<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
	<!-- ground -->
	<per-triangle-shape name="VirtualGround">
		<margin>1</margin>
		<prenetration>4</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	
	<!-- body -->
	<bone-default>
		<margin-multiplier>0.4</margin-multiplier>
		<!-- <restitution>0.3</restitution> -->
	</bone-default>
	
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	
	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
		<!-- <restitution>0.3</restitution> -->
	</bone-default>
	
	<!-- <bone name="NPC Head [Head]"/> -->
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Breast"/>
	<bone name="NPC R Breast"/>
	<bone name="NPC L Breast01"/>
	<bone name="NPC R Breast01"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	<bone name="NPC L Pussy02"/>
	<bone name="NPC R Pussy02"/>
	<bone name="NPC Belly"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	<bone name="NPC R FrontThigh"/>
	<bone name="NPC R RearThigh"/>
	<bone name="NPC L FrontThigh"/>
	<bone name="NPC L RearThigh"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC L RearCalf [LrClf]"/>
	<bone name="NPC R RearCalf [RrClf]"/>
	
	<per-triangle-shape name="UUNPVagina001">
		<margin>0.7</margin>
		<priority>0</priority>
		<prenetration>2</prenetration>
		<tag>body</tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
		<weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
		<!-- <weight-threshold bone="NPC Spine2 [Spn2]">0.3</weight-threshold> -->
		<!-- <weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold> -->
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>
		<weight-threshold bone="NPC L FrontThigh">0.3</weight-threshold>
		<weight-threshold bone="NPC R FrontThigh">0.3</weight-threshold>
		<weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold>
		<weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold>
		<weight-threshold bone="NPC L RearThigh">0.3</weight-threshold>
		<weight-threshold bone="NPC R RearThigh">0.3</weight-threshold>
	</per-triangle-shape>
	
	
	
	
	<!-- cloth -->
	<bone-default>
		<margin-multiplier>0.01</margin-multiplier>
	</bone-default>
	
	<bone name="skirtD1 1"/>
	<bone name="skirtD2 1"/>
	<bone name="skirtD3 1"/>
	<bone name="skirtD4 1"/>
	<bone name="skirtD5 1"/>
	<bone name="skirtD6 1"/>
	<bone name="skirtD7 1"/>
	<bone name="skirtD8 1"/>
	<bone name="skirtD9 1"/>
	<bone name="skirtD10 1"/>
	<bone name="skirtD11 1"/>
	<bone name="skirtD12 1"/>
	<bone name="skirtD13 1"/>
	<bone name="ribonL 1"/>
	<bone name="ribonR 1"/>
	<bone name="bellL 1"/>
	<bone name="bellR 1"/>
	
	<bone-default>
		<mass>0.5</mass>
		<inertia x="9" y="9" z="9" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.3</linearDamping>
		<angularDamping>0.3</angularDamping>
		<friction>0.1</friction>
		<restitution>0.3</restitution>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	<bone name="bellL 2"/>
	<bone name="bellR 2"/>
	
	<bone-default>
		<mass>0.1</mass>
		<inertia x="9" y="9" z="9" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.4</linearDamping>
		<angularDamping>0.4</angularDamping>
		<friction>0.1</friction>
		<restitution>1</restitution>
	</bone-default>
	
	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	
	<bone name="skirtD1 2"/>
	<bone name="skirtD2 2"/>
	<bone name="skirtD3 2"/>
	<bone name="skirtD4 2"/>
	<bone name="skirtD5 2"/>
	<bone name="skirtD6 2"/>
	<bone name="skirtD7 2"/>
	<bone name="skirtD8 2"/>
	<bone name="skirtD9 2"/>
	<bone name="skirtD10 2"/>
	<bone name="skirtD11 2"/>
	<bone name="skirtD12 2"/>
	<bone name="skirtD13 2"/>
	<bone name="ribonL 2"/>
	<bone name="ribonR 2"/>
	
	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	
	<bone name="skirtD1 3"/>
	<bone name="skirtD2 3"/>
	<bone name="skirtD3 3"/>
	<bone name="skirtD4 3"/>
	<bone name="skirtD5 3"/>
	<bone name="skirtD6 3"/>
	<bone name="skirtD7 3"/>
	<bone name="skirtD8 3"/>
	<bone name="skirtD9 3"/>
	<bone name="skirtD10 3"/>
	<bone name="skirtD11 3"/>
	<bone name="skirtD12 3"/>
	<bone name="skirtD13 3"/>
	<bone name="ribonL 3"/>
	<bone name="ribonR 3"/>

	
	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	
	<bone name="skirtD1 4"/>
	<bone name="skirtD2 4"/>
	<bone name="skirtD3 4"/>
	<bone name="skirtD4 4"/>
	<bone name="skirtD5 4"/>
	<bone name="skirtD6 4"/>
	<bone name="skirtD7 4"/>
	<bone name="skirtD8 4"/>
	<bone name="skirtD9 4"/>
	<bone name="skirtD10 4"/>
	<bone name="skirtD11 4"/>
	<bone name="skirtD12 4"/>
	<bone name="skirtD13 4"/>
	<bone name="ribonL 4"/>
	<bone name="ribonR 4"/>

	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	
	<bone name="skirtD1 5"/>
	<bone name="skirtD2 5"/>
	<bone name="skirtD3 5"/>
	<bone name="skirtD4 5"/>
	<bone name="skirtD5 5"/>
	<bone name="skirtD6 5"/>
	<bone name="skirtD7 5"/>
	<bone name="skirtD8 5"/>
	<bone name="skirtD9 5"/>
	<bone name="skirtD10 5"/>
	<bone name="skirtD11 5"/>
	<bone name="skirtD12 5"/>
	<bone name="skirtD13 5"/>
	<bone name="ribonL 5"/>
	<bone name="ribonR 5"/>

	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	
	<bone name="ribonL 6"/>
	<bone name="ribonR 6"/>
	
	<bone-default>
		<margin-multiplier>0.5</margin-multiplier>
	</bone-default>
	<bone name="ribonL 7"/>
	<bone name="ribonR 7"/>


	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.1" y="0" z="-0.8" />
		<angularUpperLimit x="0.1" y="0.8" z="0.8" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	
	<constraint-group>
		<generic-constraint bodyA="bellL 2" bodyB="bellL 1"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="bellR 2" bodyB="bellR 1"/>
	</constraint-group>
	
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.03" y="-0.03" z="-0.03" />
		<angularUpperLimit x="0.03" y="0.1" z="0.03" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD1 2" bodyB="skirtD1 1"/>
		<generic-constraint bodyA="skirtD1 3" bodyB="skirtD1 2"/>
		<generic-constraint bodyA="skirtD1 4" bodyB="skirtD1 3"/>
		<generic-constraint bodyA="skirtD1 5" bodyB="skirtD1 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD2 2" bodyB="skirtD2 1"/>
		<generic-constraint bodyA="skirtD2 3" bodyB="skirtD2 2"/>
		<generic-constraint bodyA="skirtD2 4" bodyB="skirtD2 3"/>
		<generic-constraint bodyA="skirtD2 5" bodyB="skirtD2 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD3 2" bodyB="skirtD3 1"/>
		<generic-constraint bodyA="skirtD3 3" bodyB="skirtD3 2"/>
		<generic-constraint bodyA="skirtD3 4" bodyB="skirtD3 3"/>
		<generic-constraint bodyA="skirtD3 5" bodyB="skirtD3 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD4 2" bodyB="skirtD4 1"/>
		<generic-constraint bodyA="skirtD4 3" bodyB="skirtD4 2"/>
		<generic-constraint bodyA="skirtD4 4" bodyB="skirtD4 3"/>
		<generic-constraint bodyA="skirtD4 5" bodyB="skirtD4 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD5 2" bodyB="skirtD5 1"/>
		<generic-constraint bodyA="skirtD5 3" bodyB="skirtD5 2"/>
		<generic-constraint bodyA="skirtD5 4" bodyB="skirtD5 3"/>
		<generic-constraint bodyA="skirtD5 5" bodyB="skirtD5 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD6 2" bodyB="skirtD6 1"/>
		<generic-constraint bodyA="skirtD6 3" bodyB="skirtD6 2"/>
		<generic-constraint bodyA="skirtD6 4" bodyB="skirtD6 3"/>
		<generic-constraint bodyA="skirtD6 5" bodyB="skirtD6 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD7 2" bodyB="skirtD7 1"/>
		<generic-constraint bodyA="skirtD7 3" bodyB="skirtD7 2"/>
		<generic-constraint bodyA="skirtD7 4" bodyB="skirtD7 3"/>
		<generic-constraint bodyA="skirtD7 5" bodyB="skirtD7 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD8 2" bodyB="skirtD8 1"/>
		<generic-constraint bodyA="skirtD8 3" bodyB="skirtD8 2"/>
		<generic-constraint bodyA="skirtD8 4" bodyB="skirtD8 3"/>
		<generic-constraint bodyA="skirtD8 5" bodyB="skirtD8 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD9 2" bodyB="skirtD9 1"/>
		<generic-constraint bodyA="skirtD9 3" bodyB="skirtD9 2"/>
		<generic-constraint bodyA="skirtD9 4" bodyB="skirtD9 3"/>
		<generic-constraint bodyA="skirtD9 5" bodyB="skirtD9 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD10 2" bodyB="skirtD10 1"/>
		<generic-constraint bodyA="skirtD10 3" bodyB="skirtD10 2"/>
		<generic-constraint bodyA="skirtD10 4" bodyB="skirtD10 3"/>
		<generic-constraint bodyA="skirtD10 5" bodyB="skirtD10 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD11 2" bodyB="skirtD11 1"/>
		<generic-constraint bodyA="skirtD11 3" bodyB="skirtD11 2"/>
		<generic-constraint bodyA="skirtD11 4" bodyB="skirtD11 3"/>
		<generic-constraint bodyA="skirtD11 5" bodyB="skirtD11 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD12 2" bodyB="skirtD12 1"/>
		<generic-constraint bodyA="skirtD12 3" bodyB="skirtD12 2"/>
		<generic-constraint bodyA="skirtD12 4" bodyB="skirtD12 3"/>
		<generic-constraint bodyA="skirtD12 5" bodyB="skirtD12 4"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="skirtD13 2" bodyB="skirtD13 1"/>
		<generic-constraint bodyA="skirtD13 3" bodyB="skirtD13 2"/>
		<generic-constraint bodyA="skirtD13 4" bodyB="skirtD13 3"/>
		<generic-constraint bodyA="skirtD13 5" bodyB="skirtD13 4"/>
	</constraint-group>
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.1" y="-0.02" z="-0.1" />
		<angularUpperLimit x="0.1" y="0.2" z="0.1" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	
	<constraint-group>
		<generic-constraint bodyA="ribonL 2" bodyB="ribonL 1"/>
		<generic-constraint bodyA="ribonL 3" bodyB="ribonL 2"/>
		<generic-constraint bodyA="ribonL 4" bodyB="ribonL 3"/>
		<generic-constraint bodyA="ribonL 5" bodyB="ribonL 4"/>
		<generic-constraint bodyA="ribonL 6" bodyB="ribonL 5"/>
		<generic-constraint bodyA="ribonL 7" bodyB="ribonL 6"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="ribonR 2" bodyB="ribonR 1"/>
		<generic-constraint bodyA="ribonR 3" bodyB="ribonR 2"/>
		<generic-constraint bodyA="ribonR 4" bodyB="ribonR 3"/>
		<generic-constraint bodyA="ribonR 5" bodyB="ribonR 4"/>
		<generic-constraint bodyA="ribonR 6" bodyB="ribonR 5"/>
		<generic-constraint bodyA="ribonR 7" bodyB="ribonR 6"/>
	</constraint-group>
	
	
	<generic-constraint-default>
		<frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
		</frameInLerp>
		<linearLowerLimit x="-4" y="-4" z="-4"/>
		<linearUpperLimit x="4" y="4" z="4"/>
		<angularLowerLimit x="-5" y="-5" z="-5"/>
		<angularUpperLimit x="5" y="5" z="5"/>
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="0" y="0" z="0"/>
    </generic-constraint-default>

	<generic-constraint bodyA="skirtD2 2" bodyB="skirtD1 2"/>
	<generic-constraint bodyA="skirtD2 3" bodyB="skirtD1 3"/>
	<generic-constraint bodyA="skirtD2 4" bodyB="skirtD1 4"/>
	<generic-constraint bodyA="skirtD2 5" bodyB="skirtD1 5"/>
	
	<generic-constraint bodyA="skirtD3 2" bodyB="skirtD2 2"/>
	<generic-constraint bodyA="skirtD3 3" bodyB="skirtD2 3"/>
	<generic-constraint bodyA="skirtD3 4" bodyB="skirtD2 4"/>
	<generic-constraint bodyA="skirtD3 5" bodyB="skirtD2 5"/>

	<generic-constraint bodyA="skirtD4 2" bodyB="skirtD3 2"/>
	<generic-constraint bodyA="skirtD4 3" bodyB="skirtD3 3"/>
	<generic-constraint bodyA="skirtD4 4" bodyB="skirtD3 4"/>
	<generic-constraint bodyA="skirtD4 5" bodyB="skirtD3 5"/>
	
	<generic-constraint bodyA="skirtD5 2" bodyB="skirtD4 2"/>
	<generic-constraint bodyA="skirtD5 3" bodyB="skirtD4 3"/>
	<generic-constraint bodyA="skirtD5 4" bodyB="skirtD4 4"/>
	<generic-constraint bodyA="skirtD5 5" bodyB="skirtD4 5"/>
	
	<generic-constraint bodyA="skirtD6 2" bodyB="skirtD5 2"/>
	<generic-constraint bodyA="skirtD6 3" bodyB="skirtD5 3"/>
	<generic-constraint bodyA="skirtD6 4" bodyB="skirtD5 4"/>
	<generic-constraint bodyA="skirtD6 5" bodyB="skirtD5 5"/>
	
	<generic-constraint bodyA="skirtD7 2" bodyB="skirtD6 2"/>
	<generic-constraint bodyA="skirtD7 3" bodyB="skirtD6 3"/>
	<generic-constraint bodyA="skirtD7 4" bodyB="skirtD6 4"/>
	<generic-constraint bodyA="skirtD7 5" bodyB="skirtD6 5"/>
	
	<generic-constraint bodyA="skirtD8 2" bodyB="skirtD7 2"/>
	<generic-constraint bodyA="skirtD8 3" bodyB="skirtD7 3"/>
	<generic-constraint bodyA="skirtD8 4" bodyB="skirtD7 4"/>
	<generic-constraint bodyA="skirtD8 5" bodyB="skirtD7 5"/>

	<generic-constraint bodyA="skirtD9 2" bodyB="skirtD8 2"/>
	<generic-constraint bodyA="skirtD9 3" bodyB="skirtD8 3"/>
	<generic-constraint bodyA="skirtD9 4" bodyB="skirtD8 4"/>
	<generic-constraint bodyA="skirtD9 5" bodyB="skirtD8 5"/>

	<generic-constraint bodyA="skirtD10 2" bodyB="skirtD9 2"/>
	<generic-constraint bodyA="skirtD10 3" bodyB="skirtD9 3"/>
	<generic-constraint bodyA="skirtD10 4" bodyB="skirtD9 4"/>
	<generic-constraint bodyA="skirtD10 5" bodyB="skirtD9 5"/>
	
	<generic-constraint bodyA="skirtD11 2" bodyB="skirtD10 2"/>
	<generic-constraint bodyA="skirtD11 3" bodyB="skirtD10 3"/>
	<generic-constraint bodyA="skirtD11 4" bodyB="skirtD10 4"/>
	<generic-constraint bodyA="skirtD11 5" bodyB="skirtD10 5"/>
	
	<generic-constraint bodyA="skirtD12 2" bodyB="skirtD11 2"/>
	<generic-constraint bodyA="skirtD12 3" bodyB="skirtD11 3"/>
	<generic-constraint bodyA="skirtD12 4" bodyB="skirtD11 4"/>
	<generic-constraint bodyA="skirtD12 5" bodyB="skirtD11 5"/>
	
	<generic-constraint bodyA="skirtD13 2" bodyB="skirtD12 2"/>
	<generic-constraint bodyA="skirtD13 3" bodyB="skirtD12 3"/>
	<generic-constraint bodyA="skirtD13 4" bodyB="skirtD12 4"/>
	<generic-constraint bodyA="skirtD13 5" bodyB="skirtD12 5"/>
	
	
	<per-triangle-shape name="pc_female_maid2_lower.bmp">
		<margin>1</margin>
		<priority>1</priority>
		<prenetration>0</prenetration>
		<tag>lower</tag>
		<can-collide-with-tag>ground</can-collide-with-tag>
		<can-collide-with-tag>body</can-collide-with-tag>
		<!-- <no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone> -->
		<!-- <no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone> -->
		<!-- <no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone> -->
		<!-- <no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone> -->
		<!-- <no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone> -->
		<!-- <no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone> -->
		<!-- <no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone> -->
		<!-- <no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone> -->
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<weight-threshold bone="NPC L FrontThigh">0.3</weight-threshold>
		<weight-threshold bone="NPC R FrontThigh">0.3</weight-threshold>
		<weight-threshold bone="NPC L RearThigh">0.3</weight-threshold>
		<weight-threshold bone="NPC R RearThigh">0.3</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">0.3</weight-threshold>
		<weight-threshold bone="skirtD1 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD1 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD1 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD1 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD2 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD2 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD2 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD2 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD3 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD3 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD3 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD3 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD4 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD4 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD4 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD4 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD5 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD5 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD5 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD5 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD6 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD6 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD6 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD6 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD7 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD7 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD7 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD7 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD8 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD8 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD8 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD8 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD9 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD9 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD9 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD9 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD10 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD10 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD10 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD10 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD11 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD11 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD11 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD11 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD12 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD12 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD12 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD12 5">0.3</weight-threshold>
		
		<weight-threshold bone="skirtD13 2">0.3</weight-threshold>
		<weight-threshold bone="skirtD13 3">0.3</weight-threshold>
		<weight-threshold bone="skirtD13 4">0.3</weight-threshold>
		<weight-threshold bone="skirtD13 5">0.3</weight-threshold>
	
	</per-triangle-shape>
	
</system>