Scriptname DCF_EquippedNotificationScript extends ObjectReference

Event OnEquipped(Actor akActor)
   if akActor == Game.GetPlayer()
	Debug.Notification("Supply Crate Crafting ENABLED")
   endIf
endEvent

Event OnUnequipped(Actor akActor)
   if akActor == Game.GetPlayer()
	Debug.Notification("Supply Crate Crafting DISABLED")
   endIf
endEvent