绑定军械库狂欢 - MCM版本

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的绑定军械库狂欢 - MCM版本 Mod,由Various Artists制作。55055676在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Various Artists Mod版本: 1.2alpha1 Mod大小: 6.58 MB 更新时间: 2019-07-02 14:04:29 发布时间: 2019-07-02 14:04:29

详细说明

涵盖所有绑定武器需求 - 现在支持MCM:

32种不同的绑定武器和工具可供选择,可调节的伤害缩放,改进的视觉效果 - 完整的MCM




Bound Armory Extravaganza增加了大量的新装订武器,并根据你的魔法选择加上了伤害缩放和特殊效果。

可以在mod配置菜单(MCM)中选择和调整武器选择,伤害缩放和特殊效果。




只需选择每个法术在绑定军械库 - >武器选择下在MCM中召唤的武器类型。

单手武器有两种法术,所以你可以在每只手中拥有不同的武器。


可用的武器是:


1H武器:

剑,战斧,锤子,匕首,刀剑(武士刀),短剑,短矛,短柄,锤子,俱乐部,拳打匕首,卡塔尔,古代乌拉克,乌拉克,无焰剑,无焰匕首


2H武器:

战斧,巨剑,战锤,戟,镰刀,战刃,三叉戟,长锤,四分卫,无焰战斧


远程:

弓,弩,无焰弓,无焰弩


工具:

镐,伍德曼的斧头

这些可以单独找到。




神秘的束缚

绑定武器会造成达拉的伤害等级,并获得你的召唤技能等级的10%作为额外伤害。

这种伤害是物理的,与武器特权和技能等级叠加,并且被敌人的护甲等级降低。

可以在损坏设置下的MCM中禁用损坏缩放。


灵魂窃贼

Bound Weapons在目标上施放灵魂陷阱并获得特殊效果。

效果取决于您在MCM中的伤害设置中选择的法术学校。

可用选项包括:无特殊效果; Magicka,健康或耐力吸收;交错效果;或元素和阳光的伤害。为了获得元素和太阳的伤害,你还需要召唤相应元素或不死生物的天文。

默认选择是Magicka吸收。


遗忘绑定

绑定武器获得当前魔法的1%作为每个召唤精通和双重投射额外伤害的伤害(即:使用召唤双重投射,新手,学徒,娴熟,专家和法师召唤你获得7%的当前魔法伤害作为额外伤害) 。

这种伤害是物理的,与武器特权(但不是技能)叠加,并且被敌人的护甲等级降低。

可以在损坏设置下的MCM中禁用损坏缩放。


可以使用进一步的损坏和兼容性选项,可以在加载顺序中的Bound Armory下方加载。您的MCM损坏设置可能会被这些选项自动否决。

GaigeTheMechromancer发布了具有内在兼容性的mod:Enchant Bound Weapons。有了它,如果你戴着正确的珠宝,你可以自己制作的绑定军械库武器将获得一个(或更好的:最多4个)元素附魔。

Ordinator兼容开箱即用。为获得最佳体验,请在BAE之后加载Ordinator,并将BAE Damage Settings中的Damage Scaling和Magic School设置为无(无自动推翻)。

对于任何有抱负的绑定武器法师(未经测试),绑定的Daedric Armor和Bound Shield与FX看起来很不错。





支持游戏机怎么样?

 - 不幸的是,看起来SkSE和SkyUI看起来并不适用于游戏机,因此在这一点上,我们必须拭目以待。


这个mod是否兼容[插入着名的大修模式]

 - 在目前的状态,除非另有说明:否。但就像最初的绑定军械库一样,我们计划增加对各种大修的支持。如果您是Bound Armory和任何大修mod的有经验的用户,并希望帮助我们提供兼容性补丁,请在评论部分与我们联系。


第一批武器究竟是如何运作的?他们是非武装武器还是什么?

 - 为了与Bound Armory的特权一起使用,拳头武器都像常规匕首一样工作。如果您觉得可以帮助我们制作平衡的非武装武器,这些武器可以很好地与Presator或Requiem一起使用,请告诉我们你能想出什么。



JibstaMan用于MCM开发和徽标设计

Gruftlord用于原始的绑定军械库,esp和网格编辑

nokturnihs开始MCM

PrivateEye为他的重型军械库 - 新武器

DJedjo为Daedric弩

tom349和Bluddysunday for Fist Weapons and texture

Loshirai14为灵魂收割者镰刀。

Aertyr for Bound Weapon Redux

元素结合的意义

贝塞斯达

SKYUI社区


如果您想以任何方式或形式重新分发,请咨询原始创作者。

——————————————————————————————————————————


Covers all your Bound Weapon needs - now with MCM support:
32 different bound weapons and tools to chose from, adjustable damage scaling, improved visuals - complete with a neat MCM




Bound Armory Extravaganza adds tons of new bound weapons and adds damage scaling and special effects based on your conjuration perk selection.
The weapon selection, damage scaling and special effects can all be selected and adjusted in a mod configuration menu (MCM).



Simply select the type of weapon each spell shall summon in the MCM under Bound Armory -> Weapon Selection.
There are two spells for One-handed Weapons, so you can have a different weapon in each hand.

The available weapons are:

1H Weapons:
Sword, War Axe, Mace, Dagger, Blades Sword (Katana), Short Sword, Short Spear, Hatchet, Hammer, Club, Punch Dagger, Katar, Ancient Ulak, Ulak, Flameless Sword, Flameless Dagger

2H Weapons:
Battleaxe, Greatsword, Warhammer, Halberd, Scythe, Glaive, Trident, Long Mace, Quarterstaff, Flameless Battleaxe

Ranged:
Bow, Crossbow, Flameless Bow, Flameless Crossbow

Tools:
Pickaxe, Woodman's Axe
These can be found separately.



Mystic Binding
Bound Weapons deal daedric levels of damage and gain 10% of your Conjuration skill level as bonus damage.
This damage is physical, stacks with weapon perks and skill level and is reduced by enemy armor rating.
The damage scaling can be disabled in the MCM under Damage Settings.

Soul Stealer
Bound Weapons cast Soul Trap on targets and receive a special effect.
The effect depends on your choice of Spell School in the Damage Settings in the MCM.
Available Options include: No special effect; Magicka, Health or Stamina absorption; a stagger effect; or elemental and sun damage. To gain the elemental and sun damage, you also need to summon an atronarch of the respective element or an undead.
The default selection is Magicka absorption.

Oblivion Binding
Bound Weapons gain 1% of your current Magicka as bonus damage per Conjuration Mastery and Dual Casting Perk (That is: With Conjuration Dual Casting, Novice, Apprentice, Adept, Expert and Master Conjuration you gain 7% of your current Magicka as bonus damage).
This damage is physical, stacks with weapon perks (but not skills) and is reduced by enemy's armor rating.
The damage scaling can be disabled in the MCM under Damage Settings.

Further damage and compatibility options are available which can be loaded below Bound Armory in your load order. Your MCM Damage Settings may automatically be overruled by these options.

GaigeTheMechromancer released a mod with intrinsic compatibility: Enchant Bound Weapons. With it Bound Armory weapons will receive an (or better yet: up to 4) elemental enchantment, if you are wearing the right jewelry, which you can craft yourself.

Ordinator is compatible out of the box. For the best experience, load Ordinator later than BAE and set Damage Scaling and Magic School in BAE Damage Settings to none (no automatic overruling).

Bound Daedric Armor and Bound Shield with FX look like nice additions for any aspiring Bound Weapons mage (untested).





What about support for consoles?
- Unfortunately it doesn't look like SkSE and SkyUI will work on consoles, so at this point, we have to wait and see.

Is this mod compatible with [insert famous overhaul mod]
- At the current state, unless otherwise noted: No. But just as with the original Bound Armory, we plan to add support for various overhauls. If you are an experienced user of both Bound Armory and any overhaul mod and want to help us with a compatibility patch, please contact us in the comments section.

How exactly do the first weapons work? Are they unarmed weapons or what?
- For the sake of working well with Bound Armory's perks, the fist weapons all work as regular daggers. If you feel you could help us make them balanced unarmed weapons that work well for use with Ordinator or Requiem, please let us know what you can come up with.


JibstaMan for MCM development and logo design

Gruftlord for original Bound Armory, esp and mesh edits

nokturnihs for starting the MCM

PrivateEye for his Heavy Armory - New Weapons

DJjojo for the Daedric Crossbow

tom349 and Bluddysunday for Fist Weapons and textures

Loshirai14 for the Reaper Of Souls Scythe.

Aertyr for Bound Weapon Redux

Ob1ivion for Elemental Binding

Bethesda

the SKYUI Community


Please ask permission from the original creators, if you want to redistribute this in any way or form.


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