Version 102

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'' Display Model 2 ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'' darkcee.legit@gmail.com ''''''''''''''''''''''''''''''''''''''''''''''''''''
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'' b  = idle
'' o  = idle+ao
'' -k = hkx comes from another mod.
'' -AVbHumanoidFootIKDisable = disable foot falls

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'' ZAZ ANIMATION PACK '''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' repurpose and recombine of the zaz resources to create a few
' new combos and keep them namespaced so we can proceedural
' generate anim events if needed.

' spitroasting poses.
' 1 = legs bent, 2 = legs crossed, 3 = legs straight
' a = face down, b = rotating, c = face down w fire, d = rotating w fire

	o -k dcc-dm-spitroast-1a ..\ZaZAnimationPack\ZazAPC302.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-1b ..\ZaZAnimationPack\ZazAPC301.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-1c ..\ZaZAnimationPack\ZazAPC302.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBoundSpitFire dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR 
	o -k dcc-dm-spitroast-1d ..\ZaZAnimationPack\ZazAPC301.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBoundSpitFire dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR

	o -k dcc-dm-spitroast-2a ..\ZaZAnimationPack\ZazAPC304.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-2b ..\ZaZAnimationPack\ZazAPC303.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-2c ..\ZaZAnimationPack\ZazAPC304.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBoundSpitFire dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-2d ..\ZaZAnimationPack\ZazAPC303.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBoundSpitFire dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR

	o -k dcc-dm-spitroast-3a ..\ZaZAnimationPack\ZazAPC306.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-3b ..\ZaZAnimationPack\ZazAPC305.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-3c ..\ZaZAnimationPack\ZazAPC306.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBoundSpitFire dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-spitroast-3d ..\ZaZAnimationPack\ZazAPC305.hkx dcc_dm_AobjBoundSpitPole dcc_dm_AobjBoundSpitPit dcc_dm_AobjBoundSpitFire dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR

'' crux poses '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

	o -k dcc-dm-crux-1 ..\ZaZAnimationPack\ZaZAPFCRL01A.hkx dcc_dm_AobjBoundCrux dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-crux-2 ..\ZaZAnimationPack\ZaZAPFCRL01B.hkx dcc_dm_AobjBoundCrux dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-crux-3 ..\ZaZAnimationPack\ZaZAPFCRL01C.hkx dcc_dm_AobjBoundCrux dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-crux-4 ..\ZaZAnimationPack\ZazAPCAO253.hkx dcc_dm_AobjBoundCruxShort dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-crux-5 ..\ZaZAnimationPack\ZazAPCAO254.hkx dcc_dm_AobjBoundCruxShort dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-crux-6 ..\ZaZAnimationPack\ZazAPCAO255.hkx dcc_dm_AobjBoundCruxShort dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR

'' floor rope bondage '''''''''''''''''''''''''''''''''''''''''''''''''''''''''

	o -k dcc-dm-hogtie-1 ..\ZaZAnimationPack\ZazAPCAO051.hkx AOHogtieRope dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-hogtie-2 ..\ZaZAnimationPack\ZazAPC015.hkx AOHogtieRope dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-hogtie-3 ..\ZaZAnimationPack\ZazAPCAO052.hkx AOHogtieRope dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-hogtie-4 ..\ZaZAnimationPack\ZazAPCAO053.hkx AOHogtieRope dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-hogtie-5 ..\ZaZAnimationPack\ZazAPCAO054.hkx AOHogtieRope dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-hogtie-6 ..\ZaZAnimationPack\ZazAPCAO055.hkx AOHogtieRope dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-1 ..\ZaZAnimationPack\ZazAPC056.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-2 ..\ZaZAnimationPack\ZazAPC006.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-3 ..\ZaZAnimationPack\ZazAPC007.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-4 ..\ZaZAnimationPack\ZazAPC008.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-5 ..\ZaZAnimationPack\ZazAPC009.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-6 ..\ZaZAnimationPack\ZazAPC010.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-7 ..\ZaZAnimationPack\ZazAPC011.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-8 ..\ZaZAnimationPack\ZazAPC012.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-9 ..\ZaZAnimationPack\ZazAPC013.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-10 ..\ZaZAnimationPack\ZazAPC014.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-11 ..\ZaZAnimationPack\ZazAPC015.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-12 ..\ZaZAnimationPack\ZazAPC016.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-13 ..\ZaZAnimationPack\ZazAPC017.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-14 ..\ZaZAnimationPack\ZazAPC018.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-15 ..\ZaZAnimationPack\ZazAPC019.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-bondage-16 ..\ZaZAnimationPack\ZazAPC020.hkx dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-wheel-1 ..\ZaZAnimationPack\ZazAPCAO263.hkx AOZaZWheelTilt dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-wheel-2 ..\ZaZAnimationPack\ZazAPCAO261.hkx AOZaZWheelLow dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-wheel-3 ..\ZaZAnimationPack\ZazAPCAO262.hkx AOZaZWheelHigh dcc_dm_AobjBindingRopeAnkleL dcc_dm_AobjBindingRopeAnkleR dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR

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'' DM2 EXCLUSIVE ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'' animations made exclusively for display model's furniture system '''''''''''

'' unless specified, poses and devices created by darkconsole.

'' DOLL STAND '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character is standing on a life size doll stand.
' pose from zap, device by darkconsole.

	o -k dcc-dm-dollstand-a1 ..\ZaZAnimationPack\ZazAPC051.hkx dcc_dm_AobjDollStandA1
	o -k dcc-dm-dollstand-a2 ..\ZaZAnimationPack\ZazAPC051.hkx dcc_dm_AobjDollStandA2
	o -k dcc-dm-dollstand-b1 ..\ZaZAnimationPack\ZazAPC051.hkx dcc_dm_AobjDollStandB1
	o -k dcc-dm-dollstand-b2 ..\ZaZAnimationPack\ZazAPC051.hkx dcc_dm_AobjDollStandB2

' poses where the character is suspended by a life size doll stand.
' pose and device by darkconsole.

	o -AVbHumanoidFootIKDisable dcc-dm-dollstand-c1 dollstand-c1.hkx dcc_dm_AobjDollStandC1
	o -AVbHumanoidFootIKDisable dcc-dm-dollstand-d1 dollstand-d1.hkx dcc_dm_AobjDollStandD1

'' WOODEN PONY ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character is strattling a wooden pony.
' pose from zap, device by darkconsole.

	o -k dcc-dm-woodpony-a1a ..\ZaZAnimationPack\ZazAPC001.hkx dcc_dm_AobjWoodPonyA1 dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-woodpony-a1b ..\ZaZAnimationPack\ZazAPC002.hkx dcc_dm_AobjWoodPonyA1 dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR

'' ROPE PONY ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character is strattling a rope pony.
' pose by zap. device by darkconsole.

	o -k dcc-dm-ropepony-a1a ..\ZaZAnimationPack\ZazAPC001.hkx dcc_dm_AobjRopePonyA1 dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR
	o -k dcc-dm-ropepony-a1b ..\ZaZAnimationPack\ZazAPC002.hkx dcc_dm_AobjRopePonyA1 dcc_dm_AobjBindingRopeWristL dcc_dm_AobjBindingRopeWristR

'' CHAIR BONDAGE ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character is feet behind the head in one of the vanilla game
' chairs in almost everbody's house. this chair has interaction animations too.
' pose and device by darkconsole.

	o -AVbHumanoidFootIKDisable dcc-dm-chairbound-a1 chairbound-a1.hkx dcc_dm_AobjChairA1
	b -AVbHumanoidFootIKDisable dcc-dm-chairbound-a1-flavour1 chairbound-a1-flavour1.hkx
	b -AVbHumanoidFootIKDisable dcc-dm-chairbound-a1-flavour2 chairbound-a1-flavour2.hkx
	b -AVbHumanoidFootIKDisable dcc-dm-chairbound-a1-flavour3 chairbound-a1-flavour3.hkx
	b -AVbHumanoidFootIKDisable dcc-dm-chairbound-a1-lick1 chairbound-a1-lick1.hkx
	b -AVbHumanoidFootIKDisable dcc-dm-chairbound-a1-sit1 chairbound-a1-sit1.hkx
	b -AVbHumanoidFootIKDisable dcc-dm-chairbound-a1-sit2 chairbound-a1-sit2.hkx

'' ROCKING HORSE ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character is riding a bondage rocking horse.
' pose and device by darkconsole.

	o -AVbHumanoidFootIKDisable dcc-dm-horse-a1 horse-a1.hkx dcc_dm_AobjHorseA1
	o -AVbHumanoidFootIKDisable dcc-dm-horse-a2 horse-a2.hkx dcc_dm_AobjHorseA1

'' MANNEQUIN MEN ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character is dominated by a leather man.
' pose and device by darkconsole.

	o -AVbHumanoidFootIKDisable dcc-dm-mann-a1 mannequin-a1.hkx dcc_dm_AobjMannequinA1
	o -AVbHumanoidFootIKDisable dcc-dm-mann-b1 mannequin-b1.hkx dcc_dm_AobjMannequinB1
	o -AVbHumanoidFootIKDisable dcc-dm-mann-b2 mannequin-b2.hkx dcc_dm_AobjMannequinB2
	o -AVbHumanoidFootIKDisable dcc-dm-mann-b3 mannequin-b3.hkx dcc_dm_AobjMannequinB3
	o -AVbHumanoidFootIKDisable dcc-dm-mann-b4 mannequin-b4.hkx dcc_dm_AobjMannequinB4
	o -AVbHumanoidFootIKDisable dcc-dm-mann-c1 mannequin-c1.hkx dcc_dm_AobjMannequinC1
	o -AVbHumanoidFootIKDisable dcc-dm-mann-d1 mannequin-d1.hkx dcc_dm_AobjMannequinD1
	o -AVbHumanoidFootIKDisable dcc-dm-mann-e1 mannequin-e1.hkx dcc_dm_AobjMannequinE1
	o -AVbHumanoidFootIKDisable dcc-dm-mann-f1 mannequin-f1.hkx dcc_dm_AobjMannequinF1
	o -AVbHumanoidFootIKDisable dcc-dm-mann-g1 invert-a1.hkx    dcc_dm_AobjMannequinG1

'' SUSPENSION RIGS ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character will be hanging from a rope or chain.
' pose and device by darkconsole.

	o -AVbHumanoidFootIKDisable dcc-dm-susp-a1 susp-a.hkx dcc_dm_AobjFrameHang1 dcc_dm_AObjFrameHang1Rope1 dcc_dm_AObjSuspARig1
	o -AVbHumanoidFootIKDisable dcc-dm-susp-b1 susp-b.hkx dcc_dm_AobjFrameHang1 dcc_dm_AObjFrameHang1Rope2 dcc_dm_AObjSuspBRig1

'' DIRECTIONAL RIGS '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' poses where the character will be "pointing" a direction somewhat.
' pose and device by darkconsole.

	o -AVbHumanoidFootIKDisable dcc-dm-dir-c1 dir-c.hkx dcc_dm_AobjFrameHang2 dcc_dm_AObjDirCRig1
	o -AVbHumanoidFootIKDisable dcc-dm-dir-d1 dir-d.hkx dcc_dm_AobjFrameHang2 dcc_dm_AObjDirCRig1
