BorderSense SE

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的BorderSense SE Mod,由verteiron制作。wangtianyi01在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: verteiron Mod版本: 1.31SE Mod大小: 60.8 KB 更新时间: 2019-04-24 13:53:00 发布时间: 2019-04-24 13:53:00

详细说明

免责声明:我不拥有此端口的任何资产。我已收到原作者的权限,将此mod移植到SE(上图中的图像证明)。我将在这里发布原始描述。在这里找到Oldrim的原始mod:https://www.nexusmods.com/skyrim/mods/35718



“Brodual非常友好地发布视频评论!谢谢!”





“一个非常小的模块,可以让你知道什么时候你靠近一个保持的边界。可以选择通知你你的那个奖金。


他的城堡可能会被一个瓶子所取代。

请求主题:http://forums.nexusmods.com/index.php?/ topic / 832148 -landscape-online /?p = 6667902&fromsearch = 1#entry6667902


1.3更新版本 - 添加了赏金通知!


当你越过一个保持的边界时,这个mod会通知你,当你实际越过那个边界时,它会再次通知你。 (可选)通知您在您输入的保留中可能拥有的任何赏金。


就这样。”


关于准确性的说明

该mod依赖于Bethesda提供的位置标识符是准确的。其中有些不是,我正在修理它们。


如果您遇到明显错误的位置通知,请通过发布告诉我!如果我不知道它,我无法解决它。你应该张贴:

您收到错误消息的最近的命名位置

你与它有关系的地方(即Ragnvald的西南部,Salvius农场的中间等)

错误的Hold是什么以及应该是什么




更改日志/ Mod信息:


什么是新的?

===========

1.31-SE

*将mod移植到特别版(经许可)。该插件已在Creation Kit 64中重新保存,因此表单版本为44。

*使用xEdit 4.0.2进行清理

*使用Cathedral Assets Optimizer将ESPL版本和ESP版本的端口打包到BSA中。


1.31:

修复了错误识别的Bethesda提供的导致不准确通知的位置:

* Wilderness cell 1,-15(Embershard Mine附近Riverwood的SW)属于PurewaterRunLocation,改为None。这显然是一个错误。

* HillgrundsTombLocation属于PaleHoldLocation,将其更改为WhiterunHoldLocation。 Hillgrund's Tomb显然是在Pale的南边,当它越过Eastmarch / Whiterun边界时触发了虚假通知。

* SnaplegCaveLocation属于EastmarchHoldLocation,将其更改为RiftHoldLocation。这是一个边境案例(是的,是的),但由于它位于两个明确位于裂谷中的位置,而且它的高度比Eastmarch高得多,我称之为裂谷。


修正了即使您的赏金为0也会显示赏金通知的错误。


特别感谢Kirilov13在Nexus和SJR在Steam上指出错误的位置!


1.30:

添加了可选的赏金通知(默认情况下已启用)。


添加了几个不同级别的通知。

沉浸式(默认) - 告诉你不仅是你接近/进入哪个,而是玩家如何知道(地标,天气,气味,植被等)。

*详细 - 告诉你什么让你感动,什么让你刚刚离开。 (可选)告诉您边界距离您所在位置的方向。

*基本 - 极简主义通知,告诉您刚刚输入的内容,仅此而已。禁用边界接近通知时,其行为几乎与Oblivion的定位系统完全相同。


添加了关闭边界接近通知的功能,因此只有在您实际越过边界时才会通知您。


完全重写了大部分位置检测脚本,使其更加可靠,并且从编码的角度来看更容易管理。


详细信息/要求

===================

此mod监视器是玩家的位置,并将其与所有加载的保持位置进行比较。不需要SKSE64运行,但需要SkyUI / MCM(因此SKSE64)才能使用设置页面。


MCM

=====

此mod使用SkyUI MCM。选项可用于打开方向通知和

禁用通知声音效果。


配伍禁忌

===============

除非mod改变或破坏香草保持位置,否则应该没问题。


仅适用于Tamriel。不打破其他地方,只是不起作用。


已知问题或错误

====================

有时候检测会有点过时。这是由于游戏如何跟踪位置数据。由于大多数荒野单元格没有父位置,因此脚本会通过查看附近的命名位置来猜测您的位置。通常这可以正常工作,但有时一个位置被错误分类,这将导致显示错误的保持。我已经找到了我已找到它的地方:请报告任何不正确的位置并包含地图位置的屏幕截图!


===


*当附近的一个NPC报告到一个非你所在位置时,提醒你。这实际上已经实现,但由于一个错误而被禁用。


*添加对Dragonborn/SolsSim的支持


*可能使用Skyui小工具进行通知或奖励跟踪


*可能会提高对玩家位置的检测。




脚本


不受欢迎的=


包括来源。




安装


不受欢迎的=




1。将此存档提取到任何文件夹,然后将内容复制到Skyrim的数据文件夹。


2。启动Skyrim,单击数据文件,然后启用bordersense.esp文件。




或者简单地使用nexus mod manager。最好使用Mod Organizer 2进行安装,尽管涡流应该很好。不会有支持


为NMM用户提供。




卸载


不受欢迎的=




1。启动Skyrim启动程序,单击数据文件,取消选中bordersense.esp文件。


2。删除与mod关联的文件/文件夹。




Skyrim\data\bordersense.esp


skyrim\data\bordersense.bsa




或者使用nexus mod manager。最好使用mod organizer 2卸载,尽管漩涡应该很好。不会有支持


为NMM用户提供。




升级


不受欢迎的=


覆盖所有内容,没问题。




历史


1.31-SE,2019/04/23-将mod移植到特殊版本。两种版本:ESPL/ESPFE或ESP(可安全合并)。


1.31,2013/05/19–小错误修复。更改了几个位置以更准确地反映它们的…嗯,地点。


2013/05/13年1月30日——增加了奖励通知。


2013/05/12年1月20日-添加沉浸式和基本通知。查看新功能和更改日志。初始蒸汽释放。


2013/05/06年10月1日-使通知的声音更加清晰。


1.01,2013/05/05–是的,我忘了特别程序,走吧。


1.00,2013/05/05–Nexus的初始测试版。




联系原作者


(=)=


邮箱:verteiron@gmail.com

——————————————————————————————————————

DISCLAIMER: I do not own any of the assets in this port. I have received permissions from the original author to port this mod to SE (image-proof above). I will post the original description here. Endorse original mod for Oldrim found here: https://www.nexusmods.com/skyrim/mods/35718


"Brodual was kind enough to post a video review! Thanks!"





"A very small mod that lets you know when you are near the borders of a hold. Optionally notifies you of your bounty in that hold.

Requested by daventry, may his castle never end up in a bottle.
Request thread: http://forums.nexusmods.com/index.php?/topic/832148-landscape-ouline/?p=6667902&fromsearch=1#entry6667902

1.3 Updated Release - Bounty notifications added!

This mod notifies you when you are getting close the border of a hold, and again when you actually cross that border. Optionally notifies you of any bounty you may have in the hold you have entered.

That's all."

A Note on Accuracy
This mod relies on the Bethesda-provided location identifiers being accurate. Some of them aren't, and I'm fixing them as I go. 

If you encounter an obviously wrong location notification, please let me know by posting! I can't fix it if I don't know about it. You should post:

The nearest named location to where you got the bad message

Where you were in relationship to it (i.e. southwest of Ragnvald, the middle of Salvius Farm, etc)

What the incorrect Hold was and what it should have been




Changelog/Mod Information:

What's New?
===========
1.31-SE
* Ported the mod to Special Edition (with permission). The plugin has been resaved in the Creation Kit 64 so the Form Version is 44.
* Cleaned with xEdit 4.0.2
* Packed both ESPL version and ESP version of the port into BSAs with the Cathedral Assets Optimizer.

1.31:
Fixed misidentified Bethesda-provided locations that were causing inaccurate notifications:
* Wilderness cell 1,-15 (SW of Riverwood near Embershard Mine) belonged to PurewaterRunLocation, changed it to None. This was pretty clearly a mistake.
* HillgrundsTombLocation belonged to PaleHoldLocation, changed it to WhiterunHoldLocation. Hillgrund's Tomb is pretty clearly WAY south of the Pale, and it was triggering bogus notifications when crossing the Eastmarch/Whiterun border.
* SnaplegCaveLocation belonged to EastmarchHoldLocation, changed it to RiftHoldLocation. This one is a border case (yeah yeah) but since it's between two locations that are definitely in the Rift and it's at a much higher elevation than Eastmarch, I'm calling it the Rift. 

Fixed a bug where a bounty notification would be displayed even if your bounty was 0.

Special thanks to Kirilov13 here at the Nexus and SJR on Steam for pointing out the bad locations!

1.30:
Added optional bounty notifications (on by default).

Several different levels of notifications have been added. 
* Immersive (Default) - Tells you not only which hold you are nearing/entering, but how the player knows that (landmarks, weather, smells, vegetation, etc). 
* Detailed - Tells you what hold you're in, and what hold you just left. Optionally, tells you which direction the border is from your location.
* Basic - Minimalist notifications that tell you what hold you just entered, nothing more. When border proximity notifications are disabled, this behaves almost exactly like Oblivion's location system.

Added the ability to turn off border proximity notifications, so you are only notified when you actually cross a border.

Completely rewrote much of the location detection script to be a bit more reliable, and infinitely easier to manage from a coding standpoint.

Details/Requirements
===================
This mod monitor's the player's location and compares it to all loaded hold locations. DOES NOT require SKSE64 to run, but requires SkyUI/MCM (and therefore SKSE64) to use the settings page.

MCM
=====
This mod uses the SkyUI MCM. Options are available to turn on directional notifications and 
disable notification sound effects.

Incompatibility
===============
Unless a mod alters or destroys the vanilla Hold Locations, it should be fine.

Only works in Tamriel. Doesn't break elsewhere, just doesn't work.

Known Issues or Bugs
====================
Sometimes the detection will be a bit off. This due to how the game keeps track of location data. Since most wilderness cells do not have a parent location, the script tries to guess where you are by looking at nearby named locations. Usually this works fine, but sometimes a location is miscategorized, which will result in the wrong hold being displayed. I have fixed this where I've found it: please report any incorrect locations and include a screenshot of your map location!

To-Do
====
* Alert you when a nearby NPC reports to a Hold other than the one you're in. This is actually implemented already but disabled due to a bug.
* Add support for Dragonborn/Solstheim
* Possibly use SkyUI Widgets for notifications or bounty tracking
* Possibly improve detection of player's location.

Scripts
=======
Sources are included. 

Installation
=======

1. Extract this archive to any folder and then copy the contents to Skyrim's Data folder.
2. Start Skyrim, click Data Files, and enable the BorderSense.esp file.

Or simply use Nexus Mod Manager. Install with Mod Organizer 2 is preferred, although Vortex should be fine. No support will be
given for NMM users anymore.

Uninstall
=========

1. Start Skyrim Launcher, click Data Files, uncheck the BorderSense.esp file.
2. Delete the files/folders associated with the mod.

Skyrim\Data\BorderSense.esp
Skyrim\Data\BorderSense.bsa

Or just use Nexus Mod Manager.  Uninstall with Mod Organizer 2 is preferred, although Vortex should be fine. No support will be
given for NMM users anymore.

Upgrade
========
Just overwrite everything, no problem.

History
1.31-SE, 2019/04/23 - Ported the mod to Special Edition. Two versions: ESPL/ESPFE or ESP (Can be safely merged).
1.31, 2013/05/19 – Minor bugfixes. Changed several Locations to more accurately reflect their... well, location.
1.30, 2013/05/13 – Added Bounty notifications.
1.20, 2013/05/12 – Added Immersive & Basic notifications. See What's New and the Changelog. Initial Steam release.
1.10, 2013/05/06 – Made notification sounds more audible.
1.01, 2013/05/05 – Yeah, I forgot the ESP. Go me.
1.00, 2013/05/05 – Initial beta release to Nexus.

Contact Original Author
====================
verteiron@gmail.com



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