改了Leveled Actor Multiplier设置,所以它的大部分都与执行相同操作的mod不兼容。但是,随机化因子是通过脚本完成的,因此可以与任何东西兼容。


如果你喜欢Inez设置的Encounter Zones ...很棒。如果你没有,但仍然想要随机化,你可以简单地在你选择的EZ模式之前加载Inez。 Inez的EZ将被覆盖,但随机化将按预期发生。




SkyRem角色系列 -  GRACE

Grace:SkyRem系列AIO。

加比:性别无助。

Rae:种族能力增强

Ava:属性值应用程序

Cori:班级大修重新想象

艾尔莎:早期生活技能调整


SkyRem沉浸系列 -  E M I L。

夏娃:不断发展的价值经济

米娅:更沉浸的激活

Inez:改进了NPC遭遇区域

Lora:Loot大修 - 稀有和丰富

————————————————————————————————————————————————————————

 





Improved NPC Encounter Zones

The aim of Inez is to make Encounter Zones more realistic and more dynamic (and more interesting).
This is accomplished in a similar manner as other EZ mods (change Level Minimums, change Level Maximums, change some Game Settings). However I also incorporated a "randomization" component to make things a little more unpredictable.



Why is a Skeever (when you are level 80) able to take on a group of Giants (from when you were level 10). Ok - I did not actually test this out, but after reviewing Leveled Actors, Encounter Zones, and how these all play together, that is essentially what could happen. Everything levels with you no matter how small or large, without any real limitations (even though minimums and maximums are available).

How does Inez fix this?

This mod has three primary features: Reworked Encounter Zones (minimum level and maximum level), tweaked Leveled Actor Multiplier settings, and a Random factor to be applied to the Leveled Actor Multiplier that resets each time you change locations (so there is no 100% predictability what you are going to run in to).

Mins & Maxes

Encounter Zone Level Minimums and Maximums have been recalculated based on a number of factors, detailed below.

NPC Type: Zones were divided into 25 distinct categories and assigned a "base" minimum level and range based on the type of NPC found in each zone. Small animals, bandits, and simple draugr will always be weaker than werewolves, vampires, and dragon priests. The [rough] hierarchy is:

Animal Dens (wolves, sabrecats, skeevers)

Monster Dens (trolls, wraiths) and Bandit Camps

Forsworn Camps, Reaver Camps and Riekling Camps (Dragonborn)

Orc Strongholds, Draugr Crypts, and Spriggan Groves

Hagraven Nests, Thalmor and Silverhand sites

Falmer Hives, Giant Camps, Undead Lairs (stronger version of Draugr Crypt)

Dwarven Automoton Sites, Ashspawn Sites (Dragonborn), Lycanthrope Lairs, and Warlock Lairs

Apocrypha

Ghost and Vampire Lairs

Dragon Priest Liars


Locations: A Location factor is applied to the NPC Type base. The closer to civilization, the weaker. The more secluded, the stronger. Areas rarely explored by the average adventurer (high in the mountains, deep beneath the earth) will be more dangerous by nature. These were divided into 5 categories:

Major Hold: Locations within or on the outskirts of a major hold's city.

Minor Hold: Locations within or on the outskirts of a minor hold's city.

Hold Adjacent: The next 'circle' away from the more densely populated areas... close to a centralized area of a hold.

Secluded: Areas further away... by shear distance or based on altitude (again, high in the mountains, deep beneath the earth).

Isolated: Areas far enough away that the general public are typically unaware of the area (or it is at least out of sight out of mind).


Quests: A Quest Importance factor is then applied. The more important a quest, the more difficult the NPCs. Random quests that can be obtained anywhere will have weaker opponents than those that advance the Main Quest, a Faction Quest, or a quest that results in obtaining an Artifact / Power. This factor was likewise divided into 5 categories:

Major Quest: Advances a major quest line, such as a faction quest line or the main quest line.

Minor Quest: Unique, yet not necessarily part of a multi-phase major quest.

Misc Quest: Similar to Minor Quests, but not always unique (can be obtained through various NPCs).

Radiant Quest: Repeatable, simple quests.

None: Zones with no real quests associated with it.


Range: Sets the difference between the min and max using the factors above. I also used this to keep some category's levels a little 'tighter' than others.

Leveled Actor

Leveled Actor Game Settings set the multiplier for Easy, Medium, Hard, and Very Hard NPCs found within an Encounter Zone. The Vanilla settings are 0.33, 0.67, 1.00, and 1.25 respectively.

Example: You are in a Zone with a Min 45 and Max 75, and you are level 60. You will encounter enemies that are level 20, 40, 60, and 75 (respectively).

Each of these four settings have been increased to: 0.60, 0.90, 1.20, and 1.50.
Using the same example, you will encounter enemies that are level 36, 54, 72, and 90.

Random Factor

The last thing Inez does is add a randomization factor for these settings. There is now a +/- random 10%, 11.7%, 13.4%, and 15% to these four settings. This randomly sets the four game settings each time you change locations. When you enter an area, the random factor will be different than the last area you entered. While you may have found a tough time in the previous dungeon, the next one may seem a little easier. This provides less predictability and more variation.

Once again with the above example. You may find level 30, 47, 64, and 81 (on the low end), or level 42, 61, 80, and 99 (on the high end).

This example could also result in a mix... the boss may be only level 81 while his minions are between level 61 and 80. Or... you may walk through the entire area going against level 30 and 47 NPCs to find a boss leveled 99.



Because Inez extensively adjusts Encounter Zones and changes the Leveled Actor Multiplier settings, the majority of it will be incompatible with mods that do the same. However, the randomization factor is done via script and will therefore be compatible with anything.

If you like the Encounter Zones set by Inez... great. If you do not, but still want the randomization, you can simply load Inez before your EZ mod of choice. The EZs of Inez will be overwritten, but the randomization will happen as intended.



SkyRem Character Series - GRACE
Grace: SkyRem Series AIO.
Gabi: Genders Are Boringly Indistinct.
Rae: Race Abilities Enhanced
Ava: Attribute Value Application
Cori: Class Overhaul Re-Imagined
Elsa: Early Life Skill Adjustment

SkyRem Immersion Series - E M I L .
Eve: Evolving Value Economy
Mia: More Immersive Activations
Inez: Improved NPC Encounter Zones
Lora: Loot Overhaul - Rarity & Abundance


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