Scriptname aaUCSingleStorageScript extends ObjectReference  
{For the storage of one type}

FormList Property TheFormList  Auto 
{Points to the formlist of the items to be stored} 

ObjectReference Property TheContainer Auto  
{Points to the container to store the items}

EVENT OnActivate(ObjectReference akActionRef)

	if (akActionRef== Game.GetPlayer()) 
		int Count = akActionRef.GetItemCount(TheFormList)
		akActionRef.RemoveItem(TheFormList, Count, True, TheContainer)
	endif

endEVENT