<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
	<!-- ground -->
	<per-triangle-shape name="VirtualGround">
		<margin>1</margin>
		<prenetration>4</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	
	<!-- body -->
	<bone-default>
		<margin-multiplier>0.4</margin-multiplier>
		<!-- <restitution>0.3</restitution> -->
	</bone-default>
	
	<!-- ry definition -->
	<!-- <bone name="NPC L PreBreast">
		<mass>0.000000</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
	</bone>

	<bone name="NPC R PreBreast">
		<mass>0.000000</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
	</bone>

	<bone name="NPC L Breast">
		<mass>1.000000</mass>
		<inertia x="10" y="10" z="10"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="2" z="0"/>
		</centerOfMassTransform>
	</bone>

	<bone name="NPC R Breast">
		<mass>1.000000</mass>
		<inertia x="10" y="10" z="10"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="2" z="0"/>
		</centerOfMassTransform>
	</bone>

	<bone name="NPC L Breast01">
		<mass>1.000000</mass>
		<inertia x="10" y="10" z="10"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="-1" z="0"/>
		</centerOfMassTransform>
	</bone>

	<bone name="NPC R Breast01">
		<mass>1.000000</mass>
		<inertia x="10" y="10" z="10"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="-1" z="0"/>
		</centerOfMassTransform>
	</bone>

	<generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-1" y="-2" z="-6"/>
		<linearUpperLimit x="1" y="2" z="2"/>
		<angularLowerLimit x="0" y="-0.1" z="-0.4"/>
		<angularUpperLimit x="0" y="0.1" z="0.4"/>
		<linearStiffness x="304.617432" y="304.617432" z="304.617432"/>
		<angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
		<linearDamping x="3.046174" y="3.046174" z="3.046174"/>
		<angularDamping x="10.9662" y="10.9662" z="10.9662"/>
		<linearEquilibrium x="0" y="0" z="-2"/>
		<angularEquilibrium x="0" y="0" z="0"/>
	</generic-constraint>

	<generic-constraint bodyA="NPC R Breast" bodyB="NPC R PreBreast">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-1" y="-2" z="-6"/>
		<linearUpperLimit x="1" y="2" z="2"/>
		<angularLowerLimit x="0" y="-0.1" z="-0.4"/>
		<angularUpperLimit x="0" y="0.1" z="0.4"/>
		<linearStiffness x="304.617432" y="304.617432" z="304.617432"/>
		<angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
		<linearDamping x="3.046174" y="3.046174" z="3.046174"/>
		<angularDamping x="10.9662" y="10.9662" z="10.9662"/>
		<linearEquilibrium x="0" y="0" z="-2"/>
		<angularEquilibrium x="0" y="0" z="0"/>
	</generic-constraint>

	<generic-constraint bodyA="NPC L Breast01" bodyB="NPC L PreBreast">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="-1" z="-5"/>
		<linearUpperLimit x="0" y="1" z="1"/>
		<angularLowerLimit x="0" y="0" z="-0.2"/>
		<angularUpperLimit x="0" y="0" z="0.2"/>
		<linearStiffness x="304.617432" y="304.617432" z="304.617432"/>
		<angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
		<linearDamping x="3.046174" y="3.046174" z="3.046174"/>
		<angularDamping x="10.9662" y="10.9662" z="10.9662"/>
		<linearEquilibrium x="0" y="0" z="-2"/>
		<angularEquilibrium x="0" y="0" z="0"/>
	</generic-constraint>

	<generic-constraint bodyA="NPC R Breast01" bodyB="NPC R PreBreast">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="-1" z="-5"/>
		<linearUpperLimit x="0" y="1" z="1"/>
		<angularLowerLimit x="0" y="0" z="-0.2"/>
		<angularUpperLimit x="0" y="0" z="0.2"/>
		<linearStiffness x="304.617432" y="304.617432" z="304.617432"/>
		<angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
		<linearDamping x="3.046174" y="3.046174" z="3.046174"/>
		<angularDamping x="10.9662" y="10.9662" z="10.9662"/>
		<linearEquilibrium x="0" y="0" z="-2"/>
		<angularEquilibrium x="0" y="0" z="0"/>
	</generic-constraint> -->
	
	
	<!-- <bone name="NPC L Clavicle [LClv]"/> -->
	<!-- <bone name="NPC R Clavicle [RClv]"/> -->
	<!-- <bone name="NPC L Breast"/> -->
	<!-- <bone name="NPC R Breast"/> -->
	<!-- <bone name="NPC L Breast01"/> -->
	<!-- <bone name="NPC R Breast01"/> -->
	<!-- <bone name="NPC L Forearm [LLar]"/> -->
	<!-- <bone name="NPC R Forearm [RLar]"/> -->
	<!-- <bone name="NPC L ForearmTwist1 [LLt1]"/> -->
	<!-- <bone name="NPC R ForearmTwist1 [RLt1]"/> -->
	<!-- <bone name="NPC L ForearmTwist2 [LLt2]"/> -->
	<!-- <bone name="NPC R ForearmTwist2 [RLt2]"/> -->
	<!-- <bone name="NPC L UpperArm [LUar]"/> -->
	<!-- <bone name="NPC R UpperArm [RUar]"/> -->
	<!-- <bone name="NPC L UpperarmTwist1 [LUt1]"/> -->
	<!-- <bone name="NPC R UpperarmTwist1 [RUt1]"/> -->
	<!-- <bone name="NPC L UpperarmTwist2 [LUt2]"/> -->
	<!-- <bone name="NPC R UpperarmTwist2 [RUt2]"/> -->
	<!-- <bone name="NPC Spine [Spn0]"/> -->
	<!-- <bone name="NPC Spine2 [Spn2]"/> -->
	<!-- <bone name="NPC Spine1 [Spn1]"/> -->
	<!-- <bone name="NPC Pelvis [Pelv]"/> -->
	<!-- <bone name="NPC L Butt"/> -->
	<!-- <bone name="NPC R Butt"/> -->
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	
	<bone-default>
		<margin-multiplier>0.3</margin-multiplier>
		<!-- <restitution>0.3</restitution> -->
	</bone-default>
	
	<bone name="NPC Head [Head]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Breast"/>
	<bone name="NPC R Breast"/>
	<bone name="NPC L Breast01"/>
	<bone name="NPC R Breast01"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	<bone name="NPC L Pussy02"/>
	<bone name="NPC R Pussy02"/>
	<bone name="NPC Belly"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	
	<per-triangle-shape name="femalefeet_03">
		<margin>1</margin>
		<priority>0</priority>
		<prenetration>2</prenetration>
		<!-- <priority>0</priority> -->
		<tag>b1</tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<can-collide-with-tag>b2</can-collide-with-tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Foot [Lft ]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">0.3</weight-threshold>
		<weight-threshold bone="NPC L Toe0 [LToe]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Toe0 [RToe]">0.3</weight-threshold>
	</per-triangle-shape>
	
	
	<!-- cloth -->
	<bone-default>
		<margin-multiplier>0.01</margin-multiplier>
	</bone-default>
	
	<bone name="st1 1"/>
	<bone name="st2 1"/>
	<bone name="st3 1"/>
	<bone name="st4 1"/>
	<bone name="st5 1"/>
	<bone name="st6 1"/>
	<bone name="st7 1"/>
	<bone name="st8 1"/>
	

	<bone-default>
		<mass>0.1</mass>
		<inertia x="20" y="20" z="20" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.94</linearDamping>
		<angularDamping>0.4</angularDamping>
		<friction>0.01</friction>
		<restitution>1</restitution>
	</bone-default>
	
	
	
	<bone-default>
		<margin-multiplier>0.4</margin-multiplier>
	</bone-default>
	
	<bone name="st1 2"/>
	<bone name="st2 2"/>
	<bone name="st3 2"/>
	<bone name="st4 2"/>
	<bone name="st5 2"/>
	<bone name="st6 2"/>
	<bone name="st7 2"/>
	<bone name="st8 2"/>
	
	
	
	<bone-default>
		<margin-multiplier>0.6</margin-multiplier>
	</bone-default>
	
	<bone name="st1 3"/>
	<bone name="st2 3"/>
	<bone name="st3 3"/>
	<bone name="st4 3"/>
	<bone name="st5 3"/>
	<bone name="st6 3"/>
	<bone name="st7 3"/>
	<bone name="st8 3"/>
	
	
	
	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>
	
	<bone name="st1 4"/>
	<bone name="st2 4"/>
	<bone name="st3 4"/>
	<bone name="st4 4"/>
	<bone name="st5 4"/>
	<bone name="st6 4"/>
	<bone name="st7 4"/>
	<bone name="st8 4"/>
	
	
	
	<bone-default>
		<margin-multiplier>1.5</margin-multiplier>
	</bone-default>
	
	<bone name="st1 5"/>
	<bone name="st2 5"/>
	<bone name="st3 5"/>
	<bone name="st4 5"/>
	<bone name="st5 5"/>
	<bone name="st6 5"/>
	<bone name="st7 5"/>
	<bone name="st8 5"/>
	
	

	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="st1 6"/>
	<bone name="st2 6"/>
	<bone name="st3 6"/>
	<bone name="st4 6"/>
	<bone name="st5 6"/>
	<bone name="st6 6"/>
	<bone name="st7 6"/>
	<bone name="st8 6"/>
	
	
	
	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="st1 7"/>
	<bone name="st2 7"/>
	<bone name="st3 7"/>
	<bone name="st4 7"/>
	<bone name="st5 7"/>
	<bone name="st6 7"/>
	<bone name="st7 7"/>
	<bone name="st8 7"/>
	
	
	
	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="st1 8"/>
	<bone name="st2 8"/>
	<bone name="st3 8"/>
	<bone name="st4 8"/>
	<bone name="st5 8"/>
	<bone name="st6 8"/>
	<bone name="st7 8"/>
	<bone name="st8 8"/>
	
	
	
	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="st1 9"/>
	<bone name="st2 9"/>
	<bone name="st3 9"/>
	<bone name="st4 9"/>
	<bone name="st5 9"/>
	<bone name="st6 9"/>
	<bone name="st7 9"/>
	<bone name="st8 9"/>
	
	
	
	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="st1 10"/>
	<bone name="st2 10"/>
	<bone name="st3 10"/>
	<bone name="st4 10"/>
	<bone name="st5 10"/>
	<bone name="st6 10"/>
	<bone name="st7 10"/>
	<bone name="st8 10"/>
	
	
	
	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="st1 11"/>
	<bone name="st2 11"/>
	<bone name="st3 11"/>
	<bone name="st4 11"/>
	<bone name="st5 11"/>
	<bone name="st6 11"/>
	<bone name="st7 11"/>
	<bone name="st8 11"/>
	
	
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.1" y="-0.1" z="-0.15" />
		<angularUpperLimit x="0.1" y="0.4" z="0.15" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	

	
	<constraint-group>
		<generic-constraint bodyA="st1 2" bodyB="st1 1"/>
		<generic-constraint bodyA="st1 3" bodyB="st1 2"/>
		<generic-constraint bodyA="st1 4" bodyB="st1 3"/>
		<generic-constraint bodyA="st1 5" bodyB="st1 4"/>
		<generic-constraint bodyA="st1 6" bodyB="st1 5"/>
		<generic-constraint bodyA="st1 7" bodyB="st1 6"/>
		<generic-constraint bodyA="st1 8" bodyB="st1 7"/>
		<generic-constraint bodyA="st1 9" bodyB="st1 8"/>
		<generic-constraint bodyA="st1 10" bodyB="st1 9"/>
		<generic-constraint bodyA="st1 11" bodyB="st1 10"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="st2 2" bodyB="st2 1"/>
		<generic-constraint bodyA="st2 3" bodyB="st2 2"/>
		<generic-constraint bodyA="st2 4" bodyB="st2 3"/>
		<generic-constraint bodyA="st2 5" bodyB="st2 4"/>
		<generic-constraint bodyA="st2 6" bodyB="st2 5"/>
		<generic-constraint bodyA="st2 7" bodyB="st2 6"/>
		<generic-constraint bodyA="st2 8" bodyB="st2 7"/>
		<generic-constraint bodyA="st2 9" bodyB="st2 8"/>
		<generic-constraint bodyA="st2 10" bodyB="st2 9"/>
		<generic-constraint bodyA="st2 11" bodyB="st2 10"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="st3 2" bodyB="st3 1"/>
		<generic-constraint bodyA="st3 3" bodyB="st3 2"/>
		<generic-constraint bodyA="st3 4" bodyB="st3 3"/>
		<generic-constraint bodyA="st3 5" bodyB="st3 4"/>
		<generic-constraint bodyA="st3 6" bodyB="st3 5"/>
		<generic-constraint bodyA="st3 7" bodyB="st3 6"/>
		<generic-constraint bodyA="st3 8" bodyB="st3 7"/>
		<generic-constraint bodyA="st3 9" bodyB="st3 8"/>
		<generic-constraint bodyA="st3 10" bodyB="st3 9"/>
		<generic-constraint bodyA="st3 11" bodyB="st3 10"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="st4 2" bodyB="st4 1"/>
		<generic-constraint bodyA="st4 3" bodyB="st4 2"/>
		<generic-constraint bodyA="st4 4" bodyB="st4 3"/>
		<generic-constraint bodyA="st4 5" bodyB="st4 4"/>
		<generic-constraint bodyA="st4 6" bodyB="st4 5"/>
		<generic-constraint bodyA="st4 7" bodyB="st4 6"/>
		<generic-constraint bodyA="st4 8" bodyB="st4 7"/>
		<generic-constraint bodyA="st4 9" bodyB="st4 8"/>
		<generic-constraint bodyA="st4 10" bodyB="st4 9"/>
		<generic-constraint bodyA="st4 11" bodyB="st4 10"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="st5 2" bodyB="st5 1"/>
		<generic-constraint bodyA="st5 3" bodyB="st5 2"/>
		<generic-constraint bodyA="st5 4" bodyB="st5 3"/>
		<generic-constraint bodyA="st5 5" bodyB="st5 4"/>
		<generic-constraint bodyA="st5 6" bodyB="st5 5"/>
		<generic-constraint bodyA="st5 7" bodyB="st5 6"/>
		<generic-constraint bodyA="st5 8" bodyB="st5 7"/>
		<generic-constraint bodyA="st5 9" bodyB="st5 8"/>
		<generic-constraint bodyA="st5 10" bodyB="st5 9"/>
		<generic-constraint bodyA="st5 11" bodyB="st5 10"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="st6 2" bodyB="st6 1"/>
		<generic-constraint bodyA="st6 3" bodyB="st6 2"/>
		<generic-constraint bodyA="st6 4" bodyB="st6 3"/>
		<generic-constraint bodyA="st6 5" bodyB="st6 4"/>
		<generic-constraint bodyA="st6 6" bodyB="st6 5"/>
		<generic-constraint bodyA="st6 7" bodyB="st6 6"/>
		<generic-constraint bodyA="st6 8" bodyB="st6 7"/>
		<generic-constraint bodyA="st6 9" bodyB="st6 8"/>
		<generic-constraint bodyA="st6 10" bodyB="st6 9"/>
		<generic-constraint bodyA="st6 11" bodyB="st6 10"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="st7 2" bodyB="st7 1"/>
		<generic-constraint bodyA="st7 3" bodyB="st7 2"/>
		<generic-constraint bodyA="st7 4" bodyB="st7 3"/>
		<generic-constraint bodyA="st7 5" bodyB="st7 4"/>
		<generic-constraint bodyA="st7 6" bodyB="st7 5"/>
		<generic-constraint bodyA="st7 7" bodyB="st7 6"/>
		<generic-constraint bodyA="st7 8" bodyB="st7 7"/>
		<generic-constraint bodyA="st7 9" bodyB="st7 8"/>
		<generic-constraint bodyA="st7 10" bodyB="st7 9"/>
		<generic-constraint bodyA="st7 11" bodyB="st7 10"/>
	</constraint-group>
	
	<constraint-group>
		<generic-constraint bodyA="st8 2" bodyB="st8 1"/>
		<generic-constraint bodyA="st8 3" bodyB="st8 2"/>
		<generic-constraint bodyA="st8 4" bodyB="st8 3"/>
		<generic-constraint bodyA="st8 5" bodyB="st8 4"/>
		<generic-constraint bodyA="st8 6" bodyB="st8 5"/>
		<generic-constraint bodyA="st8 7" bodyB="st8 6"/>
		<generic-constraint bodyA="st8 8" bodyB="st8 7"/>
		<generic-constraint bodyA="st8 9" bodyB="st8 8"/>
		<generic-constraint bodyA="st8 10" bodyB="st8 9"/>
		<generic-constraint bodyA="st8 11" bodyB="st8 10"/>
	</constraint-group>
	
  	<generic-constraint-default>
    <frameInLerp>
			<translationLerp>0</translationLerp>
			<rotationLerp>0</rotationLerp>
    </frameInLerp>
	<linearLowerLimit x="-3" y="-3" z="-2"/>
    <linearUpperLimit x="12" y="12" z="2"/>
    <angularLowerLimit x="-10" y="-10" z="-10"/>
    <angularUpperLimit x="10" y="10" z="10"/>
	<linearStiffness x="0" y="0" z="0"/>
    <angularStiffness x="0" y="0" z="0"/>
  </generic-constraint-default>

	
	    <generic-constraint bodyA="st2 3" bodyB="st1 3"/>
		<generic-constraint bodyA="st2 4" bodyB="st1 4"/>
		<generic-constraint bodyA="st2 5" bodyB="st1 5"/>
		<generic-constraint bodyA="st2 6" bodyB="st1 6"/>
		<generic-constraint bodyA="st2 7" bodyB="st1 7"/>
		<generic-constraint bodyA="st2 8" bodyB="st1 8"/>
		<generic-constraint bodyA="st2 9" bodyB="st1 9"/>
		<generic-constraint bodyA="st2 10" bodyB="st1 10"/>
		<generic-constraint bodyA="st2 11" bodyB="st1 11"/>
	
		<generic-constraint bodyA="st3 3" bodyB="st2 3"/>
		<generic-constraint bodyA="st3 4" bodyB="st2 4"/>
		<generic-constraint bodyA="st3 5" bodyB="st2 5"/>
		<generic-constraint bodyA="st3 6" bodyB="st2 6"/>
		<generic-constraint bodyA="st3 7" bodyB="st2 7"/>
		<generic-constraint bodyA="st3 8" bodyB="st2 8"/>
		<generic-constraint bodyA="st3 9" bodyB="st2 9"/>
		<generic-constraint bodyA="st3 10" bodyB="st2 10"/>
		<generic-constraint bodyA="st3 11" bodyB="st2 11"/>
	
		<generic-constraint bodyA="st4 3" bodyB="st3 3"/>
		<generic-constraint bodyA="st4 4" bodyB="st3 4"/>
		<generic-constraint bodyA="st4 5" bodyB="st3 5"/>
		<generic-constraint bodyA="st4 6" bodyB="st3 6"/>
		<generic-constraint bodyA="st4 7" bodyB="st3 7"/>
		<generic-constraint bodyA="st4 8" bodyB="st3 8"/>
		<generic-constraint bodyA="st4 9" bodyB="st3 9"/>
		<generic-constraint bodyA="st4 10" bodyB="st3 10"/>
		<generic-constraint bodyA="st4 11" bodyB="st3 11"/>
	
		<generic-constraint bodyA="st5 3" bodyB="st4 3"/>
		<generic-constraint bodyA="st5 4" bodyB="st4 4"/>
		<generic-constraint bodyA="st5 5" bodyB="st4 5"/>
		<generic-constraint bodyA="st5 6" bodyB="st4 6"/>
		<generic-constraint bodyA="st5 7" bodyB="st4 7"/>
		<generic-constraint bodyA="st5 8" bodyB="st4 8"/>
		<generic-constraint bodyA="st5 9" bodyB="st4 9"/>
		<generic-constraint bodyA="st5 10" bodyB="st4 10"/>
		<generic-constraint bodyA="st5 11" bodyB="st4 11"/>
	
		<generic-constraint bodyA="st6 3" bodyB="st5 3"/>
		<generic-constraint bodyA="st6 4" bodyB="st5 4"/>
		<generic-constraint bodyA="st6 5" bodyB="st5 5"/>
		<generic-constraint bodyA="st6 6" bodyB="st5 6"/>
		<generic-constraint bodyA="st6 7" bodyB="st5 7"/>
		<generic-constraint bodyA="st6 8" bodyB="st5 8"/>
		<generic-constraint bodyA="st6 9" bodyB="st5 9"/>
		<generic-constraint bodyA="st6 10" bodyB="st5 10"/>
		<generic-constraint bodyA="st6 11" bodyB="st5 11"/>

		<generic-constraint bodyA="st7 3" bodyB="st6 3"/>
		<generic-constraint bodyA="st7 4" bodyB="st6 4"/>
		<generic-constraint bodyA="st7 5" bodyB="st6 5"/>
		<generic-constraint bodyA="st7 6" bodyB="st6 6"/>
		<generic-constraint bodyA="st7 7" bodyB="st6 7"/>
		<generic-constraint bodyA="st7 8" bodyB="st6 8"/>
		<generic-constraint bodyA="st7 9" bodyB="st6 9"/>
		<generic-constraint bodyA="st7 10" bodyB="st6 10"/>
		<generic-constraint bodyA="st7 11" bodyB="st6 11"/>
	
		<generic-constraint bodyA="st8 3" bodyB="st7 3"/>
		<generic-constraint bodyA="st8 4" bodyB="st7 4"/>
		<generic-constraint bodyA="st8 5" bodyB="st7 5"/>
		<generic-constraint bodyA="st8 6" bodyB="st7 6"/>
		<generic-constraint bodyA="st8 7" bodyB="st7 7"/>
		<generic-constraint bodyA="st8 8" bodyB="st7 8"/>
		<generic-constraint bodyA="st8 9" bodyB="st7 9"/>
		<generic-constraint bodyA="st8 10" bodyB="st7 10"/>
		<generic-constraint bodyA="st8 11" bodyB="st7 11"/>
		
		
	
	
	
	
	
	
	
	<!-- <stiffspring-constraint-default>
		<minDistanceFactor>1.0</minDistanceFactor>
		<maxDistanceFactor>1.0</maxDistanceFactor>
		<stiffness>100</stiffness>
		<damping>50</damping>
	</stiffspring-constraint-default>
	
	<constraint-group>
		<stiffspring-constraint bodyA="cOJzZCanary2BM2" bodyB="cOJzZCanary2BL2"/>
		<stiffspring-constraint bodyA="cOJzZCanary2BM2" bodyB="cOJzZCanary2BR2"/>
	</constraint-group>
	
	<constraint-group>
		<stiffspring-constraint bodyA="cOJzZCanary2BM3" bodyB="cOJzZCanary2BL3"/>
		<stiffspring-constraint bodyA="cOJzZCanary2BM3" bodyB="cOJzZCanary2BR3"/>
	</constraint-group> -->
	
	<per-triangle-shape name="Skirt">
		<margin>0.7</margin>
		<prenetration>0</prenetration>
		<tag>b2</tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<can-collide-with-tag>b1</can-collide-with-tag>
		<can-collide-with-tag>ground</can-collide-with-tag>
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		
		<!-- <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L Breast">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R Breast">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L Breast01">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC R Breast01">1</weight-threshold> -->
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<!-- <weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold> -->
		<!-- <weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold> -->
		
		<weight-threshold bone="st1 2">0.3</weight-threshold>
		<weight-threshold bone="st1 3">0.3</weight-threshold>
		<weight-threshold bone="st1 4">0.3</weight-threshold>
		<weight-threshold bone="st1 5">0.3</weight-threshold>
		<weight-threshold bone="st1 6">0.3</weight-threshold>
		<weight-threshold bone="st1 7">0.3</weight-threshold>
		<weight-threshold bone="st1 8">0.3</weight-threshold>
		<weight-threshold bone="st1 9">0.3</weight-threshold>
		<weight-threshold bone="st1 10">0.3</weight-threshold>
		<weight-threshold bone="st1 11">0.3</weight-threshold>
		
		<weight-threshold bone="st2 2">0.3</weight-threshold>
		<weight-threshold bone="st2 3">0.3</weight-threshold>
		<weight-threshold bone="st2 4">0.3</weight-threshold>
		<weight-threshold bone="st2 5">0.3</weight-threshold>
		<weight-threshold bone="st2 6">0.3</weight-threshold>
		<weight-threshold bone="st2 7">0.3</weight-threshold>
		<weight-threshold bone="st2 8">0.3</weight-threshold>
		<weight-threshold bone="st2 9">0.3</weight-threshold>
		<weight-threshold bone="st2 10">0.3</weight-threshold>
		<weight-threshold bone="st2 11">0.3</weight-threshold>
		
		<weight-threshold bone="st3 2">0.3</weight-threshold>
		<weight-threshold bone="st3 3">0.3</weight-threshold>
		<weight-threshold bone="st3 4">0.3</weight-threshold>
		<weight-threshold bone="st3 5">0.3</weight-threshold>
		<weight-threshold bone="st3 6">0.3</weight-threshold>
		<weight-threshold bone="st3 7">0.3</weight-threshold>
		<weight-threshold bone="st3 8">0.3</weight-threshold>
		<weight-threshold bone="st3 9">0.3</weight-threshold>
		<weight-threshold bone="st3 10">0.3</weight-threshold>
		<weight-threshold bone="st3 11">0.3</weight-threshold>
		
		<weight-threshold bone="st4 2">0.3</weight-threshold>
		<weight-threshold bone="st4 3">0.3</weight-threshold>
		<weight-threshold bone="st4 4">0.3</weight-threshold>
		<weight-threshold bone="st4 5">0.3</weight-threshold>
		<weight-threshold bone="st4 6">0.3</weight-threshold>
		<weight-threshold bone="st4 7">0.3</weight-threshold>
		<weight-threshold bone="st4 8">0.3</weight-threshold>
		<weight-threshold bone="st4 9">0.3</weight-threshold>
		<weight-threshold bone="st4 10">0.3</weight-threshold>
		<weight-threshold bone="st4 11">0.3</weight-threshold>
		
		<weight-threshold bone="st5 2">0.3</weight-threshold>
		<weight-threshold bone="st5 3">0.3</weight-threshold>
		<weight-threshold bone="st5 4">0.3</weight-threshold>
		<weight-threshold bone="st5 5">0.3</weight-threshold>
		<weight-threshold bone="st5 6">0.3</weight-threshold>
		<weight-threshold bone="st5 7">0.3</weight-threshold>
		<weight-threshold bone="st5 8">0.3</weight-threshold>
		<weight-threshold bone="st5 9">0.3</weight-threshold>
		<weight-threshold bone="st5 10">0.3</weight-threshold>
		<weight-threshold bone="st5 11">0.3</weight-threshold>
		
		<weight-threshold bone="st6 2">0.3</weight-threshold>
		<weight-threshold bone="st6 3">0.3</weight-threshold>
		<weight-threshold bone="st6 4">0.3</weight-threshold>
		<weight-threshold bone="st6 5">0.3</weight-threshold>
		<weight-threshold bone="st6 6">0.3</weight-threshold>
		<weight-threshold bone="st6 7">0.3</weight-threshold>
		<weight-threshold bone="st6 8">0.3</weight-threshold>
		<weight-threshold bone="st6 9">0.3</weight-threshold>
		<weight-threshold bone="st6 10">0.3</weight-threshold>
		<weight-threshold bone="st6 11">0.3</weight-threshold>
		
		<weight-threshold bone="st7 2">0.3</weight-threshold>
		<weight-threshold bone="st7 3">0.3</weight-threshold>
		<weight-threshold bone="st7 4">0.3</weight-threshold>
		<weight-threshold bone="st7 5">0.3</weight-threshold>
		<weight-threshold bone="st7 6">0.3</weight-threshold>
		<weight-threshold bone="st7 7">0.3</weight-threshold>
		<weight-threshold bone="st7 8">0.3</weight-threshold>
		<weight-threshold bone="st7 9">0.3</weight-threshold>
		<weight-threshold bone="st7 10">0.3</weight-threshold>
		<weight-threshold bone="st7 11">0.3</weight-threshold>
		
		<weight-threshold bone="st8 2">0.3</weight-threshold>
		<weight-threshold bone="st8 3">0.3</weight-threshold>
		<weight-threshold bone="st8 4">0.3</weight-threshold>
		<weight-threshold bone="st8 5">0.3</weight-threshold>
		<weight-threshold bone="st8 6">0.3</weight-threshold>
		<weight-threshold bone="st8 7">0.3</weight-threshold>
		<weight-threshold bone="st8 8">0.3</weight-threshold>
		<weight-threshold bone="st8 9">0.3</weight-threshold>
		<weight-threshold bone="st8 10">0.3</weight-threshold>
		<weight-threshold bone="st8 11">0.3</weight-threshold>
		
		
	</per-triangle-shape>
	
</system>