第一余烬之剑

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的第一余烬之剑 Mod,由N7R制作。nobadnogood在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: N7R Mod版本: 1.0.1 Mod大小: 25.5 MB 更新时间: 2019-05-01 23:43:55 发布时间: 2019-05-01 23:43:55

详细说明

从第一次火灾的余烬中锻造出来的骷髅之剑再一次向一位大师招手。这把剑曾经举过火,但现在它的宝石和刀片都很沉闷。找到火焰宝石并点燃琥珀之剑,使其恢复原有的光彩。剑的名字灵感来自黑暗灵魂/血腥系列。虽然在这些游戏中没有直接关联或使用我的剑名,但我想让它听起来很相似。它绝不意味着“绝对友好”,但我会让你决定它是否适合世界。这是我的天际特别版和Skyrim的第一个mod。自从我多年前拥有改装的天际之后,我一直想为游戏制作武器,但从未接触到它。我决定等到特别版值得玩,所以我在这里。我计划制作的任何未来mod将是SSE独有的,因为这是我打算玩的游戏。




这把剑可以在其中一个Dragon Lairs附近找到。如果您希望直接看到它所在的位置,请查看下方以查看它可以拾取的位置。世界上唯一可以找到的剑是单手佩戴版本。在供应商处也可以找到单手和双手磨损的版本,但不要指望它是常见的。所有其他版本都需要精心设计。如果需要,您还可以通过使用控制台命令并键入:“帮助Ember 4”(无引号)来快速生成剑。





Ember之剑有三种状态:Worn,New和Ignited。制作过程中的每个阶段都会使它变得更加强大和致命。您将需要以前的版本才能制作下一个舞台(Worn> New> Ignited)。只有1级smiting才能访问它们。每个版本都可以进行调整,这样你就可以增加它的伤害,然后如果你喜欢使用一个优于另一个,那么必须制作更好的剑。


在磨损状态下,刀片和宝石将变钝并且不会发光。在新的状态下,剑刃将是干净的,即使在黑暗中宝石也会发光。虽然将剑恢复到新的不会需要太多稀有资源,但创建其Ignited状态的任务是另一个故事。在点燃状态下,灰烬之剑会在火焰中明亮地燃烧并造成最终的火焰伤害。要实现这一点并制作Ignited版本,您需要找到一个称为Fire Gem的独特物品。 Fire Gems有可能成为Flame Atronachs的战利品掉落。虽然他们不会总是丢掉一个Fire Gem,但他们有50%的机会拥有一个。运气好的话,您可以获得这些稀有宝石中的一种,并制作出最终的Ember之剑。







我该如何安装mod?

使用首选的mod管理器或手动将所有文件解压缩到数据文件夹中。


我怎么知道mod安装正确?

当您第一次使用角色开始新游戏或加载剑时,您会在左上方看到一条通知,表示已安装剑。


我安装时,texture / mod似乎丢失了,我如何解决这个问题?

确保将文件放在数据文件夹中,并在此处按照本指南操作


我需要创建一个基础补丁吗?

不,mod不会改变任何香草级别列表。脚本用于将剑注入供应商。


我没有看到剑出现在任何供应商的哪里?

您可能需要在游戏中等待几天才能重置单元格。武器出现的可能性很小,所以即使这样,并非所有供应商都会经常出售它。


我可以翻译您的mod的视频评论吗?

如果您愿意,可以随意进行任何评论或翻译。


我点燃的剑的版本与你的火焰效果不同,我怎么得到这样的?

你需要一个让魔法看起来更好的mod:我不使用其他mod作者的任何资产,我的剑只有一个已经在天际中的简单附魔,但是这个mod会影响那个结界并让它看起来更好:https:/ /www.nexusmods.com/skyrimspecialedition/mods/4963/


你对未来的武器有什么要求吗?

我不接受请求,但我很开心,我大多只是在有空的时候做出我想要的东西。


你会把这个武器移植到Legendary Skyrim吗?

我没有计划向后移动我的mod。这些天我独家玩SSE并且从一开始就构建了与SSE一起使用的mod(它使用不同的nif和纹理格式)。我不确定是否有办法将Nifs向后还原,除非我重建它并且我真的不想经历那个麻烦。我宁愿花时间为未来制作更多的SSE内容。

传奇版非常棒(玩了很多年)并且仍然有很多我认识的玩家,但SSE也需要一些独有的mod。 SSE开始拥有的内容越多,这里就越多。这款游戏更加稳定,并且每天都在变得越来越好,所有伟大的SKSE相关模组都会出现并缓慢移植。我想用我自己的mods来支持这个运动只能在SSE上玩,所以这个游戏有一些值得传奇无法提供的东西。它没有什么可以对抗传奇,我只是玩SSE并想为它制作mod。


这会很快到达xbox吗?

现在没有计划这样做。我没有在我的xbox上拥有SSE的副本(所以无法测试的东西),我真的不想让我的mod现在在beth.net上进行管理。


我真的不喜欢剑上的'X'你可以改变它吗?

如果是统计数据的问题,您可以打开创建工具包并根据自己的喜好调整任何值。如果它是关于剑的设计我将不会做出改变,我做我想要的。





我尽可能从头开始制作一切。没有资产被用于任何其他mod。


第一个Ember发展之剑:

3D建模:N7R

纹理(包括立方体贴图):N7R

级别列表脚本:N7R

Creation Kit连接:N7R


现在我已经为天际特别版完成了我的第一把剑,我确实期待制作更多的剑/武器。我已经对未来有一些想法。没有具体的时间表,但未来一年对我的期望更高。



我的Bethesda mod组合:


天际特别版:

第一个灰烬之剑

神秘和连续

蝴蝶


辐射4:

ACR-W17

Geist Suit

BR77

缬草盔甲

————————————————————————————————————————————————

Forged from the embers of the first fire the Sword of Ember beckons for a master once again. This Sword once held the fire within but now its gem and blade are dull. Find the Fire Gem and ignite the Sword of Ember to restore it to its original glory. The name of the sword was inspired from the Dark Souls/Bloodborne series. While no direct correlation or usage of my Sword's name is in those games I wanted to make it sound similar. It is in no way meant to be 'lore friendly' but I'll leave it up to you to decide if it fits in the world or not. This is my first mod for Skyrim Special Edition and first mod for Skyrim in general. Ever since I've had the modded Skyrim from years ago I always wanted to get into making weapons for the game but never got around to it. I decided to wait it out until Special Edition was worth playing and so here I am. Any future mods I plan to make will be exclusive to SSE as this is the game I plan to play.



This Sword can be found near one of the Dragon Lairs. If you would rather just see directly where it is located look below to see where it can picked up. The only version of the sword that can be found in the world is a one handed worn version. The one handed and two handed worn versions can be found at vendors too to purchase but don't expect it to be common. All other versions need to be crafted. You can also quickly spawn the sword if you need to by using the console command and typing: "Help Ember 4" (No quotes).




The Sword of Ember comes in 3 states: Worn, New, and Ignited. Each stage when crafted will make it more powerful and deadly. You will need the previous version to be able to craft its next stage (Worn > New > Ignited). Only level 1 smiting is required to have access to them. Each version can be tempered as well so you can increase its damage by a bit more before having to craft the better version of the sword if you prefer to use one over the other. 

In its worn state the blade and gem will be dull and not glow. In new state the sword blade will be clean and the gem even in the dark will glow. While restoring the sword to new will not require too many rare resources the task of creating its Ignited state is another story. In Ignited state the Sword of Ember will burn brightly with flames and do ultimate fire damage. To achieve this and craft the Ignited version you will need to find a unique item known as the Fire Gem. Fire Gems have a chance of appearing as a loot drop from Flame Atronachs. While they will not always drop a Fire Gem they have a 50% chance of having one. With a bit of luck you can obtain one of these rare Gems and craft the ultimate Sword of Ember.






How do I install the mod?
Use your preferred mod manager or manually extract all files into your data folder.

How do I know the mod was installed correctly?
When you start a new game or load the sword for the first time with your character you will see a notification in the top left indicating the Sword has been installed.

The textures/mod appear to be missing when I install it how do I fix this?
Make sure you are putting the files in your data folder and follow this guide here

Do I need to create a bashed patch?
No, the mod does not alter any vanilla level lists. A script is used to inject the sword into the vendors.

I am not seeing the sword appear in any vendors where is it?
You may need to wait several in-game days to reset the cells. The weapon has a small chance of appearing so even then not all vendors will be selling it very often.

Can I make a translation of video review of your mod?
Yes feel free to make any reviews or translations if you wish.

My Ignited version of the Sword does not have the same fire effect as yours how do I get it like this?
You need a mod that makes enchantments look better: I do not use any assets from other mod authors, my Sword just has a simple Enchantment that was already in Skyrim, this mod however will affect that enchantment and make it look better: https://www.nexusmods.com/skyrimspecialedition/mods/4963/

Do you take any requests for future weapons?
I do not take requests but am open to ideas, I mostly just make what I want when I have the time.

Will you port this weapon to Legendary Skyrim?
I have no plans to port my mod(s) backwards really. I play SSE exclusively these days and built the mod to work with SSE from the start (it uses different nif and texture formats). I am not sure if there would be a way to revert the nifs backwards unless I rebuilt it all and I really do not want to go through that trouble. I'd much rather spend the time making more SSE content for the future personally.

Legendary Edition was pretty great (played it for years) and still has a lot of players I know, but SSE needs some exclusive mods of its own too. The more content SSE begins to have the more will move over here. This game is far more stable and is getting better each day with all the great SKSE related mods coming out and being ported over slowly. I'd like to support that movement with my own mods only being playable on SSE so this game has something worthwhile that Legendary cannot offer. Its nothing against Legendary, I just play SSE  and want to make mods for it. 

Will this come to xbox any time soon?
No plans to do so right now. I don't own a copy of SSE on my xbox (so couldn't test things) and I don't really want to have my mod managed over at beth.net right now.

I don't really like 'X' on the sword can you change it?
If it is a question of the stats you can open up the creation kit and adjust any values to your liking. If it is about the design of the sword I will not be making changes, I make what I want.




I make everything from scratch when possible. No assets were used from any other mod.

Sword of the First Ember Development:
3D Modeling: N7R
Textures (includes the cubemaps): N7R
Level list script: N7R
Creation Kit hookup: N7R 

Now that I have completed my first sword for Skyrim Special Edition I do look forward to making some more swords/weapons. I already have a few ideas for future ones. No specific timetable when it will be but expect more from me in the future year. 


My Bethesda mod portfolio:

Skyrim Special Edition:
Sword of the First Ember
Mystical and Continuum
Butterfly

Fallout 4:
ACR-W17
Geist Suit
BR77
Valerian Armor

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