敏感瞄准

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的敏感瞄准 Mod,由CrEaToXx制作。collinrain2006在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: CrEaToXx Mod版本: 1.0 Mod大小: 7.53 KB 更新时间: 2019-05-28 23:48:03 发布时间: 2019-05-28 23:48:03

详细说明

它是什么?


瞄准不那么男性化的弓箭手?远程争斗者遭受内乱?提到征服你的心?不,这些都不是。只需一个动态脚本,可以在绘制弓时调整鼠标灵敏度。您可以在热键的帮助下即时关闭它,或者一直激活它。支持附加关键字“weaponTypeBow”的所有远程武器,分别为弓箭/弩和长矛。


安装?


请使用Mod Organizer 2,不要回头......我假设您知道该怎么做?


你会如何获得这样的便利?


凭借SKSE64和SkyUI的强大功能!


它是如何工作的?


无论何时装备所述远程武器,它都会记录弓箭和远程武器的攻击停止动画。当取消你的远程武器时,它将取消注册动画。我最初计划允许MCM滑块来自定义鼠标灵敏度,但考虑到浮动倍增器的带宽,它只是敏感的,而不是那么敏感。因此滑块没有多大意义。您可以使用热键动态切换功能。


有任何限制吗?


是。如果你第一次用弓装备激活mod,你需要取消装备并重新装备。


但是,这不会涵盖自定义内容,自定义mods,自定义支持定制超级定制计算机游戏?


如果自定义远程武器创建者正确应用了默认关键字,则将覆盖远程武器。如果不是......好吧,他们真的应该这样做。


任何错误?


没有我立刻意识到。甚至包括关键垃圾邮件。此外,该模型就像4-5岁,虽然可能仍然有一些东西在我非常严格的质量保证之间滑落。不幸的是,我不知道其他用户在他们的游戏中做了什么。所以随时报告任何问题。我自己也想拥有一个100%无bug的Mod。


等等,对于传说中的天际来说,你的大修不是那部分吗?


确实如此。在传奇的天际中,为什么将函数合并到单个插件中有不同的原因。在特别版中,这已经不再适用了,因为引擎非常强大,并且插件限制很有用。 Single Mods更易于开发,可以更容易地跟踪bug,并且可以开辟更多选择。此外,我正在重建大修,以实现更加模块化的方法,并以更好的方式剥离新Mod的功能。为此我需要外包很多功能。因此,请留意更多单一用途的Mods。


这个新版本提供了一些改进,例如允许在绘制弓的同时切换功能。它还提供完整的本地化支持,便于翻译,尽管翻译不是很多。与往常一样,完整的源代码在.bsa中。

——————————————————————————————————————————————


What is it?

Aiming for not so masculin archers? Ranged Combatants suffering from inner turmoil? A reference to the conquest of your heart? No, none of these. Just a dynamic script that will adjust your mouse sensitivity, whenever drawing a bow. You can turn it off on the fly with the help of a hotkey, or keep it activated all the time. Supports all ranged weapons that have the keyword "weapTypeBow" attached, respectively bows/crossbows, and spears.

Installation?

Please use Mod Organizer 2 and don't look back...I assume you know what to do then?

How would you allow for such convenience?

With the power of SKSE64, and SkyUI!

How does it work?

It registers the bow draw, and attack stop animation for ranged weapons, whenever equiping said ranged weapon. It will unregister the animation, when unequiping your ranged weapon. I initially planed to allow for a MCM slider to customize the mouse sensitivity, but given the bandwith of the float multiplier there's only sensitive, and not so sensitive. So a slider didn't made much sense. You can toggle the function on the fly with a hotkey.

Any Limitations?

Yes. If you activate the mod first time with a bow equipped, you'll need to unequip and reequip.

But, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?

If a custom ranged weapon creator correctly applied the default keyword, the ranged weapon will be covered. If not...well, they really should do that.

Any bugs?

None I'm immediately aware of. Even key spamming has been covered. Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Unfortunately I don't know what other users do in their games. So feel free to report any issues. I myself would like to have a 100% bug free Mod as well.

Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?

That's true. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. For this I will need to outsource a lot of functions. So keep your eyes open for more single purpose Mods.

This new version features a copple of improvements, such as allowing to toggle the function, while the bow is drawn. It also provides full localization support, for easy translation, though there isn't an awful lot to translate. As always, full source is inside the .bsa.

文件说明

Mod截图

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