通过半影改善毁灭魔法

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的通过半影改善毁灭魔法 Mod,由tonycubed2制作。60_06在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: tonycubed2 Mod版本: 1.4 Mod大小: 1.49 KB 更新时间: 2019-05-19 13:40:06 发布时间: 2019-05-19 13:40:06

详细说明

作者是PENUMBRAL !!!








原始mod页面位于:https://www.nexusmods.com/skyrim/mods/611?


Mod在7年内没有更新。所有esp模块都有表单计数错误,现在已修复,并在Improved Destruction Perks esp文件中修复了其他错误。另外,我将它们全部合并以按mod顺序保存有价值的插槽




改进毁灭魔法


这个mod包括几个改进毁灭魔法来进行毁灭

伤害量表以及其他类型的伤害,也增加了一些

更强的专业化可能性。它包括几个ESP

修改魔法的一个特定方面。他们是:


改进了Runes.esp:

符文基础伤害提高到75。

将最大符文数增加到3。



改进Master Spells.esp:

每秒闪电风暴的基础伤害提高到135。

暴雪每秒的基础伤害提高到30。

改变火焰风暴即刻。只留下它的伤害。



除了Fire Storm.esp之外的强化法术:

根据流行请求,这包含Improved Master Spells.exp中的所有更改,除了对Fire Storm的任何更改。



改进的专家Spells.esp:


增加以下专家法术的基础伤害,使其在中高层比其他伤害构建更好。

焚化炉的基础伤害提高到70。

霹雳的基础伤害提高到70。

冰霜之矛的基础伤害提高到70点。



改进的Cloaks.esp:

增加斗篷法术的基础伤害,因此他们更值得施放

不是。特别是,所有斗篷法术的基础伤害从8点增加到12点。



改进了Casting.esp:


双重铸造的微小变化让它感觉比香草天际更强大。

双重铸造效率从2.2增加到2.5。

双重投射时间乘数从1增加到1.25。



改进的破坏Perks.esp:

增强震击/火焰/冰霜特性现在有3个等级,并且每个等级的伤害提高20%。

专家毁灭现在也会使毁灭法术伤害提高10%。

毁灭大师现在也会使毁灭法术伤害提高15%。



已知的问题

我发现使火焰风暴瞬发的变化也改变了它的法力值

读取“每秒”的成本。这似乎只是一个显示问题,当你使用它时会消耗适当的法力值。



更新日志


1.3:

修复了针对某些人无法在级别上选择专家销毁特权的问题。

对于那些不想要即时施放火焰风暴的人,添加了另一个编辑Master法术而不编辑Fire Storm的.esp。

1.2:

修复了改进破坏特权的问题,这可能导致保存文件无法保持增强特权的第三等级。

1.1:

改变了改进的破坏特权。增加额外津贴有3个等级而不是

5他们拥有1.0,并且对专家和毁灭主人的额外补贴增加了法术伤害(最终结果仍然相同,所有额外伤害后约100%毁灭伤害)。这是在Skyrim modding论坛上关于所需津贴数量的一些担忧之后。

修复了Fire Storm上的名称损坏问题。



安装

要安装和运行,只需将这些.esp文件放入Skyrim / Data即可

夹。启动“天际”时,请在选择之前选择“数据文件”

播放,并检查您要使用的每个.esp文件。






重要:


mod有两个版本:






版本1  - 


Classic版本与2011年版本相同,但修复了错误。这是默认版本。



版本2  - 


SOTomized版本包括对魔术设置的更多更改,详情如下。目的是为那些想要通过Mage或Battle Mage玩法的玩家平衡比赛场地:


玩家改变

fCombatMagickaRegenRateMult reg.33 mod .50  - 战斗中的玩家法术力恢复与战斗结束。

fMagicCasterPCSkillCostBase 0.002500 mod 0.003900控制随着技能的提高,法术(魔法)成本下降的速度。如果设置为0,技能等级对法术费用没有影响。如果设置为1,则所有法术都可以自由施放。

fMagicDualCastingCostMult reg 2.8 mod 2.0默认双重投射费用为2.8x magicka,与普通投射相比只有2.2倍的伤害。现在成本更低。

fMagicDualCastingEffectivenessBase reg 2.2 mod 2.6更有效的双重铸造

fplayeermaxresistance reg 85 mod 75可以抵消改进的统计数据,最大玩家阻力从85降低到75%。




NPC变化

fMagicCasterSkillCostMult reg 0.5 mod 3.0 magicka成本,作为现在与玩家相同的乘数

bRegenNPCMagickaDuringCast mod 0在施放/准备咒语时重新生成,将其关闭。有时发现。

——————————————————————————————————————————————


AUTHOR IS PENUMBRAL!!!








original mod page is at : https://www.nexusmods.com/skyrim/mods/611?

Mod had not been updated in 7 years.  All esp modules had form count errors that are now fixed, with additional errors fixed in the Improved Destruction Perks esp file.  Additionally I merged them all in to save valuable slots in mod order



Improved Destruction Magic

This mod includes several improvements to Destruction magic to make Destruction 
damage scale as well as other kinds of damage, and also adds some 
stronger specialization possibilities. It includes several ESPs, each 
modifying one particular aspect of magic. They are:

Improved Runes.esp:

Increased rune base damage to 75.

Increased maximum rune count to 3.



Improved Master Spells.esp:

Increased Lightning Storm's base damage per second to 135.

Increased Blizzard's base damage per second to 30.

Changed Fire Storm to be instant cast. Left its damage alone.



Improved Master Spells Except Fire Storm.esp:

By popular request, this contains all changes in Improved Master Spells.exp, except any changes to Fire Storm.



Improved Expert Spells.esp:

Increases the base damage of the following expert spells so they scale nicer at mid-to-high tier compared to other damage builds.

Increased Incinerate's base damage to 70.

Increased Thunderbolt's base damage to 70.

Increased Icy Spear's base damage to 70.



Improved Cloaks.esp:

Increases the base damage of cloak spells so they're worth casting more often

than not. In particular, increased base damage of all cloak spells from 8 to 12.




Improved Casting.esp:

Small changes to dual casting to make it feel a bit more powerful than it does in vanilla Skyrim.

Increased dual casting effectiveness boost to 2.5 from 2.2.

Increased dual casting time multiplier to 1.25 from 1.



Improved Destruction Perks.esp:

Augmented Shock/Flame/Frost perks now have 3 ranks and increase damage by 20% each rank.

Expert Destruction now also increases Destruction spell damage by 10%.

Master Destruction now also increases Destruction spell damage by 15%.



Known Issues

The change I found to make Fire Storm instant cast also changes its mana

cost to read "per second." This seems to only be a display issue, it consumes the proper amount of mana when you use it.




Changelog

1.3:

Fixed an issue with Expert Destruction perk not being selectable on level up for some people.

Added another .esp that edits Master spells without editing Fire Storm, for those who don't want an instant cast Fire Storm.

1.2:

Fixed an issue with Improved Destruction Perks that could cause save files to not keep the third rank of the Augmented perks.

1.1:

Changed Improved Destruction Perks. Augmented perks have 3 ranks instead of the

5 they had in 1.0, and added spell damage to Expert and Master Destruction perks (the end result is still the same, about 100% Destruction damage after all perks). This was after some concern on the Skyrim modding forums about the number of perks needed.

Fixed name corruption on Fire Storm.



Installation
To install and run, simply drop these .esp files into your Skyrim/Data 
folder. When you launch Skyrim, select "DATA FILES" before you select 
play, and check each of the .esp files you want to use.





Important:

There are two versions of the mod:






VERSION 1 - 

The Classic version is the same as the version from 2011 but with errors fixed. This is the default version.


VERSION 2 - 

The SOTomized version includes more changes to magic settings as detailed below.  The objective is to even out the playing fields fro players who want a Mage or Battle Mage play thru:

Player changes
fCombatMagickaRegenRateMult      reg.33   mod .50  -  player mana regen in combat versus out of combat.
fMagicCasterPCSkillCostBase     0.002500        mod 0.003900    Controls the rate at which spell (magicka) costs decline as skill increases. If set to 0, skill level has no effect on spell costs. If set to 1, all spells are free to cast. 
fMagicDualCastingCostMult  reg 2.8   mod  2.0  default dual casting costs you 2.8x the magicka compared to a normal cast and only does 2.2x the damage.  Now costs less.
fMagicDualCastingEffectivenessBase   reg 2.2    mod  2.6   More effefctive dual casting
fplayeermaxresistance          reg 85   mod 75  to offset improved stats the maximum player resistance is lowered to 75 percent from 85.



NPC Changes
fMagicCasterSkillCostMult   reg  0.5    mod   3.0  magicka costs, as a multiplier now same as player
bRegenNPCMagickaDuringCast              mod 0 regen while casting/prepping a spell, turns it off. Sometimes found on.


文件说明

Mod截图

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