Spellsiphon - 身临其境的战斗

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在3DM Mod站下载上古卷轴5:重置版最新的Spellsiphon - 身临其境的战斗 Mod,由Skysiphon制作。miao_gzh在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Skysiphon Mod版本: 1.0 Mod大小: 35.2 KB 更新时间: 2019-06-16 15:18:06 发布时间: 2019-06-16 15:18:06

详细说明

免责声明:此版本在VR中与特别版一样适用。它主要针对VR,但在Flatrim中也很常见,其功能适用于两个版本。因此,它与拼写式战斗兼容,但没有直接的刀片间差异。



我为什么要制作这个mod?


我认为,使用射箭或魔法时,天际VR战斗力达到了最佳状态。虽然它只能在没有mod的情况下成功完成,但它会变得非常陈旧,而且那里有更好的纯射箭游戏。另一方面,如果没有mod,魔法就不能很好地完成,它的力学是有限的,经常被制服或无用。在这种情况下,它完全打破沉浸。您可以通过修改访问一些热键并尝试将它们压入您的控制器。他们总是被锁在诸如阻挡,病房和治疗法术之类的必需品中。如果你玩黑暗模型,甚至可能是火炬。


热键因此有一些固有的问题。他们往往没有反应,跟踪许多没有热门栏可能很困难,绑定它们通常很麻烦,并且它们导致桌面崩溃的情况并不少见。当你超越所有听起来很棒的东西时,它的弹出和弹出视觉效果非常棒。


所以我开始解决所有这些问题。我想创建一个混合魔法和射箭的mod。一个mod,每个单独使用独特的力学法术,无论你在哪里或哪里战斗,都会使用所有这些力学。我希望所有的法术相互作用,为创新的链条开启了可能性


我一直想确定。较弱的敌人不应该只是一次性没有想到,应该有战术选择将它们用于房间里更强大的敌人。说到更强大的敌人,打击那些应该是巧妙地结合你的法术和射箭,同时适应手头的情况,而不是连续5分钟发送垃圾邮件。


所以我想确保没有任何其他拼写模型引入的游戏破坏机制。超级跳跃,悬浮和传送让你跳过整个地下城的事情。过度控制效果,如恐惧,交错锁定,长时间瘫痪,抓斗和其他空中锁定,使战斗变得无足轻重,并减少他们对沙袋的垃圾邮件攻击。每天一次的超级大国如同任何目标或炸毁整个房间都是如此不合时宜。


最后,我想为一个身临其境的VR体验量身定做。这意味着战斗中没有菜单,不需要热键和有目的地放置视觉和声音效果来制作每个法术和弓箭,以及它们之间的每次过渡都是正确的。



入门


该mod带有一个想要加载或启动游戏的游戏内书。它将通过适合文本和快速参考的方式告诉您所需的一切。学习新形式的魔法比阅读书更好的方法是什么?当你触摸它时,这个并不会莫名其妙地消失。


本书分为页面作为单独的项目,每个页面都引入了一个新概念。所以你可以把它放下来,尝试一下,当你想要了解更多信息时再重新选择它。


但是,完全可以简单地进行实验。打开这本书会让你大喊大叫,一切都可供你使用。没有供应商可以找到,没有任务可以完成,没有任何级别的门控。


即使你的法术所造成的伤害主要取决于你对它的运作方式的理解。更少关注你的水平,装备和额外津贴。在整个战斗中巧妙地结合你的法术和能力将迅速增加你的力量,各种终结者技能可以让你充分利用它。


该设计允许您根据需要在现有保存中开始使用此mod。无需开始新游戏。但是建议做一些练习。如果你试图向你的法术发送垃圾邮件,你想要对高级别的敌人造成伤害。在你这样做的同时,这是一个很好的机会来获得你的能力,同时仍然可以轻松对抗低级别的敌人。

安装


我的目标是使这个mod尽可能易于安装。所以我选择了:

避免使用SKSE或SkyUI之类的东西。

与其他mod尽可能兼容。所以没有任何香草记录的变化。这个mod只增加了新的东西。

使用诸如火/霜/震动伤害之类的香草关键词,这些关键词可以启用其他修改特权,物品和其他效果的mod。


这意味着您可以使用mod管理器安装或手动解压缩到Skyrim的Data文件夹中。你不需要任何其他MODS,你并不需要担心加载顺序,因为它不会与任何冲突(只是将其放置在主游戏的DLC后任意位置)。



那么这个mod究竟做了什么呢?


该mod的基本概念是:


只为Skyrim添加内容,而不是更改它们。使其与其他mod非常兼容。

根据个人喜好,作为当前战斗系统的扩展或完全替代它。

在他们的环境中绘制咒语,而不是用热键和菜单将它们拉出袖子。

随处可用一切。你总是可以利用每一个法术,你永远不会遇到豁免,抵抗或条件(比如“只能在外面使用”)。

只需要你的左右触发(或点击)以及你的Shout按钮来访问所有内容。永远不应该有理由在战斗中打开菜单。

使用非常灵活的呼喊,适应产生各种不同的效果。

拥有一个很酷的束缚弓,使用过去法术冲击的剩余能量来产生更多的力学。

提供深度战斗系统,使旋转和揭幕战的理论制作能够进行战斗。

对任何第三方计划或SKSE没有要求。

经过测试,平衡和抛光。没有超能力的法术或破坏游戏的机制。稳定且优化的代码,不会导致滞后或损坏。


对于那些想要了解每一个细节的人,我已经对文章部分中的工作方式和原因进行了全面的技术深入的技术描述。只是为了让这个页面免受扰乱。



性能


对于担心增加脚本滞后/膨胀的人:

没有轮询脚本(没有定期运行)

没有OnHit脚本在后台发送垃圾邮件。唯一存在的OnHit是冻结的,只有在它破碎时才会运行一次。

没有全局演员或对象脚本附件(通过看不见的大面积披风法术)。

脚本只在绝对必要时运行,这是在你施放能力的时刻和击中目标的时刻。

只需要取消与此相关的法术和武器,它就可以让你进行干净的豁免。什么都没有附加到播放器或其他任何东西。

所有脚本都经过高度优化


力学和其他一些时间效应。如果感觉没有反应,请检查您的mod列表中是否存在任何可能的罪魁祸首。至于视觉效果,mod只使用改变用途的香草资产。没有花哨的自定义nifs或网格(你可以在最小文件大小上看到)并且没有极端量的爆炸或粒子。如果你可以运行vanilla,你可以运行它。



其他推荐的mods


个人怒吼的冷却时间,能够使用其他公开发言没有锁定自己出这个mod的能力,为降温的持续时间的很大一部分。

Immersive Sounds Compendium让每一个法术,武器冲击,弓箭和脚步声都变得更好。 Spellsiphon中使用的声音在没有mod的情况下运行良好,或者为什么不让它们变得更好?


VR特定:

 

适用于Oculus Touch的Vanilla Hotkeys是我个人的Oculus Touch控制器,专为快速舒适的战斗而优化。它包括访问哪些(与Spellsiphon)被释放出来用于长啸,权力,药水,食物等等。因此,它的动作喊向左控制器,感觉好了很多,使用它,当装备的所有内置8个热键弓或消耗你的元素。

没有Stagger Mod从游戏中删除了错开的机制。在2D天际中,这将导致屏幕抖动,并且您的角色会稍微后坐。在VR中,您的动作被锁定,屏幕变灰并被禁用。感觉非常不自然和烦人。当然,对交错感到免疫可以让游戏变得更容易,但大多数人在VR中发现它更难,所以我说它会变得平坦。

——————————————————————————————————————————————————————

Disclaimer: This mod works just as well in VR as in Special Edition. It is mainly targeted for VR, but pretty much all of the issues that this mod tackles are exactly the same in Flatrim and its features are equally applicable in both editions. It is also compatible with spellblade-style combat, though there are no direct interactions between the blade and your spells. 


Why did I make this mod?


As I think most would agree, Skyrim VR combat is at its best when using Archery or Magic. While archery can be done fairly successfully without mods, it will quickly become quite stale and there are simply better pure archery games out there. Magic on the other hand can not be done well without mods, its mechanics are limited and often overpowered or useless. To get any kind of variety you have to install spell packs and switch spells often in combat and that means entering menus, which completely breaks immersion. You can get access to a few hotkeys through modding and try to squeeze them into your controller scheme but it is highly limited. Especially considering that several of them are always locked into necessities like something to block with, a ward and a healing spell. Maybe even a torch if you play with darkness mods. 

Hotkeys also have some inherent issues. They tend to be unresponsive, keeping track of many without a hotbar can be difficult, binding them is often cumbersome and it is not uncommon for them to cause crashes to desktop. When you get past all that though, the result simply looks and sounds awful with its sudden pop-out and pop-in of visuals accompanied by clicky menu sounds and looping equip sounds.

So I set out to fix all of this. I wanted to create a mod that mixed magic and archery. A mod that had spells with unique mechanics on every single one and uses for all those mechanics no matter what or where you were fighting. I wanted all the spells to interact, opening the possibility for innovative chains and rotations while still having them be useful on their own. 

I wanted every fight to remain interesting regardless of level. Weaker foes should not just be one-shot without thought, there should be tactical options to use them for taking down the more powerful enemies in the room. And speaking of the more powerful enemies, fighting those should be a matter of cleverly combining your spells and archery while adapting to the situation at hand, not spamming firebolts for 5 minutes straight. 

I also wanted to make sure that there were none of the gamebreaking mechanics that many of the other spell mods introduce. Things like super jumps, levitates and teleports that lets you skip entire dungeons. Overpowered control effect like fear, stagger locking, long paralyzations, grabs and other aerial lockdowns that trivialize fights and reduce them to spamming attacks on a punching bag. Once-a-day superpowers like instakilling any target or blowing up entire rooms are also out of the picture.

Finally, I wanted to tailor it all for an immersive VR experience. That means no menus in combat, no need for hotkeys and purposefully placed visual and sound effects to make every spell and bowshot, along with every transition between them feel right. 


Getting started


The mod comes with an in-game book that will be in your inventory as you load or start your game. It will tell you everything you need through lore-appropriate text and quick references. What better way to learn a new form of magic than to read a book? And this one doesn't inexplicably evaporate when you touch it either.

The book is divided into pages as separate items where each page introduces a new concept. So you can easily put it down, try things out and pick it back up again when you want to learn more without having to slowly flip through every page to get back to where you were.

Reading is by no means required though, it is entirely possible to simply experiment. Opening the book once will give you the Shout needed to get started and from there on out everything is available to you. You just need to figure out how to access and use it all. There are no vendors to find, no quests to complete and no level gating. 

Even the damage that your spells do is primarily based on your understanding of how your new magic works and how to best apply it. Far less focus is placed on your level, gear and perks. Cleverly combining your spells and abilities throughout a fight will quickly increase your power and various finisher abilities allow you to fully capitalize on it.

The design allows you to start using this mod on an existing save if you want. No need to start a new game. Some practice is advised though. If you try to spam your spells you will barely make a dent in high-level enemies. If you do happen to start from scratch, it's a nice opportunity to get to know your abilities while still fighting easy low-level enemies.

Installation


My aim was to make this mod as easy to install as possible. So I opted to:

Avoid using things like SKSE or SkyUI.

Be as compatible with other mods as possible. So no changes to any vanilla records. This mod only adds new things.

Use vanilla keywords like fire/frost/shock damage that should enable interactions with other mods that overhaul perks, items and other effects.


That means you can use the mod manager to install or just manually unpack into Skyrim's Data folder. You don't need any other mods and you don't need to worry about load order as it won't conflict with anything (just place it anywhere after the main game and DLCs).


So what exactly does this mod do?


The base concepts of the mod is:

Only add things to Skyrim, not change them. Making it very compatible with other mods.

Work as an expansion to the current combat system or a complete replacement for it, depending on personal preference.

Drawing spells out of your environment or enemies instead of pulling them out of your sleeve with hotkeys and menus.

Having everything available everywhere. You can always draw on every spell and you will never encounter immunities, resistances or conditions (like “can only be used outside”).

Only needing your left and right trigger (or click) along with your Shout button to access everything. There should never be a reason to open a menu in combat.

Using a very flexible Shout that adapts to your drawn spell to produce a variety of different effects.

Having a cool Bound Bow that uses the residual energy of past spell impacts to produce even more mechanics.

Provide a deep combat system that enables theorycrafting on rotations and openers to fights.

No requirements on any third party programs or SKSE.

Tested, balanced and polished. No overpowered spells or gamebreaking mechanics. Stable and optimized code that doesn’t cause lag or corrupts saves.


For those that want to hear every little detail, I have made a full in-depth technical description of how everything works and why over in the Articles section. Just to keep this page spoiler-free.


Performance


For those worried about increased script lag/bloat:

No polling scripts (nothing is running in regular intervals)

No OnHit scripts being spammed in the background. The only OnHit that exists is on freeze and that only runs once as it shatters.

No global actor or object script attachment (through e.g. invisible massive area cloak spells).

Scripts only run when they absolutely have to, which is at the moment you cast an ability and when that ability hits a target.

Simply unequipping the spells and weapons related to this mod then disabling it will allow you to make a clean save. Nothing is permanently attached to the player or anything else.

All scripts that do have to run are thoroughly optimized


The mod is fairly sensitive to script-lag introduced by other mods since it has timed blocking mechanics and some other timed effects. If it feels unresponsive, check your mod list for any likely culprits. As for visual effects, the mod only uses repurposed vanilla assets. No fancy custom nifs or meshes (as you can see on the minimal file size) and no extreme amounts of explosions or particles. If you can run vanilla, you can probably run this.


Other recommended mods

Individual Shout Cooldowns makes it possible to use your other Shouts without locking yourself out of a large part of this mod's abilities for the duration of the cooldown.

Immersive Sounds Compendium makes every spell, weapon impact, bow shot and footstep sound a LOT better. The sounds used in Spellsiphon work well without this mod but why not make them even better?


VR specific:
 

Vanilla Hotkeys for Oculus Touch is my personal Oculus Touch controller mapping that is optimized for quick and comfortable combat. It includes access to all 8 built-in hotkeys which (with Spellsiphon) are freed up to be used for shouts, powers, potions, food, etc. It also moves shouting to the left controller which feels a lot better when using it to equip the bow or consume your element.

No Stagger Mod removes the stagger mechanic from the game. In 2D skyrim this would cause the screen to shake and your character to recoil slightly. In VR, your movement is locked down, the screen gets a white tint and your weapons and shield get greyed out and disabled. It feels very unnatural and annoying. Sure, being immune to stagger makes the game slightly easier, but most people find playing it in VR harder so I'd say it evens out.


文件说明

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