充满活力的眼睛

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的充满活力的眼睛 Mod,由Nyphani制作。kokole007在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Nyphani Mod版本: 1.1 Mod大小: 6.53 MB 更新时间: 2019-04-28 01:24:42 发布时间: 2019-04-28 01:24:42

详细说明

香草的眼睛似乎有点沉闷。 x.x中

我尝试了几个眼睛模组,但无法决定使用哪一个! @。@

所以我做了我的最爱的混搭,做了一些我自己的编辑,调整了一些颜色,这是结果! ^^


人类,黄色的眼睛



高精灵,橙色眼睛



Khajiit,蓝眼睛



兽人,灰色的眼睛



Argonian,橄榄色的眼睛






那么'mash-up'是什么意思?嗯,我想一张图片会更好地解释!

剧透:显示



只需使用纹理替换器即可...


我希望有一个非常明显的虹膜,黑暗更暗,明亮更明亮,每种颜色都与其他颜色不同!但是我仍然希望保持对香草的忠诚,所以没有任何颜色太过彻底改变!


另一个小变化是睫毛已经标准化。当使用两只不同的眼睛(例如,一只眼睛失明或眼睛异色)时,任何一只眼睛都不会有略微不同的睫毛!


我还在眼睛外面添加了阴影。 IMO,如果它们太白,它看起来不自然..不像我的眼睛看起来很自然..但仍然!


对于一些随从的眼睛也有替换者。到目前为止只有Inigo和Kaidan,因为他们是我正在使用的!

如果您有任何其他具有独特眼部纹理的粉丝,请发表评论,我也可以看到为他们制作一些!


如果您发现暗精灵,木精灵和/或兽人的眼睛太暗或者不够黑,请在可选文件下尝试更亮的眼睛或更暗的眼睛!


这就是纹理!如果你愿意,可以随意使用纹理,但我还包括一个带有其他眼睛修复的.esp!

在我的截图期间,我注意到眼睛有几个小的差异... Soo ..



使用纹理和.esp你得到......


我注意到的第一件事是贝塞斯达有明亮的绿眼睛和榛绿眼睛的选择,但他们使用完全相同的纹理! O.o这看起来很傻,所以我把它们分开了,现在人类可以使用亮绿色或淡绿色! :D(我想它仍然取决于你的种族。但如果以前的选项,现在它实际上将是不同的选项!)


接下来,我意识到很多盲目的选择都有点笨拙。人类和阿贡人很好/正常。但精灵们会使用人类或兽人的盲目眼睛,不一致!例如,如果两只眼睛都是盲人,高等精灵会使用人类的盲目眼睛,但如果只有一只眼睛是盲目的,他们会使用兽人的盲目眼睛......而且Khajiit会使用Argonian盲眼,但至少他们对此一致,因为Argonian盲人看起来并不特别是Argonian,所以在香草上是可以的。但充满活力的眼睛给Argonian带来了更像Argonian的盲眼......


因此,为了解决奇怪的失明,我为精灵和Khajiit添加了新的盲目眼睛!

高等精灵和木精灵现在使用新的精灵盲目的眼睛,黑暗精灵仍然使用兽人盲目的眼睛,因为他们与黑眼睛更好地匹配。




兼容性

(这些是我正在使用的!)

Ruhmastered终极眼网 - 兼容!

llygaid眼部改善剂 - 兼容! (我正在使用Unity 1k)


(我目前没有使用的其他眼睛相关的mod,但仍然兼容)

Khajiit Eyes Extended  -  Khajiit Heterochromia等 - 兼容,但未针对SSE进行优化。网格需要通过nif优化器运行,而.esp在CK中重新存储。

任何其他眼睛法线贴图,或sk贴图等。

任何眼睛网眼(眼睛发光,睫毛等)。

任何吸血鬼眼睛模型,只是在被问到时覆盖我的。


好奇任何其他眼睛相关的mod兼容性?发表评论我会看一看!





看看我的其他mods! :)

水下能见度修复

Breezehome Extra(Less)Breezy With General Stores

减少对抗性动物(适用于SkyTEST)

健康的Skeevers

更大的狼人尾巴

狼人野性野兽奔跑

NFF随从马的更多马鞍

——————————————————————————————————————————————————————————

Vanilla eyes seemed a bit dull. x.x
I tried out several eye mods, but couldn't decide which one to use! @.@
So I did a mash-up of my favorites, made some of my own edits, adjusted some colors, and here are the results! ^^

Human, Yellow Eyes


High Elf, Orange Eyes


Khajiit, Blue Eyes


Orc, Grey Eyes


Argonian, Olive Eyes






So what do I mean by 'mash-up'? Hmm, well I suppose a picture will explain better! 

Spoiler:  

Show




With just the texture replacers you get...

I wanted to have very visible irises with darker darks, and brighter brights, and to have each color look different from the others! But I still wanted to stay true to vanilla, so no colors have been changed toooo drastically!

Another minor change is that eyelashes have been standardized. You will no longer have slightly different eyelashes on either eye, when using two different eyes(eg. blind in one eye or heterochromia eyes)!

I also added shading around the outside of the eyewhites. IMO if they're too white it just looks unnatural.. Not like my eyes look very natural anyways.. but still!

There's also replacers for some follower eyes. So far just Inigo and Kaidan, since they're the ones I'm using!
If you have any other followers with unique eye textures, leave a comment and I can see about making some for them too!

If you find Dark Elf, Wood Elf, and/or Orc eyes too dark or not dark enough, try out Brighter Eyes or Darker Eyes under Optional Files!

That's it for the textures! Feel free to use just the textures if you like, but I've also included an .esp with some other eye fixes!
During my screenshotting, I noticed several minor discrepancies with eyes...Soo..


With both the textures and the .esp you get...

The first thing I noticed is that Bethesda has an option for Bright Green eyes and Hazel Green eyes, but they use the exact same textures! O.o That seems silly, so I've separated them, now humans can use both bright green or hazel green! :D (I guess it still depends on your race though. But if the options were there before, now it will actually be different options!)

Next, I realized a lot of the blind options were kinda janky. Humans and Argonians are fine/normal. But elves are set to use either human or orc blind eyes, inconsistently! For example, high elves, if both eyes are blind, used human blind eyes but, if only 1 eye is blind, they used an orc blind eye... And Khajiit use Argonian blind eyes, but at least they're consistent about it, which is ok in vanilla since Argonian blind doesn't look particularly Argonian anyways. But Vibrant Eyes give Argonian more Argonian-like blind eyes..

So to fix the odd blindness, I've added NEW blind eyes for Elves and Khajiit! 
High Elves, and Wood Elves now use the new Elf blind eyes, Dark Elves still use Orc blind eyes because they match better with their dark eyes.



Compatibility
(These are the ones I'm using!)
Ultimate Eye Meshes Ruhmastered - Compatible!
llygaid Eye Improver - Compatible! (I'm using Unity 1k)

(Other Eye related mods that I'm not currently using, but are still compatible)
Khajiit Eyes Extended - Khajiit Heterochromia and More - Compatible, but not optimized for SSE. Meshes need to be run through nif optimizer and .esp resaved in CK.
Any other eye normal maps, or sk maps, ect.
Any eye meshes(eye glow, eyelashes, ect).
Any Vampire eye mods, just overwrite mine when asked.

Curious about any other Eye related mod compatibility? Leave a comment and I'll take a look!




Check out my other mods! :)
Underwater Visibility Fix
Breezehome Extra (Less) Breezy With General Stores
Less Confrontational Animals (For SkyTEST)
Healthy Skeevers
Bigger Werewolf Tails
Werewolf Feral Beast Run
More Saddles for NFF Follower Horses


文件说明

Mod截图

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